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Returning 6 results for 'expanded running'.
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Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
party stand out in a crowded marketplace. And because taking a vacation is no excuse for diminished returns, an Acquisitions Incorporated franchise can make use of expanded rules for downtime and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Running the Adventure Curse of Strahd is a story of gothic horror, presented here as Dungeons & Dragons roleplaying game adventure for a party of four to six adventurers of levels 1–10. A balance of
this day one of the most iconic and memorable of all D&D dungeons.
This book includes the original adventure, as well as expanded material developed in consultation with Tracy and Laura Hickman. It
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
spring on the characters. The wererats are cowardly; when reduced to half its hit points or fewer, a wererat transforms into a giant rat and attempts to flee. Stairs. If you’re running the extended
adventure (see the “Extending the Adventure” section), the stairs lead down to a tunnel that exits into the Mouth of Zargon (area B64 of the expanded ziggurat). Otherwise, they end in a bricked-up wall
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
associated with that lifestyle for franchisees and select staff are subsumed within the overall cost of running the franchise. Outside the franchise headquarters, normal lifestyle expenses apply.
Many
alchemical supplies. Or a carriage headquarters could gain a second cart to become a wagon train. All construction is low cost but functional, as in the following examples. Expanded Lighthouse. The
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Cargo Street used to run straight to the Selintar River, but as the city expanded, that straight path became less practical. A character who takes the Study action and succeeds on a DC 13 Intelligence
magic keeps unwanted visitors and solicitors away. Those who try find themselves suddenly heading in the wrong direction, teleported to a random place in the city, or simply running into an invisible
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Mountain Door The uppermost level of Khundrukar, called the Mountain Door, is a natural cavern that was expanded and improved upon by Durgeddin’s folk, who created a series of halls and guard
sound of running water and a curious buzzing coming from far below.
The easternmost chamber in the Mountain Door complex formerly served as the main entrance to the Glitterhame, which occupies the great