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Returning 5 results for 'explode reaction'.
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explodes reaction
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Magic Items
Tasha’s Cauldron of Everything
action, you can command the servant to take one of the actions in its stat block or some other action.
When a creature provokes an opportunity attack from the servant, you can use your reaction to command
, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM determines how
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
through his veins. Simon has not yet developed the ability to harness his power, and his spells explode or fizzle seemingly at random. Though he’s dogged by doubt, the brave young mage has earned his
Shield (3/Day). When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere have resistance to the damage that triggered this reaction.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can use your reaction to command the servant to make one Destructive Fist attack against that creature. While there are no attuned creatures inside the servant, it is an inert object. Ghost in the
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
effect of the levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when you’re falling and gain the effect of
outward sign of how much time remains before it will detonate. Spells such as identify and divination can be used to ascertain when the orb will explode. An orb has AC 10, 15 hit points, and immunity to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
order allows you to equalize chaotic moments. When a creature you can see within 60 feet of yourself is about to roll a d20 with Advantage or Disadvantage, you can take a Reaction to prevent the roll from
see rolls the d20 for a D20 Test, you can take a Reaction and spend 1 Sorcery Point to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the d20 roll. Level 14: Controlled