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Returning 28 results for 'evil retreats'.
Other Suggestions:
evil repeats
Monsters
Curse of Strahd
, if he thinks he’s in danger of being unmasked, he retreats to his tower (see chapter 11) or some other quiet corner of Strahd’s domain.
Rictavio’s Traits
Ideal. “Evil
cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
final incantations of a summoning ritual they haven’t yet attempted. Each surviving prophet retreats into his or her respective elemental node and begins preparations to summon one of the four Prince of Elemental Evil. Any monsters in the fane remain until the characters defeat them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by evil gods. An evil empyrean can’t survive long on the Upper Planes and usually retreats to the Material Plane, where it can rule over a kingdom of mortals as an indomitable tyrant. Immortal Titans
footsteps, and birds fill the sky with their pleasing songs. Evil Empyreans. A few empyreans have turned to evil after venturing to the Lower Planes and becoming corrupted, or as the result of being cursed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Nilraun Dhaerlost, the evil Zhentarim mage who is plotting with Jarl Storvald to find the Ring of Winter. Characters who interrogate Nilraun can learn where Storvald is and what the frost giant jarl is up
horn sounds or when intruders are detected. Svardborg Roster Area Creature(s) Behavior 1A 8 ice mephits The mephits remain in this area. 1E Nilraun Dhaerlost Nilraun retreats to area 1G. 1G 2 frost
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
spelljamming ship tries to enter the ship’s air envelope and stow away, remaining secluded and invisible until it finds a sleeping victim it can attack. It retreats rather than allows itself to perish in a
confrontation. Feyr
Large Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 88 (16d10)
Speed 0 ft., fly 50 ft. (hover)
STR
16 (+3)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
he’s in danger of being unmasked, he retreats to his tower (see chapter 11) or some other quiet corner of Strahd’s domain. Rictavio’s Traits Ideal. “Evil cannot go unchallenged.” Bond. “To protect those
sought revenge against the Vistani and took up a life of hunting evil monsters. The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Losser Mirklav is a lightfoot halfling mage, with these changes: He is chaotic evil and has 31 (9d6) hit points. He has these racial traits: He is Small, and his walking speed is 25 feet. He can move
Golorr. If the characters pursue the stone and leave Losser alive, he eventually slips away and retreats to area B11. Next Encounter Once the characters defeat Xanathar’s forces in the cellar, they can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Unlike most other nereids, she is chaotic evil in alignment, and she speaks Olman instead of Common. She possesses an insidious and clever mind, concealed beneath her alien beauty and seeming naiveté
. She retreats from close combat and conceals herself in the water. The nereid has a pet named Chac, a giant lightning eel (see appendix B). If she calls to Chac for aid, she does so on her turn when
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dreams and visions impelled her to seek out a lost dungeon in the North. On the altar of a forgotten temple she found the dagger Tinderstrike, imbued with the power of Imix, the Prince of Evil Fire
Flame cultists detest the followers of the Crushing Wave. They see the water cultists as slippery and untrustworthy, perhaps even cowardly — after all, the Crushing Wave retreats quickly from opposition
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Day 3: The Howling Hatred On the third day of the party’s journey, representatives of an evil elemental cult called the Howling Hatred arrive at Zephyros’s tower, hoping to find a powerful cloud
giant ally whose goals coincide with those of Yan-C-Bin, the Prince of Evil Air. The cultists use giant vultures as flying mounts. When they spot the cloud giant’s tower, they investigate. The cultists
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
performances only rarely. He often retreats into his lair below the cult’s guildhall for months or years at a time, but his followers know that he might emerge at any time to witness the latest spectacle
), chaotic evil
Armor Class 20 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft., fly 80 ft.
