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Returning 14 results for 'exists running'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Shapechanger. If the vampire isn’t in sunlight, it
normal vampires, gnoll vampires don’t have coffins where they rest, and they have no such places to return to when their corporeal bodies are destroyed. They are undeterred by running water, and
Magic Items
Quests from the Infinite Staircase
short or long rest. Once added, fuel can’t be removed from the lantern’s base.
The lantern’s flame can’t be extinguished by any means other than running out of fuel. If the
lantern’s flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the “Destroying the Lantern” section).
Revealing Light. The lantern sheds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters are inside the gate-town’s walls, though, they’re not allowed to leave. A secret path to freedom exists, but the characters must be willing to pay the price and take the risks of accessing it
. Curst is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Aaron Miller Without help, Valder and Fellik Sands have little hope of escaping the oppressive gate-town of Curst
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 1: Port Nyanzaru Port Nyanzaru hugs the coastline at the south end of the Bay of Chult. No other city exists in Chult, along the coast or anywhere else, except in ruins or overrun by
can secure gear and guides before leaving the city. Syndra Silvane is too weak to accompany them or provide any additional support. If you are running this adventure in a homebrew D&D setting, you can
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
be extinguished by any means other than running out of fuel. If the lantern’s flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the “Destroying the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
vampires don’t have coffins where they rest, and they have no such places to return to when their corporeal bodies are destroyed. They are undeterred by running water, and they can enter residences
.
Tekeli-li exists today as a gnoll vampire that hasn’t fed in decades. Adventurers who use the “Rime of the Frostmaiden” to create a passage through the glacier unknowingly release the starving gnoll
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Werewolves in the Mist This adventure hook assumes you’re running a campaign in or near Daggerford (see “Mysterious Visitors” for more information). It also assumes you’re using the five player
the organization can be found wherever untamed wilderness exists. Members of the Emerald Enclave know how to survive, and more important, they want to help others do the same. They aren’t opposed to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a blanket. 8 You remember sneaking into the Witchlight Carnival as a child and running into a woman matching Zybilna’s description. She gave you a cupcake that made you feel special when you ate it
official wax seal of a fairly large settlement (choose an appropriate town or city that exists in your campaign world). It reads, “The bearer of this letter is entitled to a favor in exchange for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and Slarkrethel are on the same plane of existence, Lord Drylund is considered to be within range of the kraken’s telepathy. While this telepathic link exists, Slarkrethel can use an action on its turn
receives a telepathic message from the kraken — a wave of mind-shattering dread that deals 20 psychic damage to the nobleman. An instant later, Lord Drylund keels over dead, blood running from his
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
), which she doesn’t know exists. Magic Devices. Finkleton had several magic devices, including this box, to which Gelida is bound, and a Shield Guardian. Gelida can’t leave the box for more than a few
. D16: Trophy Cave Ed Kwong A river churning with ice chunks flows at the west end of this enormous cavern, running amid heaps of coins covering the frozen stone floor. Around the cavern’s perimeter
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
passage to access the cells in case the prisoners ever managed to take control of the prison yard. The passage has never seen use, and Brimstone Hold’s other defenders don’t know it exists. The secret
blocks of rich incense (250 gp each). B22: Antechamber A fountain of lava wells up from the floor of this antechamber, pooling in the room’s center before running along a broad channel cut in the stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
studies the star field sees a strange phenomenon: a dark star in a position where no known star exists today. This character now risks being cursed with a foreboding sense of doom. At the end of the
library is situated in a twenty-foot-wide, ten-foot-deep circular pit. A ladder running along a circular track inside this hole allows easy access to the many books and scrolls on its shelves.
If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
tomes in a separate library upstairs (area P38), but this room still contains a vast collection of books on all manner of subjects. It exists in a demiplane. Because of the library’s demiplanar nature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
while Xanathar watchessilently. Rules for running a tournament are described at the end of this chapter (see “Blood and Fortune”). If a character joins the tournament and wins, or defeats its
, written on which are the words “SMOKEPOWDER! DO NOT OPEN!” in Common and Elvish. Neither Xanathar nor its loyal underlings know this room exists. When Nar’l found it, he asked to have the adjoining room