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Returning 18 results for 'except regaining'.
Other Suggestions:
except remaining
Monsters
Icewind Dale: Rime of the Frostmaiden
damage except fire damage. For the next 24 hours, the heart has the following magical properties:
A creature that eats the heart gains the ability to regenerate for the next 24 hours, regaining 5 hit
Monsters
Fizban's Treasury of Dragons
of gem dragon it was in life and has AC 20, 15 hit points, and immunity to all damage except force. Unless the gemstone is destroyed, after 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction
":"Days"} days, the gemstone dissipates and the shard re-forms, regaining all its hit points and appearing in the place the gemstone once occupied or in the nearest unoccupied space.
Unusual Nature
Monsters
Vecna: Eve of Ruin
, regaining all his hit points.
Regeneration. Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t function at the
, but he can’t pass through water. Strahd has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage except the damage he takes as part of his
Monsters
Eberron: Rising from the Last War
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
for personal gain, but Illmarrow cares for nothing except increasing her necromantic knowledge and finding a way to restore her lost mark.
LADY ILLMARROW AND THE BLOOD OF VOL
The Blood of Vol and
Monsters
Mythic Odysseys of Theros
after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by the web.
This webbing is immune to all damage except magical fire. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
harmless Tiny object with AC 13, 4 hit points, and immunity to all damage except fire damage. For the next 24 hours, the heart has the following magical properties: A creature that eats the heart gains the
ability to regenerate for the next 24 hours, regaining 5 hit points at the start of each of its turns. If the creature takes acid or fire damage, this trait doesn’t function at the start of its next
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action. Once you use this feature, you can’t do so again until you finish a Short
check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action. Once you use this feature, you can’t do so again until you finish a Short
check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Tiny cracked gemstone in its space. The gemstone matches the kind of gem dragon it was in life and has AC 20, 15 hit points, and immunity to all damage except force. Unless the gemstone is destroyed
, after 1d20 days, the gemstone dissipates and the shard re-forms, regaining all its hit points and appearing in the place the gemstone once occupied or in the nearest unoccupied space.
Unusual Nature
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rating increases by 1. It gains resistance to all damage except force, radiant, and psychic damage, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they
(no action required) and takes its turn immediately after the priest. If the shadow is within 5 feet of the priest, it can take an action to reappear on the priest’s flesh, regaining all its hit points.
Olly Lawson
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lich Liches are the remains of great wizards who embrace undeath as a means of preserving themselves. They further their own power at any cost, having no interest in the affairs of the living except
gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 18th-level spellcaster. Its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the mayor’s father might turn violent after regaining his senses, and the merchant’s child might relapse if not treated again every few months. Even when a bargain turns sour for a mortal and other
meaningful except under specific circumstances, such as an auspicious birth or a climactic encounter with a dangerous villain. Even when she’s offering a deal that seems to have no downside, a hag is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
within his lair, regaining all his hit points.
Regeneration. Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t
is immune to all nonmagical damage except the damage he takes as part of his Vampire Weaknesses trait. While in mist form, Strahd can’t take any actions, speak, or manipulate objects.
Legendary
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
start of your next turn. Level 2: Action Surge You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action. Once you use this
use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
usually keeps its heart and viscera in a hidden tomb or vault. The mummy lord’s heart has AC 5, 25 hit points, and immunity to all damage except fire. Mummy Lord
Medium undead, lawful evil
Armor
, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord’s heart.
Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cares for nothing except increasing her necromantic knowledge and finding a way to restore her lost mark. LADY ILLMARROW AND THE BLOOD OF VOL
The Blood of Vol and Lady Illmarrow are both legacies of
body after 1d10 days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow is a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack
the web.
This webbing is immune to all damage except magical fire. A 5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wants nothing to do with the dragon. Challidax doesn’t know Gelida is here, and the mephit likes it that way. Lair Layout. Gelida knows the lair’s overall layout except for the crystal room (area D12
, regaining all uses at the next dawn. The light fades from the crystal after it has expended its healing energy for the day. Rickety Tripod. Shabblejaw’s tripod is 20 feet tall. A creature must succeed on a