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Returning 5 results for 'expert religion'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
academic knowledge to bear in the religious order’s work, often in the form of proficiency in History and Religion. This character might be an expert on ancient ruins or know all the weaknesses of the
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
, Guild Artisan, Hermit, Sage Financier Charlatan, Criminal, Noble, Sailor, Urchin Expert Speaker Any Academy Quests The focus of your study and the academy’s research defines the missions you undertake
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Nessa Coalcracker, Expert Engineer 7 Cecil Crownguard, Knight of the Dragon’s Roar 8 Asa the Traitor 9 Lorry Wanwillow 10 Ohzren the Immortal Crypt Contents d10 Contents 1–3 Dusty Humanoid
a character who succeeds on a DC 14 Intelligence (Religion) check recognizes this as a holy symbol of Chemosh, god of undeath.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
no weapons. He speaks Common and Infernal, wears an ankle-length caftan, and has dark hair. His neatly trimmed goatee beard is dyed crimson. Falaster works for Sylvira Savikas, a tiefling expert on
devil that manifests as a pillar of smoke above the symbol on the floor. The images on the ceiling are pit fiends, recognizable by any character who succeeds on a DC 15 Intelligence (Religion) check
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remains consecrated to Torm. A creature that touches the altar and succeeds on a DC 15 Charisma (Religion) check regains all its hit points. This check can be attempted only once for any creature. Though
, prays to Torm for 1 minute, and succeeds on a DC 15 Intelligence (Religion) check at the end of the prayer causes Torm’s power to wash over the altar and wipe clean the blood and other desecrating