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Returning 30 results for 'extend region'.
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Monsters
Fizban's Treasury of Dragons
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding a legendary amethyst dragon’s lair is altered by the
Monsters
Fizban's Treasury of Dragons
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter takes place in the wilds surrounding Phandalin, a region known as the Triboar Trail. The area is composed of foothills and rolling, sparsely wooded plains that
extend between the Sword Mountains to the south and Neverwinter Wood to the north. The area gains its name from an old trail that runs from the distant town of Triboar to the east, winding westward about
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile. In the end
Adventure Background Ages ago, four powerful githyanki who were banished from the Astral Plane for treason against their lich-queen built a ziggurat in a region now known as the Forbidden Vale. There
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the Saltmarsh region or adapting it to a variety of D&D settings. Use that information to place it in your campaign or on the shores of your choice. These adventures make perfect side quests for ongoing
campaigns. If you run published D&D campaigns, like Waterdeep: Dragon Heist, the higher-level adventures presented here are an ideal way to extend the campaign. The adventures in Ghosts of Saltmarsh
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
Ethereal, particularly effects that use force energy such as forcecage and wall of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs. The Astral Plane
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
Ethereal, particularly effects that use force energy such as forcecage and wall of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs. The Astral Plane
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
adventure to represent a hidden stronghold of Iuz tucked away in the Dreadwood. Perhaps Iuz is seeking to extend his reach into this region and orders the wizards in his service to establish a base here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fall prey to monsters, and no place is safe from the sudden wrath of a dragon. Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of
the World, a range of skyscraping, snow-covered peaks. These extend toward the Sword Coast, which forms the western edge of the great continent of Faerûn and stretches southward for thousands of miles
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
victims to their growing horde — and unless they are somehow checked, Syrgaul’s forces become the scourge of both land and sea in the entire region. Even if the characters turn back the drowned ones
’ assault but fail to close the rift, the evil influence of the pit strengthens and begins to extend outward. All those who have drowned in the bay are gradually harvested by the remaining drowned ones
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
they have access to the magic required) and survive there. As they extend farther from the Material Plane, the Elemental Planes become increasingly alien and hostile. Here, in the outermost regions, the
than the border regions are. Such regions are little known, so when discussing the Plane of Fire, for example, a speaker usually means the border region. The outermost regions are largely the domains of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
required) and survive there. As the Elemental Planes extend farther from the Material Plane, they become increasingly unstable and hostile. In the outer regions, the elements exist in their purest form
little known, so one who mentions the Plane of Fire, for example, usually means the border region. The outer regions are the domains of creatures formed of the pure elements, including air, earth, fire
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
century of life, adult dragons are mighty beings, akin to characters in the third tier of play (levels 11 to 16). An adult dragon’s influence can extend across a whole region or continent. Most adult
typically hunts the area around one lair for a month or more, then moves on to another lair. The dragon’s magical connection to a lair can transform the surrounding region, as represented by regional
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Study This circular room is obviously a library or study, its walls lined with bookshelves that extend from the floor to the gently domed ceiling twenty feet overhead. A wheeled ladder is
the region of the Elemental Plane of Fire surrounding the fabled City of Brass. The map cannot be harmed by fire, and is worth 500 gp to a planar scholar or explorer.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
18. Study This circular room is obviously a library or study, its walls lined with bookshelves that extend from the floor to the gently domed ceiling twenty feet overhead. A wheeled ladder is
the region of the Elemental Plane of Fire surrounding the fabled City of Brass. The map cannot be harmed by fire, and is worth 500 gp to a planar scholar or explorer.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Geographic Features The lands around Saltmarsh are filled with peril, since much of the region is untamed wilderness. Even though the Kingdom of Keoland has grand ambitions, its focus in the south
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Northern Flanaess The northern region of the Flanaess includes three distinct areas populated by different peoples: the Baklunish horse riders of the Chakyik and the Wegwiur, the Suloise people of