STR
26(+8)
DEX
15(+2)
CON
22(+6)
INT
14(+2)
WIS
18(+4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Black Earth Cultists Murderers, lunatics, hateful nihilists — these are the sort of people drawn to worship the might of Elemental Evil. The followers of evil elemental earth call themselves the Cult
of the Black Earth, and dream of the day when earthquakes reduce the world of mortals to rubble. They seek to recruit evil or destructive monsters that burrow or dwell in the ground, and in fact
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave Cultists The Cult of the Crushing Wave venerates the element of water as a force of destruction and evil. Only fools or lunatics worship the idea of destruction, and many of the
Crushing Wave cultists can be described as such. Others are more calculating and deliberate in their evil, and see the power of Elemental Evil as a tool by which they can sweep away the existing order of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Instead, they feign retreats, regroup, and launch new attacks, wearing down their foes like storm-driven waves eating away at a sandy beach. Almost all water cultists are excellent swimmers skilled
exercises. Prophet of Water The former sailor Gar Shatterkeel leads the Crushing Wave cult. He wields the elemental weapon Drown, a trident imbued with the essence of Olhydra, Princess of Evil Water. Gar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
“Elemental Magic Items” section. They are often wearing it when encountered. Feathergale Knight
Medium humanoid (human), lawful evil
Armor Class 16 (scale)
Hit Points 33 (6d8 + 6)
Speed 30 ft
destroy unbelievers isn’t an act of terror but a demonstration of true faith. Howling Hatred Initiate
Medium humanoid (human), neutral evil
Armor Class 13 (leather)
Hit Points 9 (2d8)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
evil, at your discretion. An awakened beast’s task is to spy on the characters and ascertain where they might be headed, then report back to its master—the frost druid who awakened it. This druid might
beast retreats to a safe distance. If it’s cornered and doesn’t like its chances of survival, it bargains or pleads for its life. An awakened beast knows its territory well and can point characters to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the following changes: Mirran and Nym are neutral evil. They are unarmed and unarmored (AC 12). They have the following additional skills: Deception +9, Performance +9. The sisters are entertaining
several high-ranking visitors: a cloud giant count named Vaal (neutral evil), a fire giant duchess named Tartha (lawful evil), a frost giant jarl named Hellenhild (neutral evil), and a stone giant thane
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the ground, gathering evil energy around himself in glowing wisps. The desiccated man then screamed and the energy exploded, causing something terrible to happen. This vision terrified Sarcelle. A
their leader. If reduced to fewer than 50 hit points, the water elemental retreats to the basin’s bottom with any surviving water weirds. The water elemental enjoys conversation but speaks Aquan only
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
points or fewer, the wraith retreats to the icy cyst that contains Drakareth’s frozen remains, passing through the interposing walls of ice to reach it. There, it fights to the bitter end. The walls of
dead mage’s hands is a staff of charming fashioned out of chardalyn suffused with evil Netherese magic. Anyone who attunes to Drakareth’s staff gains the following flaw, which supersedes any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pose no threat to Waterdeep, they know of at least one evil cloud giant who is bent on conquering the lands of the small folk once the ordning is recast in her favor: Countess Sansuri. They tell the
statistics of a bandit captain with the following changes: The Weevil is neutral evil. His speed is 25 feet. He has advantage on saving throws against poison and resistance to poison damage. He has
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters into the hold’s interior. If reduced to 50 hit points or fewer, Kalimrax retreats to her lair in area B10. Cranes. Three large, wooden cranes extend over the harbor. They are used to lift cargo
property again until the next dawn. Condition Immunities. While attuned to the book, you can’t be charmed or frightened. Evil Presence. The book houses an evil spirit that is hostile toward you. When
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
look for opportunities to push characters off the bridge. If two gargoyles are defeated, the third retreats, flying to area B2 to hide. Chasm Floor. Several skeletons lie broken or half-buried on the
the golem to defend him. He then retreats to the back of the room to cast spells. Miraj turns invisible and flees if death seems imminent. The worktables and shelves hold common alchemical ingredients
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the ceiling above him.
The digger is a disciple of Ilvaash named Shalfi Lewin. Shalfi is chaotic evil and uses the stat block of an aberrant zealot (see appendix A) but also has a +7 bonus to
out and wreak havoc on other evil Far Realms creatures throughout the Briny Maze. If the characters wish, 1d4 flumphs accompany each character who succeeds on a DC 13 Charisma (Persuasion) check, to a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
know about the strange effect in the adjacent receiving room (area G12). Once one roper is defeated, the other one retreats just inside the doorway of the receiving room to gain the protection that
your body and shatter your sanity!” Qunbraxel Medium Aberration (Mind Flayer, Warlock), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
11 (+0
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
about their casual destruction of the dragon’s statue. Both giants are Neutral Evil, loyal to Aerstigga, and openly Hostile; they fight to the death in combat, as they won’t entertain the thought that
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by an armored dwarf’s hammer that the stone table cracked. The image of the dwarf retreats toward the stacked chests with a triumphant cry, beckoning the viewer to follow. As soon as a creature gets
retrieve their father from an evil cult Four large stone chairs with wide armrests are pushed to one side of this room, making room for three bedrolls, where three drow sit tensely.
The dwarves of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
looms near the far wall. His skin is marred by cracks that radiate pale-green light.
This is the lair of Zyzkathol, a chaotic evil stone giant who succumbed to the demonic energy that permeates the
, attacking all who enter, but the dragon retreats if reduced to 50 hit points or fewer. Treasure. The treasure near the west wall is the dragon’s hoard. It includes 67 pp, 235 gp, 2,750 sp, assorted gems
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from her companion and subordinate, Zaibon Kyszalt (see area X24) D Samara Strongbones, a female lightfoot halfling, is a Zhentarim spy in league with Manshoon. She is chaotic evil and has these
, Ahmaergo retreats to area X22, heads downstairs to gather reinforcements from area X28, and leads a search party to capture the interlopers. If he sees only one intruder, he draws his axe and attacks