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Returning 1 results for 'exits reasoned'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
use.) C5. Foyer Two guards in House Cassalanter livery are stationed in this marble-floored foyer at all hours. It has seven exits: A door to the entrance hall (area C1) An open arch that leads to a
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area