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Returning 12 results for 'exposure reality'.
Other Suggestions:
expose reality
classes
Basic Rules (2014)
otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power
birth, or a taste of the water from a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ingests a hallucinogenic substance that distorts the character’s perception of reality. 10 1d6 A character touches a fiendish idol that tears at the character’s mind, threatening to shatter it. 15
3d6 A magical trap flings a character into the Far Realm until the end of that character’s next turn. 20 9d6 Prolonged Effects Exposure to mental stress can cause prolonged effects. Consider the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ingests a hallucinogenic substance that distorts the character’s perception of reality. 10 1d6 A character touches a fiendish idol that tears at the character’s mind, threatening to shatter it. 15
3d6 A magical trap flings a character into the Far Realm until the end of that character’s next turn. 20 9d6 Prolonged Effects Exposure to mental stress can cause prolonged effects. Consider the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
conflicting flaw, is fed by delusions that are difficult for the character to distinguish from reality. Common delusions include the belief that that allies are conspiring to steal the victim’s riches or
1d6. If the saving throw DC drops to 0, the creature overcomes the arcane blight and becomes immune to the effect of further exposure. A creature that fails three of these saving throws transforms
classes
Player’s Handbook
Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift. So too might the gift of a deity, exposure to the
strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on the Sorcerer, a churning magic that can be passed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
death knights that dwell on the lower tiers of Shadowdusk Hold. Contact with the Far Realm has given Dezmyr the ability to warp reality to a limited extent. Zalthar has no such ability but wields a
whenever she leaves their suite, fearing that she will come to harm without his protection. He lives in constant fear that adventurers might invade Shadowdusk Hold and lay waste to it. Prolonged exposure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
end of each of its turns until it exits the cylinder. While in a psipod, an unconscious creature finds itself drawn into a simulated reality created by the ulitharid (see the “Alterdeep” sidebar) and
with each other and the fake creatures and objects around them.
Alterdeep looks, sounds, smells, and feels like Waterdeep. Prolonged exposure to this alternate world, however, increases the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Annihilation and Waterdeep: Dungeon of the Mad Mage.
The first group of these magical obelisks was crafted by a secret society of spellcasters called the Weavers. These obelisks could alter reality on
shards across the floor, and centuries of exposure have ruined most of the paintings that hang on the walls in elaborate frames. Lower Level. Six nothics are searching the lower level of the museum for