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Returning 14 results for 'exposure ring'.
Other Suggestions:
exposure range
exposure rune
Monsters
Curse of Strahd
Special Equipment. In addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level
the aid of a hat of disguise, his thoughts protected by a ring of mind shielding. He is trying to learn more about the Keepers of the Feather—a society of wereravens that oppose Strahd&mdash
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cave of the Berserkers A group of human berserkers that has splintered off from the Tribe of the Bear uses this cliffside cave as a refuge. Exposure to chardalyn tainted by demonic magic has deprived
them of their humanity. Here are some ways in which the characters might learn about this place: A tale in Ten-Towns spurs the characters to visit the cave (see “Tall Tales in Ten-Towns”). A ring
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
13. Dumping Pit Victims of Narrak’s experiments are dumped here. Exposure to the faerzress has begun to animate the corpses. This cavern is one enormous pit that reeks of death and decomposed flesh
living creatures it sees. A crawling claw wearing an obsidian ring on one stubby finger (see “Treasure”) lurks amid the offal mounds. These mounds are difficult terrain to Small and Medium creatures
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The keys for the locks are on the ring that Escobert carries with him everywhere. At some point, Escobert recommends the tunnel as a means of sneaking townsfolk into the keep without running the
. The rats attack when disturbed, and the surviving rats flee when half their number die. Years of exposure and neglect have corroded the lock on the exit grate. Even with the key, a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The keys for the locks are on the ring that Escobert carries with him everywhere. At some point, Escobert recommends the tunnel as a means of sneaking townsfolk into the keep without running the
. The rats attack when disturbed, and the surviving rats flee when half their number die. Years of exposure and neglect have corroded the lock on the exit grate. Even with the key, a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
his time, van Richten hides in plain sight with the aid of a hat of disguise, his thoughts protected by a ring of mind shielding. He is trying to learn more about the Keepers of the Feather—a society
. Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently, if he thinks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
repair. Frostmaiden’s Ring. One berserker wears a magic ring made of ice on one finger. The characters notice this ring if they search the dead berserker for treasure. Inscribed on it is a tiny, six
-pointed snowflake—the Frostmaiden’s symbol. If the ring is taken from the dead berserker, the ring disappears and all creatures within 100 feet of it are engulfed in swirling snow and teleported to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
and must succeed on a DC 10 Constitution saving throw to avoid infection. Symptoms manifest one day after exposure and include high fever, muscle spasms, and eventual paralysis. An infected creature
, the roper isn’t picky.
Treasure. Cutting open the roper’s stony gizzard reveals a ring of spell storing and six gemstones: a ruby worth 1,000 gp, two emeralds worth 400 gp each, and three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the Player’s Handbook. Additionally, a creature wearing a teleporter ring (see “Teleporter Rings”) can use this circle to access the teleportation circle in Kolat Towers (area K22). A teleporter
ring that is brought within 5 feet of the circle begins to hum softly. E2. Foyer The door to area E1 is locked. All other doors leading from this room are unlocked. This foyer has the following
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
succeeds on a DC 15 Wisdom (Medicine) check can identify the effects of exposure to a virulent form of oil of taggit (see “Sample Poisons” in chapter 8 of the Dungeon Master’s Guide). Magic, such as
to exposure to drow poison (see “Sample Poisons” in chapter 8 of the Dungeon Master’s Guide). The mechanism for this trap is inside the chest, thus it cannot be detected from the outside. A character
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Statues and roofs erode in a few decades unless protected by magic or alchemical treatment, and locals often bear scars from exposure to these portals and the deadly realms beyond. Lower Ward Encounters
the Cage. Ring Givers. An up-and-coming faction, the Ring Givers are still finding their place in Sigil. Having recently sold their previous headquarters, a sprawling palace in the affluent Lady’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Arriving cultists ring specific bells in a predetermined pattern, based on their rank, so cultists in the common room (area C14) can prepare an appropriate welcome. If the characters ring the bells
commands the nothic to enter melee while he fights from a distance, summoning Undead defenders if the nothic falls. Jerot fears exposure more than anything else and thus fights to the death. Jerot’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through its area. A trap is also suppressed while wholly or partly in the area of an antimagic field. These teleport traps form a protective ring around the entrance to Strahd’s tomb (area K86). Any
wearing tattered priestly vestments lies atop a marble slab in the center of the crypt. The domed ceiling overhead is painted with a glorious sun mural. Creatures that would take damage from exposure to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yignath’s belt is an iron key ring with seven keys — one for the shackles above the altar, two for the shackles in area D22, and four that unlock the chests in area D30. The prisoner hanging on the west
that the lid was carved in the likeness of a screaming, axe-wielding barbarian. Exposure to the dampness has rotted the bones in the sarcophagus, reducing them to black sludge. Trap. If the contents of