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Returning 15 results for 'expect rolling'.
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effect rolling
expend rolling
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as “hard on the stomach, especially when someone sticks a knife in there.” Customers are expected to look after themselves when fights break out, and one shouldn’t expect any help or sympathy from
rolling additional dice until they either stand or break. After everyone has had a turn, the highest point total (excluding players who busted) wins the game and takes the pot.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Exchange is falling over, and some of my friends are missin’!” An annoyed elf man in a baker’s apron says, “If I see one more of those gremlins come near my shop, I’m hitting them with a rolling pin. I
inside. Harbin is frazzled, with flushed cheeks and dark bags heavy beneath his eyes. Harbin tells the characters the following: “I understand that they’re angry, but do they expect me to take care
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
therefore expect many encounters to include various kuo-toa, look for opportunities to include different monsters that might serve as guards, pets, or allies to the kuo-toa. Include a variety of hazards
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can take advantage of its predictability. Rolling the dice takes more time but can yield more volatile results. In the interest of fairness, commit to one approach or the other for the duration of an
encounter or game session. Abilities, Strengths, and Weaknesses. As their characters fight a creature, players expect to learn more about the creature’s strengths, weaknesses, and abilities. It’s okay
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and self-centered, have the individual act the way you would expect a shallow, self-centered person to behave. The NPC might have off-the-cuff answers for everything, an over-willingness to share
air with one hand while speaking in a deadpan monotone, while an archmage might express her displeasure by silently rolling her eyes and massaging her temples with her fingers. Engaging the Players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
advice about rolling and tracking Initiative.
Jared: Mirabella, you’re first. What do you do?
Maeve: How many of these walking bundles of kindling can I get in a 15-foot Cone?
4 Jared
is 14.
5 It’s always fair for the DM to expect players to explain what their spells and abilities do. The DM has enough to keep track of!
6 Jared: And how much damage do they take?
Maeve
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shreeve was protecting the group by guarding the door.
3 Worth Rolling with or without Proficiency. You usually have a chance of success on an ability check even if you don’t have proficiency in a
to the description of a spell before you cast it. Don’t expect the DM to know how your spell works, and be ready to answer any questions about it.
6 Jared: Great! That puts out the fire. Without the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
move around, such as chandeliers, kegs of gunpowder or oil, and rolling stone traps. Combat Encounter Difficulty Use the following guidelines to create a combat encounter of a desired level of difficulty
. Many Creatures. The more creatures in an encounter, the higher the risk that a lucky streak on their part could deal more damage to the characters than you expect. If your encounter includes more than
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
and when you expect the adventurers to encounter your archfey. The archfey might infiltrate the party using illusion magic or spy on the characters from afar to discern their intentions before
oversized elf heads with fangs, or any other horrific form you can imagine. Personality If you haven’t already settled on a personality for your archfey, you can determine it randomly by rolling on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of
the Dungeon Master’s Guide, and any other magic items by rolling on Magic Item Table A. Markham Southwell’s Quest The sheriff asks the characters to patrol Icewind Dale and return at once if they see
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the foyer by rolling once on the Gala Guests table. Ice Mephits. Six ice mephits are disguised as ice decorations along the perimeter of the room. The mephits attack anyone who starts a fight in this
guest room for a trice. But pine not! I expect he’ll rejoin us before long.”
Oren senses trouble between Lord and Lady Adulare, but he won’t pry into their affairs, and he gently discourages other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
slaughter beasts indiscriminately, NPCs traveling with them might remind them of this fact. Wherever large herds are encountered, characters can expect to find humans as well. Hunters in canoes pursue
characters encounter Reghed nomads, determine which tribe the nomads belong to and their initial attitude toward the characters by rolling on the Reghed Tribes table. You can make a hostile encounter with