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Returning 35 results for 'explore ring'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
to the tower of Araj, home of the mysterious drow archmage Vizeran DeVir. However, the characters are free to explore and visit different places before and after they explore Gravenhollow and unlock
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is 4 feet on a side and as thick as the floor, with recessed iron hinges and an iron ring built into the side opposite the hinges. Pulling up on the ring opens the door. Below the trapdoor, characters
on the wall depicts Strahd von Zarovich before he became a vampire. Even in life, he was pale. The eyes of the portrait seem to watch and follow the characters as they explore the area. The picture
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
never know which one of those tropes might save your life. Acquisitions Incorporated is high fantasy by way of office comedy. Imagine the Fellowship of the Ring insisting they only trekked from nine to
involvement. In a way, it provides players with a greater purpose to explore. And although entirely nonnegotiable, franchise fees are incredibly reasonable. Our integrated Intern Success Pathway is a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, inimical to mortal life and sanity. If the characters decide to explore the Far Realm further, they would be well advised to seek out one of the Far Realm’s few safe harbors. Examples of these
earlier in this chapter as examples of strange locales the characters might visit as they explore the Far Realm. Ilvaash’s Revenge Any place of safety in the Far Realm soon comes under attack, however, as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
before Shemeshka arrives on the casino floor. They can use this time to explore Fortune’s Wheel, play games, and interact with fellow gamblers. Use the games detailed in the following sections and
Gambler 1 Anisa (chaotic good, human noble) raises money for the poor. A member of the Ring-Givers, a philanthropic Sigil faction, she gives the characters a free casino chip in a charitable yet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters As the characters explore the Whorlstone Tunnels, they can run into various creatures or hazards. Check for an encounter whenever the characters are moving along a stretch of tunnel
humanoid skeleton wearing a ring of water walking on one bony finger (no ring is found on subsequent occurrences of this encounter) 2 A closed zurkhwood chest containing 1d6 × 100 gp and 1d6 50 gp gems
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the influence of Lolth. Meanwhile, the elves revere their ancestors—many of whom still linger and guide them—as opposed to distant gods.
This is an opportunity to explore these traditional races in
away to prevent the gods from influencing it. As such, while the drow of Eberron have no knowledge of Lolth, if she found her way through the Ring of Siberys and into Eberron, she might be able to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants made magic items to be used exclusively by giants. In this case, giant-made items don't resize. Smaller creatures might be able to adapt these items in various ways. A giant-made ring can be
sentinel shield once carried by a frost giant could be perpetually cold to the touch.
None of these cosmetic effects alter a magic item's capabilities. They merely provide a narrative link to giants' realms that characters might explore.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Fortress Features The fortress has the following features: Battlements and Walkways. The wide walkways ringing the fortress are made of crumbling stone. Three-foot-high battlements ring the exterior
feet high and contain mundane supplies. During the attack, noncombatants hide within them. The characters don’t explore them during this adventure, so no map of interior rooms is provided. Fog. Starting
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
intact by the powerful magic of the Fiends who built them or preserved by an archfiend overlord imprisoned beneath them. Adventurers who dare to explore such a site must beware releasing bound Fiends. The
when held 3 A jeweled box that screams when opened 4 A circlet or necklace with prongs that bite into the skin when it’s worn 5 A plain metal ring that causes its wearer to hear incessant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
pounds (1 gp each). A successful DC 18 Intelligence (Investigation) check reveals a thin platinum ring of swimming in the dust under a workbench, where it fell and was forgotten. V2. Stonemason’s Workshop
source of the disappearances, stop them, and rescue anyone she could. As it happened, she was the last villager taken by the meenlocks. If the characters decide to explore the house, see “Mayor
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ready to explore more of Icewind Dale, use the Tall Tales in Ten-Towns table to entice them. You can either choose which tales to share with the players, or you can ask each player to roll once on the
anchorage, but you must ring the bell hanging by the pier to call it.” (See “Angajuk’s Bell”)
3–4 “There’s this old black cabin that’s been around forever. No one knows who built it, and lots of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Lost Treasures As they explore the tomb, characters are likely to find one or more fabled treasures as well as magic items inhabited by the spirits of Omu’s dead trickster gods. What happens to these
gods reside — turn to dust and are destroyed as soon as they exit the tomb. These items include Obo’laka’s ring of protection (area 10), Moa’s staff of the python (area 14), Wongo’s mace of terror (area
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Side Quests As the characters explore Port Nyanzaru, they might encounter NPCs who need their help. Given the urgency of their mission, characters might be reluctant to take on side quests. They are
chapter 2). Explore the Aldani Basin. Inete (LG female Chultan human acolyte of Savras) has had disturbing visions of red-robed wizards operating a secret base somewhere in the Aldani Basin. The head of her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1b. Buppido’s Lair The derro Buppido discovered the Whorlstone Tunnels months ago but never dared to explore beyond the first couple of chambers. He settled in this area and erected a grisly altar to
wearing an obsidian ring. If the characters need more reasons to go to Blingdenstone, Pelek adds that the svirfneblin who live there know many ways to the surface. Treasure Scattered around the floor are 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). Characters can also discover the shrines on their own or learn about them from Orvex Ocrammas (area 2). Race for the Puzzle Cubes The characters need not explore all nine shrines. The Red Wizards find at
characters and try to claim all the puzzle cubes for themselves once the characters emerge from the yuan-ti temple. If Artus Cimber is with the party, the Red Wizards also try to take the Ring of Winter from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the “Random Wilderness Encounters” section in chapter 3 to stage encounters along the way
captivated a few adventurous admirers in her day. One of them, Arleosa says, was so enchanted with her that he gave her a wooden ring adorned with dancing nymphs and told her that it represented a special
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a living phylactery for Xanthoria. Weapons and harmful effects pass through her as though she were a mere projection. Thunderwing accompanies the characters as they explore the Lykortha Expanse
good point to have Thunderwing remember being subjected to an experiment like one described in Xanthoria. L5. Faerie Ring In the center of this oval cave stands a ring of brightly colored mushrooms
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
originally used to undertake repairs on the outside of the craft, handle dangerous substances at a distance, and so forth.
