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Returning 35 results for 'expects'.
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Monsters
Candlekeep Mysteries
scribe. She is hardworking and expects others to be as well.
Personality Trait. “I have a warm, calming demeanor, even when circumstances call for concern.”
Ideal. “Everything has its
Monsters
The Wild Beyond the Witchlight
Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the sorcerer Kelek, expects his confederates to work
Monsters
The Wild Beyond the Witchlight
: the accumulation of power. Its founding member, the sorcerer Kelek, expects his confederates to work together for their mutual benefit, but he also encourages them to pursue their own evil schemes.Assassin’s Whim. Zarak takes the Dash, Disengage, or Hide action.
Monsters
The Wild Beyond the Witchlight
League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the sorcerer Kelek, expects his confederates to work together for their mutual benefit, but he also encourages them to pursue their own evil schemes.
Monsters
The Wild Beyond the Witchlight
sorcerer Kelek, expects his confederates to work together for their mutual benefit, but he also encourages them to pursue their own evil schemes.
Monsters
The Wild Beyond the Witchlight
united in one purpose: the accumulation of power. Its founding member, the sorcerer Kelek, expects his confederates to work together for their mutual benefit, but he also encourages them to pursue their
Backgrounds
Acquisitions Incorporated
consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
Monsters
Mordenkainen Presents: Monsters of the Multiverse
identify images of places where its prey expects their needs and desires to be met, such as an inn or a temple offering healing. It then warps reality around itself, hiding itself and remaking its
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
Monsters
Van Richten’s Guide to Ravenloft
vengeance have become all-consuming.
Roleplaying Isolde
The Carnival is the closest thing Isolde has to a family and a home, and she expects everyone who works for her to carry their weight. She
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder