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Returning 34 results for 'example reflected have portray chasing'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Role Reversal During a chase, it’s possible for the pursuers to become the quarry. For example, characters chasing a thief through a marketplace might draw unwanted attention from other members of
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Terrifying Language Describe monsters in vivid ways. A terror chasing characters could just “follow” them, but instead it might “wriggle,” “surge,” or “galumph” after them. Descriptive language
underscores how a creature behaves and conjures a visceral description of the monster. Unexpected descriptions can emphasize a creature’s bizarre nature and unsettle the players. For example, it’s one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites Class Ability Score Minimum Barbarian Strength 13 Bard
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
them to defeat. Rather than presenting him as a foe to be challenged in combat, portray Soth as a terrifying example of the villains in the Dragon Queen’s service—a lurking threat to be avoided. By the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Class Ability Score Minimum Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you're a 5th-level character. As you advance in levels, you might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you’re a 5th-level character. As you advance in levels, you might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mechanus On Mechanus, law is reflected in a realm of clockwork gears, all interlocked and turning according to their measure. The cogs seem to be engaged in a calculation so vast that no deity can
of the modrons: a godlike being called Primus. Optional Rule: Law of Averages While on Mechanus, creatures always use the average damage result for attacks and spells. For example, an attack that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see “Magic Mirrors” below). He is dressed to portray the green dragon in the tragedy titled A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s focus on one aspect of an ability. Among all the things a character’s Dexterity score describes, the character might be particularly skilled at sneaking around, reflected in proficiency in the
ability check. For example, you might decide that a character forced to swim from an island to the mainland must succeed on a Constitution check (as opposed to a Strength check) because of the distance
feats
roll, roll a d6. On a 1-3, you are affected as normal. On a 4-5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning
this class, you can add a bonus to the result of the d20 you roll on the Skinshift Adaptations table equal to up to half your sorcerer level. For example, at 6th level, if you rolled a 19 on the d20, you could choose any result between 19 and 22.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
options for its origin. Dragonmarked Heir You are a member of a dragonmarked house and its family line—for example, if you bear the Mark of Healing, you could be a Halfling member of House Jorasco and
feats
spell or a spell that requires a ranged attack roll, roll a d6. On a 1-3, you are affected as normal. On a 4-5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the
.
Modify Shift. When you reach 6th level in this class, you can add a bonus to the result of the d20 you roll on the Skinshift Adaptations table equal to up to half your sorcerer level. For example, at 6th level, if you rolled a 19 on the d20, you could choose any result between 19 and 22.
feats
roll, roll a d6. On a 1-3, you are affected as normal. On a 4-5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning
this class, you can add a bonus to the result of the d20 you roll on the Skinshift Adaptations table equal to up to half your sorcerer level. For example, at 6th level, if you rolled a 19 on the d20, you could choose any result between 19 and 22.
feats
roll, roll a d6. On a 1-3, you are affected as normal. On a 4-5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning
this class, you can add a bonus to the result of the d20 you roll on the Skinshift Adaptations table equal to up to half your sorcerer level. For example, at 6th level, if you rolled a 19 on the d20, you could choose any result between 19 and 22.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the six ability scores. For example, Acrobatics and Stealth are two different aspects of Dexterity, and a character can specialize in either or both. You can dispense with skills and use one of
distinction among characters. For example, a character can’t choose to emphasize persuasion or intimidation; he or she is equally adept at both. Background Proficiency With this variant rule, characters don’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
way to modify an existing race is to change its appearance. Changes to a race’s appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that represent different areas of effect. The aim of the method is to accurately portray the length and width of each area on the grid and to leave little doubt about which creatures are affected by
using. Every 5 feet of the area equals 1 inch of the template’s size. For example, the 20-foot-radius sphere of the fireball spell, which has a 40-foot diameter, would translate into a circular
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
inspiration to negate the complication. Characters can create their own complications to shake off pursuers (for example, casting the web spell in a narrow alleyway). Adjudicate these as you see fit
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
simply jot down a few notes based on a creature’s Monster Manual description. During the battle, you can use these ideas to inform how you portray the monsters and their actions. To keep things simple
, you can assign the same personality traits to an entire group of monsters. For example, one bandit gang might be an unruly mob of braggarts, while the members of another gang are always on edge and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attitude 1d12* Initial Attitude 4 or lower Hostile 5–8 Indifferent 9 or higher Friendly *Roll different dice to alter the range and likelihood of possible attitudes. For example, you could roll
’ entries in the Monster Manual, or you can use the Monster Personality table to inform how you portray the monsters and their actions. It’s simplest to assign the same personality traits to an entire group
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
cumulative. If you have temporary hit points and receive more of them, you don’t add them together, unless a game feature says you can. You decide which temporary hit points to keep. As an example
modifier, your armor, a shield, and cover—unless your AC is higher than 16. For example, if your AC is normally 14, it’s 16 while barkskin is on you. If your AC is normally 15 and you have half cover, your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
these embarrassments, he declared an oath to bring death to all gnomes.