When a creature passes an arm or other appendage into one ring, that appendage
appears to emerge from the other ring, no matter how far apart the devices are. The second device has a flying speed of 40 feet, and can be flown remotely under the creature’s control as part of its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
golden ring set with a garnet and holds it aloft, saying, “A prize for the one who brings me the beast’s head!”
Merosska asks the characters to join four of his knights in the manticore hunt. He offers
to lend them hippogriffs for the task. If the characters agree, go to the “Manticore Hunt” section. Those who decline the invitation can stay at Feathergale Spire and rest, or explore the tower
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
polished coral ring in area 5 (a symbol of friendship) Vanrak’s sun blade in area 8 (a symbol of light) Vanrak’s mithral armor in area 15 (a symbol of preservation and resilience) The gold horn in area
Vanrakdoom as well as to explore deeper levels of Undermountain in the hope of finding a gate that he can use to escape from Undermountain. Glyster would like to take his collected treasures with him
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
yugoloth), which hold information pertinent to Annam’s activities. 3 Explore the ruins of an ancient temple to Annam, looking for records of revelations or prophecies. 4 Follow a devastating storm across
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sight. If one is killed, the other flees. Treasure. Pojo has a pouch containing a gold ring (worth 25 gp), which he pulled from Semile Southwell’s dead hand. Tot carries a pouch that holds 5 cp and a
collapsed. Rillix, their pet tressym (see appendix C), lurks amid the wreckage. If the characters take the time to explore the cottage, Rillix flies out of the shadows, possibly startling one or more
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Upper Deck The main deck of Emperor of the Waves is likely the first part of the ship the characters explore — and will be the last stage of their desperate escape. 1. Main Deck The Emperor’s upper
the floor around it, and humanoid skulls ring the wall above, each mounted on a wooden spike. The corners of this room are piled with garbage and debris — crudely cut wooden logs, smashed furniture
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
false entrances laden with traps. The archaeologists haven’t been able to explore much more, but they think they’ve identified how to delve farther into the complex. Stolen Treasures. Long ago, an
are magic items, although Laysa describes them only as detailed below. The items (and their locations on map 7.3) are as follows: Ebony wand decorated with bones and feathers (area T9) Ring of golden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Palace Garden Locations The following locations are keyed to the maps of the palace. If the characters explore one or more of these locations after ending the time-freezing effect on the palace
, cowslips, and hyacinths suffuse this vast garden. Ahead, a ring of standing stones rises from the flower beds. Glittering streams divide the garden and connect with a large pond shaded by willows. The garden
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
; reduce the amount of time proportionately if other party members help. The relic is a ring of hardened magma sized for a fire giant’s finger. When a creature attunes to the ring, it magically shrinks to
fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
she insisted she be allowed to explore the fort. In the days since, she has told Lanal every story she knows twice and has declared him her adopted cousin. She’s convinced his name is Flannel, though
carries an iron ring with keys to the cells in this area and to the gates in area W1. W7: Storage The storage room’s barrels contain enough food, water, and other supplies to sustain the outpost for a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the “Random Wilderness Encounters” section in chapter 3 to stage encounters along the way. Augrek
enough to pay for the training, but Gwert doesn’t know this.) For more information on Fireshear and Ironmaster, see chapter 3. Sirac of Suzail’s Quest Realizing that the frost giants are after the Ring of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
remain open, so the characters can explore the rooms beyond when they return from whatever stage is triggered by opening the door. Any treasure or other objects claimed in a stage stay with the characters
gold medallion. Stairs beyond the bar lead up to a balcony on the second floor. Eight doors along the open upstairs hallways likely lead to bedrooms.
The characters can explore the common room and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nearby. 8 As characters explore a steading belonging to one kind of giant (you can roll a d6 on this table to decide why the characters are there), they discover an honored guest of a more powerful giant
known, but you can still build adventures that lead characters to explore the realms of past giants. An expedition into giants’ ruins might involve a confrontation with giants, or it might mean facing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
go through with his proposal. Here’s a fantastic opportunity for you to explore your hidden talents as a mime. To indicate that he has lost his voice, Candlefoot might move his lips, then shake his
ring he intended for his sweetheart drops to the floor inside the hall as he disappears. Characters who try to follow Rubin are unable to pass through the mirror as he did. Development On the Story
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Pulp Adventure Eberron is a world of swashbuckling adventure and two-fisted action. Whether you’re a DM developing an adventure in the world or a player preparing to explore it, here are a few things
, exactly? Likewise, even when a pulp villain appears to die, they can have their own remarkable escapes from death. Perhaps Halas had a ring that cast an illusion of his death while actually stabilizing him
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to enjoy a massage, relax in our sauna, or take a warm bath?”
The tiefling attendant (commoner) is happy to schedule massages or time in the sauna or baths. Patrons are allowed to explore the areas
larger cages against the north wall. A wooden chest sits against the east wall near the biggest cage. Resting on the lid of the chest is a ring of keys.
A locked double door in the middle of the east