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Returning 21 results for 'example refugee her pulls could'.
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Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Gravity Planes The reason everything pulls its own atmosphere along through space is the force of gravity. It’s also the reason why creatures can stand on a spacefaring ship without falling off the
moon, gravity pulls everything toward the center of the body, meaning that creatures can stand upright anywhere on the surface, and dropped objects fall perpendicular to the surface they land on. For
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
campaign. For example, perhaps the traveler is an astral elf, and the characters must secure a spelljamming vessel to learn more. Or the wayward guest might be a refugee from Ravenloft— perhaps even a Darklord in disguise!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are from Cyre, they have lost their nation. Do they have any loved ones left? Did they spend time in a refugee camp or in the outpost of New Cyre in Breland? Do they support Prince Oargev as the leader
of Cyre, or do they have other ideas for the nation’s future? For example, when an Aundairan player character meets a group of Eldeen druids, it’s an opportunity to exploit the bad blood between
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Lassoing or riding a kindori doesn’t cause it to attack. A kindori lashed to the Second Wind with rope pulls the ship across space in whatever direction it is headed. Krux knows the way to Topolah’s tower
communicate with the kindori (telepathy, for example). If the check fails, the kindori refuses to alter course. If the check fails by 5 or more, the kindori also dislodges the character, who is pushed 10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a successful ability check for the purpose of determining the winner. Ask the player to describe which spell the character casts and how it helps their team during play. For example, a player might
knapsacks and pulls out a smooth, glowing stone. She says: “As promised, here’s a gift—think of it as a good luck charm for the upcoming game!”
The stone is a stone of good luck, and the characters are welcome to keep it indefinitely.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ground.
In less than a minute, the battle is won. The demon lord Yeenoghu pulls back the goristro’s head by the horns and rips out its throat with his teeth. He throws back his head and his howl of
ambushes, for example. One or more of their attackers might refer to them as “prey of Yeenoghu,” or otherwise taunt them by speaking of their impending doom.
The characters should have time to prepare
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be driven to murder by passion. A refugee could become a cutpurse out of desperation. The rowdy Brelish veterans who call themselves the Brokenbridge Brawlers don’t think of themselves as criminals
organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Social Interaction Example JOHN GRELLO In this scene, players engage in a social interaction encounter. You and your group determine how similar scenes play out in your adventures. Four adventurers
example and rid myself of that title. And so, my new friends, who are you?”
Amy (as Auro): “I’m Auro.”
Russell: “Shreeve.”
Phillip (as Gareth): “My name is Gareth.”
Maeve (as Mirabella): “I’m
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example of Play These pages present a short example of play, similar to the ones in the Player’s Handbook, to illustrate how everything outlined in the “How to Run a Session” section works in
practice. In this example, the Dungeon Master is running an adventure (“The Fouled Stream”) from chapter 4. The four players are Amy (playing Auro, a Halfling Rogue), Maeve (playing Mirabella, an Elf Wizard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the mirror there, pulls out Maddgoth’s helm, and gives it to the nearest character. 25b. Maddgoth’s Study The stained glass panes of this door have been shattered, creating holes through which
be salvaged or read. To determine a particular spellbook’s contents, roll a d6. The book contains four wizard spells of each level up to and including the number rolled on the die. For example, on a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pulls into the station, loading ramps are moved into position beside each cargo cart, and stairs by each passenger cart. The cargo is unloaded from one side of the train and the passengers from the other
. Individual stations do have distinct touches that reflect local features. For example, the station in Gatherhold, in the Talenta Plains, is decorated with traditional halfling motifs and offers
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
presume?” the figure asks wearily. “I still haven’t disposed of the last poor souls the so-called master of the tomb sent here.” The homunculus then pulls the alchemist’s face into an expression of wry
has no effect on Thessalar or his homunculus, but one of the experiments in the lab randomly advances as you determine. For example, using 1 charge might cause the pseudodragon to age into an undead
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The gate guards, Bartho and Gala, can describe and give directions to any location in the keep. They can also tailor recommendations to a traveler’s needs. For example, if a character wants to purchase
claims he must rest instead to stay sharp when he’s on duty. He pulls the characters aside and asks them to complete quests around the keep for a small reward.
When the characters return to the outer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tentacle pulls Chalkie into the drink. Belle then perishes if the characters ignore the fight completely. Shore Fight. The crew is aboard a 15-foot longboat with a sail. The fight takes place 15 feet
job or a last-resort career. This is remarkably shortsighted, as the gig has a startling number of upsides. For example, it’s a job that allows you to wear a lot of scarves and sashes. That’s rare
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with the City Watch and enter the sinkhole fissure. Otis can be used as a wild card later in this episode of the adventure. For example, if the characters are faring poorly during the encounters
clearly relieved, though still not entirely friendly. The captain sighs. “Took you long enough,” she says. “So let’s get this done so we can get on with our lives.”
She pulls a scroll from a leather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The door to this narrow room is magically locked from the outside (see area 6e) but pulls open easily from the inside. The room contains the following features: Debris. Broken staffs litter the dusty
in a huff. If the characters manage to get a word in edgewise, they might persuade him to share useful information before he leaves. He might, for example, divulge the secret to activating one of his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
splits the waterway north and south. The sound of falling water is louder to the south.
The current pulls to the south of the island toward the waterfall leading to area P17. Characters navigating
snares prey with its tendrils, it pulls its prey under the nearby piercers, which then drop from the ceiling. The piercers have advantage on attack rolls made against creatures grappled by the roper
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room rotates clockwise. Rotating the room aligns its three entrances with the access rooms and pulls aside the wall between areas P11 and area P15, turning those areas into one big room. The Sanctum’s
characters rotate the sanctum and the wall between areas P11 and P15 pulls aside. The crypt guardians make their way into the crypt’s western half to fight intruders there. If the characters split up to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a whimsical tune on his pipes and offers his rescuers a gift in return. He gallops to the nearby stream, pulls a wineskin from its shallow depths, guzzles down its contents, and hands the empty
Moment
The first in History
Arranging the indicated letters of the key words on each line in sequence spells out the word “Wrath” (for example, the first letter of “Whenever” is W, the last letter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-ups in the cult (for example, Miraj Vizann), Qarbo reluctantly assigns them space in the guest quarters (area M4) and sends word down to the Temple of Black Earth. Within a day or two, the characters
feigns acceptance and tells them that they may “proceed below,” indicating the stairs leading to area M21. When the majority of the party is on the steps, he pulls the lever and dumps the party into area