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Returning 25 results for 'exists reveals'.
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exists reveal
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
agents to investigate these cases, then report back to her. However, she never reveals her own past as a detective-turned-criminal, her involvement in every case her agency investigates, or that the Agency exists within her mind.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
correspondence relating to mysteries all across the Domains of Dread. She enlists agents to investigate these cases, and then report back to her. However, she never reveals her own past as a detective
turned criminal, her involvement in every case her agency investigates, or that the Vhage Agency exists entirely within her mind.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of reddish sandstone hillocks. What little vegetation exists here is blackened and wilting. Three wooden guard towers flank a trail that leads through the hills. Each tower sports a knotted line of
kites and sentry are detailed in area T1. A successful DC 15 Intelligence (Arcana) or (Nature) check reveals that the local vegetation is afflicted by a magical malady. Murgaxor has a shrine in his underground lair that corrupts the local flora; defeating Murgaxor’s ritual ends this corruption.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
are quick to point out this anomaly, to prove to the characters that the maze is nothing to take lightly. The view from above reveals the maze as it exists in the real world. The view up the path from
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
quick to point out this anomaly, to prove to the characters that the maze is nothing to take lightly. The view from above reveals the maze as it exists in the real world. The view up the path from
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other way
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Misty Vale The Misty Vale is a remote mountain valley that exists simultaneously in many places across different worlds of the Material Plane. Aside from the perpetual fog that encloses it, the
valley looks much like any other at first glance. A closer investigation reveals its anomalies: terrain features and structures in the valley that don’t make sense, many of which change from one visit to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
similar effect, the flaw is removed. Casting detect magic in the Bleeding Citadel reveals that the whole structure radiates auras of abjuration and evocation magic. The interior of the citadel is one
, “The hero who becomes one with this blade exists no longer.” The characters can’t claim the sword until they complete the Idyllglen memory (see “Idyllglen” below).
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bahamut and Tiamat—and contributed in some way to their transformation into the Material Plane as it exists today with its myriad worlds. Other sagas claim Annam was similarly instrumental in the
a point that concerns more than Diancastra’s cleverness. In granting his daughter’s request for divinity, Annam acknowledges that the same chaotic, changeable potential exists within his sons and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Valin’s Tomb Valin’s tomb exists on its own demiplane. The site was once a temple and was long abandoned until the oracle’s magic rediscovered it. It is filled with the signs and symbols of Savras
access to the creature’s original organ. Removing Valin’s organ from the creature’s body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creature’s original organ is replaced
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Gargenhale’s fleet. She is quick to add that Gargenhale’s flagship, a space galleon called the Last Breath, is not among the wreckage. Enough space exists between the wreckage for the Second Wind to pass through
After the Second Wind passes through or circles around the wrecked ships, an invisible, chaotic neutral will-o’-wisp slips aboard the Second Wind and reveals its presence: A tiny ball of light appears
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
where, everything is. Every hag is infallible when it comes to keeping track of her treasures and other possessions. Her organization and labeling, if such a system exists, is designed to foil thieves
winking on its surface, before settling to the ground nearby. 9 A thick, dusty tome, every page filled with tiny, barely legible writing. Careful study of the book reveals it to be a written transcript
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
corpse reveals its true form to be that of a changeling. 2 A list of Tyrants agents and their identities exists somewhere in Sharn. Every legitimate and criminal organization in the city competes to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cults of the Dragon Below A paradise exists within the world, a vale bathed in the light of the Inner Sun. Earn your passage with the blood of worthy foes. Our existence is a chrysalis state
, and you will see reality through new eyes. The Korranberg
Chronicle
Raid Reveals Cult Chaos
The people of Fairhaven were shocked by the revelation of bizarre cult activity in the center of one of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Intelligence (Investigation) check reveals that no such person exists. Reward: Each Order of the Gauntlet character gains 1 renown for reporting what Gaxly said. 4th “Guards at the Endshift Tavern, located on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Secret. Even if the characters free her, Gertrude remains despondent. If the characters ask her what’s wrong, Gertrude reveals that her friend, a svirfneblin named Rockzanna, was involved in a nearby
characters if necessary to return to the cultists’ good graces. If Sril is freed and knows the characters are impostors, he reveals their charade as soon as he sees another Lolth devotee. W7: Meeting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and Slarkrethel are on the same plane of existence, Lord Drylund is considered to be within range of the kraken’s telepathy. While this telepathic link exists, Slarkrethel can use an action on its turn
a party of adventurers, and he knows it. If the characters corner and threaten him, he surrenders without a fight. He admits under interrogation that he’s a member of the Kraken Society and reveals
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
discovers the card could swivel, but the card doesn’t move. The only way to rotate the card and reveal what lies beneath it is to use the Chime of Opening from the Key room (area 18) on it. This reveals the
. Repeating the bleeding process within 10 minutes, whether by the same creature or a different one, reveals the secret door to area 19. If repeated again, it reveals the secret door to area 18. 18: Key A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tower’s roof is missing.
A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person. If the target exists on the same plane of existence as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are assigned bunks in this room (only two of the bunks are empty, so the characters might need to share). Little camaraderie exists in the barracks — most of these cultists are sullen, boastful, or ill
Urshnor’s ill will. Secret Door. One of the bookshelves hides a secret door. A successful DC 10 Wisdom (Perception) check reveals the door, which connects to area K21. Treasure Urshnora keeps a small
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
), which she doesn’t know exists. Magic Devices. Finkleton had several magic devices, including this box, to which Gelida is bound, and a Shield Guardian. Gelida can’t leave the box for more than a few
Guardian in the trophy cave (area D16). Once Gelida has a good rapport with the characters, she reveals that her conjurer controlled the guardian with a magic amulet. The guardian and Finkleton are now
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
eight schools of magic. Opening any of the eight doors reveals utter darkness beyond. A creature that has darkvision can’t see into or through this magical darkness, but a warlock with Devil’s Sight can
studies the star field sees a strange phenomenon: a dark star in a position where no known star exists today. This character now risks being cursed with a foreboding sense of doom. At the end of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
glowing fungus reveals the eastern niche, which holds a pallet of matted furs, a wide wooden board on which a variety of weapons are affixed, and a great cloak of patchy black fur hung on a slender pole
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Maze. A detect magic spell reveals an aura of conjuration magic around the model maze. A creature that touches the maze becomes the target of a maze spell (save DC 15). Once the effect triggers, it
nearby audience chamber (area X18). The bell amplifies sounds underneath it and transmits those sounds to the audience chamber. Scrying Circle. A detect magic spell reveals an aura of divination magic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tomes in a separate library upstairs (area P38), but this room still contains a vast collection of books on all manner of subjects. It exists in a demiplane. Because of the library’s demiplanar nature
detect magic spell reveals an aura of transmutation magic emanating from the sludge, which comes from the Abyss. Any Humanoid that starts its turn wholly or partly immersed in the sludge must make a DC
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
an escort. Altar. Close inspection of the altar reveals that old runes and emblems in its surface have been recently chiseled out. A character who examines the marks can attempt a DC 15 Intelligence
long-abandoned dwarven stronghold that exists below the Sacred Stone Monastery; He nurtures something called the Black Geode, and when all is ready, “the Evergrowing Mountain shall come and remake