-known region located near a ruined castle with monster-filled dungeons Bandit Kingdoms, the Four to six bandit lords Feuding kingdoms ruled by greedy bandit lords with private armies Barren Wastes, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Effects The region containing Bedlam’s planar gate is influenced by the magic of Pandemonium, creating one or more of the following effects in and around the gate-town: Howling Winds. Rank winds
to sleep with one eye open. Wailing Hollows The Wailing Hollows are a network of wind-eroded tunnels that originate in the Gatemouth district and extend into Midtown. A haunting whistle pervades the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
environmental hazards that can extend the journey, perhaps even to the point where supplies begin to run low. The most common challenge in the second stage involves a confrontation with sahuagin that dwell in
important sites in Xen’drik lie in the northern region; the exact locations of most sites beyond the peninsula seem like mere speculation. Sites near Stormreach, built in the midst of a ruined giant city
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Relationships Some dragons rule sprawling criminal organizations devoted to plundering the surrounding region and swelling the dragons’ hoards. Others govern peaceful and prosperous towns
knowledge, drawing on vast experience that might extend beyond a single world of the Material Plane to encompass multiple realities. Though some dragons hoard their knowledge like treasure, others enjoy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
further evidence of giant activity in the region. If the characters accept the quest, Southwell deputizes them and gives them three weeks’ worth of provisions, as well as a signed letter attesting that
Ten-Towns. As long as the characters do nothing to sully their reputations, Ten-Towners are friendly toward them and extend them every courtesy. Shortly after the characters earn their new titles, they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or more of the following effects: Creatures within 1 mile
the daelkyr’s form. Dyrrn can extend tentacles from its body, using them to extract the brains of others. Dyrrn
Medium aberration, chaotic evil
Armor Class 21 (natural armor)
Hit Points 325
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
at all but the lowest elevations, and monster infestations. White dragons commonly vie for dominion in this region. Iceshield Lands Where a branch of the Dessarin Valley meets the western High Forest
shelter behind its walls. Random Encounters When in this region, use the Random Encounters in Icewind Dale table instead of the Random Wilderness Encounters table earlier in this chapter. Random
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from her patrols to the south. They’ve crossed the trails of large creatures in the jungle that don’t match anything known to live in Chult. If the characters are planning to explore the region between
Beluarian is to buy a “charter of exploration.” Baldur’s Gate lays claim to everything east of the Mistcliff and north of Kitcher’s Inlet, and now that Mezro is picked clean, it’s trying to extend its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
name Skanda Drond. Sental is unaware that the bandit lords of Stoink are pawns of Iuz, whose dreams of conquest extend to the Free City of Greyhawk and far beyond. The city’s constable—who serves as
: Adventurers Wanted. The priests keep tabs on threats in the region around the city. They’re paying close attention to rumors of dragon activity in the nearby Cairn Hills, and they’re looking to hire
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A
itself on a success. Regional Effects The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Tracks appear in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
following extra effect: Fiends and Undead can’t see inside the cavern. The Corrupted Region feature of the greater caverns (see the “Greater Caverns Features” section) doesn’t extend to this area. G18
ruled by the bloodthirsty demon lord Baphomet. The labyrinth fills a region of the Abyss roughly 1 mile on each side. The labyrinth’s tunnels are 20 feet wide, 50 feet high, marred with scratches, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
scandalous masked revels hosted at their manor. Nysene Eomane, a lawful evil female human noble, likes to extend invitations to hopeful social climbers from other districts, intending to trap them at
skill. As Yvandre is a hard teacher, this is an impressive feat, and her students are justly proud. She hopes that they’ll spread her name throughout the region and win acclaim for the school. In the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
scandalous masked revels hosted at their manor. Nysene Eomane, a lawful evil female human noble, likes to extend invitations to hopeful social climbers from other districts, intending to trap them at
won her approval with their skill. As Yvandre is a hard teacher, this is an impressive feat, and her students are justly proud. She hopes that they’ll spread her name throughout the region and win
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. Regional Effects The region containing a legendary black dragon’s lair is warped by the dragon’s
extend back from its nostrils to line its brow, and cluster on its jutting lower jaw. A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the