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Returning 19 results for 'excited roll'.
Other Suggestions:
exalted roll
exceed roll
expired roll
exiled roll
Spells
Acquisitions Incorporated
You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can
attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.
At Higher Levels. When you cast this spell using a spell slot of 4th
compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
scenes from the show, so you can bring them to your table no matter where your own adventures lead. We’re excited to have you roll with us.
Backgrounds
Guildmasters’ Guide to Ravnica
; did I mention focus?
2
I get really excited about my ideas and I can’t wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how
even the lowliest attendant to make friends (and enemies) in laboratories across Ravnica.
Roll twice on the Izzet Contacts table (for an ally and a rival) and once on the Non-Izzet Contacts table
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has
advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Excited to Be Here. The student has advantage on initiative rolls.
Actions
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d12 + 1) force damage
Reactions
Beginner’s Luck (2/Day). When the student fails a saving throw, it can reroll the d20. It must use the new roll.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
entertain audiences. While some compete merely to survive, others love the thrill of performing—and all gladiators know the importance of theatrics in keeping audiences excited. Roll on or choose an
of Shield Bash.
Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
against the griffon. Roll initiative. The characters can drive off the griffon by dealing damage to it or by succeeding on a DC 18 Charisma (Intimidation) check. If they don’t drive it off, the griffon
guides the characters across the eastern extent of the Llanos, growing more excited as he recognizes familiar terrain. Read the following description when the characters reach the plains near the bend
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can use these tables instead of the ones that appear in the Player’s Handbook, or they can mix and match them. If a rolled result doesn’t make sense for a character, the player can roll again or choose
idea, I get wildly excited about it until I come up with another, better idea. 7 I live by my own set of weird and wonderful rules. 8 I can’t bring myself to trust most adults. Ideals d8 Ideal 1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of perfection that can never be reached. This viewpoint leads vedalken to pursue their work with delighted enthusiasm, never deterred by setbacks and excited by every opportunity for improvement
: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following description as the characters enter: Excited onlookers crowd the bleachers within this vast, open tent. One half of the space is crowded with cooking tools: a pair of oversized woks and two
; “Three… two… one… start!” At this point, the characters and prawns should roll initiative. Bean Preparation. Massive bundles of green tree beans cover both preparation tables. Participants must chop or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
brilliant as stained-glass windows, and alighting briefly to drop off and pick up excited passengers.
Near the entrance, a small, smiling tree turns your way and beckons you over. A red squirrel clings
initiative roll. Moreover, if a creature hasn’t observed the treant move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the treant is animate.
Actions
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below. House Agent Role d8 Role
1 Acquisition
2
high standards.
5 I never forget an insult made against myself or my house.
6 I’m very excited and enthusiastic about everything my house does.
7 I’m representing my house and take
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
squelching and keening noises when excited or upset; otherwise, they communicate in bursts of emotion punctuated with short, simple words conveyed telepathically. The squidlings trust Vorryn and
floor to roll toward the port side of the ship. Ceilings. Ceilings are 20 feet high unless otherwise noted. Illumination. All areas in the ship are dimly lit by fleshy, flickering, bioluminescent orbs
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
successful DC 12 Strength (Athletics) check. Roll initiative to determine the order of play. In each stage in the course, a character must succeed on the indicated ability check or saving throw to overcome
changes depending on his mood: green if he’s feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if he’s proud, among others. A long, smartly crafted bronze mustache
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
eye. Floating above the middle of the pit is a human skull with wispy, arcane symbols forming above it.
Have the players roll initiative for their characters, and roll initiative for all the other
spellbook. Professor Skant is excited by the discovery of the scroll of tarrasque summoning, since the tarrasque is one of its areas of expertise. The professor orb knows all the tarrasque lore in the Monster Manual, as well as the monster’s traits, which it’s happy to share with the party.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Constitution saving throw or contract the disease. Symptoms strike when a victim starts a long rest or next becomes excited, as during combat. A victim suffers severe cramps, and their bowels make sounds
. Creature. After the first character enters the room, roll initiative. A gibbering mouther wriggles through the portal on its initiative count, but can take no other actions on its first turn. Thereafter
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
an Intelligence check, Wisdom check, Intelligence saving throw, or Wisdom saving throw, you can roll a d8 and add the number rolled to the ability check or saving throw. You regain the ability to
accompanying a mind flayer, but the beholder considers anyone else fair game to reach its assigned tally. Mublinesh gushes with gratitude as it fights the characters, explaining how excited it is to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
three gnawbles, one from each rift, and bring them here. A gnawble brought into this room becomes visibly excited and leans toward the alcove. The actions of the gnawbles indicate their connection
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
victim, and asks, “Who is to be questioned?” He is very excited by the prospect of interrogating a new subject. Prisoners. The captives locked in the cages include the following: Orna, a female human
members of the Black Earth cult. Each time after the first the characters pass through this area, roll a d20 on the following table: d20 Encounter 1–2 1d3 + 1 duergar (see area B5) 3 1d4 ogres (see