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Returning 13 results for 'expires roll'.
Other Suggestions:
expired roll
empire roll
empires roll
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
attack roll by one of your allies against that enemy. This benefit expires at the start of your next turn.
verbally or physically when they make an ability check. That ally has Advantage on the next ability check they make with the chosen skill or tool. This benefit expires if the ally doesn’t use it before
Monsters
Fizban's Treasury of Dragons
and Moonstone Dragon Ideals tables to inspire your portrayal of distinctive moonstone dragon characters.
Moonstone Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll
whimsy of fey, and whimsy in general, to be exasperating and exhausting.
Moonstone Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
attack roll by one of your allies against that enemy. This benefit expires at the start of your next turn.
verbally or physically when they make an ability check. That ally has Advantage on the next ability check they make with the chosen skill or tool. This benefit expires if the ally doesn’t use it before
Actions
tool. This benefit expires if the ally doesn't use it before the start of your next turn. The DM has final say on whether your assistance is possible.Assist an Attack Roll. You momentarily distract
an enemy within 5 feet of you, giving Advantage to the next attack roll by one of your allies against that enemy. This benefit expires at the start of your next turn.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tempered by its relative immobility. Although its telepathic senses can reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder brain swiftly expires
friendly creature it can sense within 120 feet of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
a saving throw before the spell’s duration expires. The spell lets you make a roll of any kind that can affect more than one creature before the spell’s duration expires
quadruple the duration of a spell by spending 2 sorcery points on Extended Spell. Elemental Affinity improves one damage roll of a spell, not multiple rolls? So with scorching ray, I don’t add my
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, incubi feed off dreams and replace them with terrifying nightmares. Incubi visit victims nightly until their prey expires. The incubi then hunt for new victims, preferring the loved ones of past targets
.
Incubi can transform into succubi and vice versa, taking the forms they need to manipulate foes in dreams or in the flesh.
Those visited by an incubus have recurring nightmares. Roll on or choose
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creature eats a fey fruit, roll on the Fey Fruit Effects table below. If you have Tasha’s Cauldron of Everything, you can also use effects from the Magic Mushroom Effects table and the Primal Fruit Effects
table. A creature affected by a fey fruit can’t be affected by fey fruit again for 24 hours. If a fey fruit isn’t consumed within 24 hours of its purchase, its magic expires and it rots. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
effect, you can’t use this feature on that creature again until you finish a long rest. Instinctive Charm Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll
one creature’s understanding so that it remains unaware of being charmed. Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder brain swiftly expires, and transporting an elder brain in its pool through confining and
of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next turn. Regional Effects The territory within 5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
character trapped alone in the room and tries to attack with surprise. If it succeeds in slaying the character before the wall of fire expires, then it hides the body in the coffin. The doppelganger is
(escape DC 15). A creature is restrained while grappled in this way. Roll initiative. Six mechanical needles spring out from the sides of the chest on initiative count 0. The needles can be attacked
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on a hit.
To simulate a game of Chain Lightning, follow these steps:
Step 1. Every player makes a Dexterity (Athletics) check. The individual with the highest roll gets the ball, and that person’s
attack roll against AC 15. If this attack hits, the ball becomes electrically charged as it passes between the tines. Repeat step 1 to determine which team gets custody of the electrically charged
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Each time the trap triggers, have the characters roll initiative. The ceiling drops to its lowest point on initiative count 20 of each round, losing initiative ties, until the trap resets. Any creature
return the chest and its contents to the niche or place one or more items of equal or greater value into the niche. Otherwise, one of the following effects occurs when the time expires, depending on