To keep his nemesis from doing him harm, Garl tricked Kurtulmak into chasing him into a maze of caves by singing mocking songs
the aid of the other gnome gods, he stole the heart and turned it into a mithral forge that now burns with an eternal furious flame. The legends of Flandal portray him not only as the god of metalcraft
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
dragonmarks. Any Humanoid in the Monster Manual or another source could be a House Tarkanan agent with a mark that doesn’t affect the creature’s use in combat or that is reflected in the creature’s existing
abilities. For example, a Vampire Familiar might gain its unique abilities from an aberrant mark rather than from any connection to a vampire, and a Bandit Deceiver ’s spellcasting could derive from
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
finely tooled metal etched with organic designs or cryptic symbols. 8 Monstrous. This archfey has a monstrous form. For example, they might resemble an enormous spider, a hydra whose heads look like
things that occur in threes. The archfey’s obsession is reflected throughout their domain, where things seem to naturally come in threes. 8 Stories. The archfey wants nothing more than to listen to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
placed in the proper location. Without both the light and the shadow, the carving is incomplete and can’t be viewed in its true form. For example, a tale carving made with these special techniques tells
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
at a cost, however. Characters fleeing their camp to avoid a creature encounter might be forced to abandon food and water supplies, for example. d20 Encounter 1–2 Ambushers; reroll this encounter
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the chieftain of Wyrmdoom Crag, get a different version of the story (see "Wyrmdoom Crag"). If the characters portray themselves as neutral arbiters seeking to end the conflict between the clans, Arn
mountainsides. The newest carvings depict lone goliaths chasing a giant polar bear (a representation of Oyaminartok, as described in appendix C) and a diminished population of Skytower goliaths contending
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. She hides in the woods until the characters leave. Her watch post contains nothing of value. Joining the Emerald Enclave
If the party helps Reidoth by chasing off Venomfang, the druid privately
before ending in an overgrown field.
The thicket east of this ruin is crawling with twelve twig blights and two needle blights. Any disturbance in the ruined farmhouse (for example, characters rooting
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
example, characters rooting around in the rubble) draws the blights’ ire. Each round for 3 rounds, two twig blights head for the south doorway leading into the farmhouse while two more head for the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
they collide with creatures they can’t reach (creatures flying above them, for example). This statue on the dais doesn’t move, and the tiny sphere floating next to its head is frozen in time and magical
emotions: annoyance, loathing, rage, disgust, disdain, maliciousness, envy, and jealousy. The stunted, baby-like fiends act according to their nature; for example, the annoyed dretch frowns in irritation at
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
boggy marsh. The garden has multiple levels. Map 2.12 uses elevation markers to indicate how high the levels are relative to the ground. Some keyed locations contain multiple levels; for example, area 4
across the avenue between the walkways portray a regal woman (Zalkoré) whose expression changes slightly with each visage. Inscribed above each face are phrases in Old Omuan. The phrases form a message
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
example, the guards in area 32 have beaten a fighting retreat here), twolizardfolk commoners (see appendix C) reside here, playing a game at the table. These lizardfolk try to avoid a fight, preferring to