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Returning 14 results for 'extend running'.
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Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter takes place in the wilds surrounding Phandalin, a region known as the Triboar Trail. The area is composed of foothills and rolling, sparsely wooded plains that
extend between the Sword Mountains to the south and Neverwinter Wood to the north. The area gains its name from an old trail that runs from the distant town of Triboar to the east, winding westward about
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
resemble a gigantic skull wearing a crown. Weaving up the mountain’s southern slope are enormous stairs hewn from the ice. These steps, which extend from the base of the mountain to the base of the
rooftop (area G9) and takes to the sky to weave her nightly spell. She is gone for several hours, during which time the characters can explore Grimskalle without fear of running into her. Ice Steps
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
highest levels of Yongjing’s government. Before running the adventure, familiarize yourself with the “Yongjing Gazetteer” section. Keep the following details of the conspiracy secret, revealing them
rule. End of an Emperor The emperor of Great Xing is dying—he just doesn’t know it yet. In a few months, when he next uses a potion of longevity to extend his life, he’ll learn that the imperial supply
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
never acknowledged his death and still speaks to his body as if he were alive. He was, while he lived, her only friend and confidant. Arveiaturace the White Wyrm and Her Mysterious Rider Running the
awakened beast the characters encounter. Running the Encounter. An awakened beast looks the same as its normal counterpart, except for a hint or gleam of intelligence in its eyes. It can be neutral or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
passengers come to relieve themselves. 3. Forward Stairs Curtains hang over open doorways leading forward and aft. Wooden staircases lead up to the main deck. 4. Lower Deck At dusk, rowers extend the ship’s
receives a telepathic message from the kraken — a wave of mind-shattering dread that deals 20 psychic damage to the nobleman. An instant later, Lord Drylund keels over dead, blood running from his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
disappeared. Since then, Aurayaun’s worried wife Lupin, a chaotic good female human commoner, has been running the inn and loudly expressing her belief that the disappearance is the result of foul play
running from the Seatower to pilings under the easternmost wharf in Brampton. A capstan in the tower can raise the chain, stretching it across the harbor mouth and keeping anything larger than a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
disappeared. Since then, Aurayaun’s worried wife Lupin, a chaotic good female human commoner, has been running the inn and loudly expressing her belief that the disappearance is the result of foul play
from above would also have to contend with the massive chain running from the Seatower to pilings under the easternmost wharf in Brampton. A capstan in the tower can raise the chain, stretching it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters into the hold’s interior. If reduced to 50 hit points or fewer, Kalimrax retreats to her lair in area B10. Cranes. Three large, wooden cranes extend over the harbor. They are used to lift cargo
blocks of rich incense (250 gp each). B22: Antechamber A fountain of lava wells up from the floor of this antechamber, pooling in the room’s center before running along a broad channel cut in the stone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
up and tortured here. None are here now. 14. Assembly Hall, Upper Level Wide iron gantries extend a short distance into a vast chamber. Two lit braziers illuminate the western gantry, which has iron
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the mirrored surfaces of this chamber. Eleven alcoves extend from the walls like the points of a star, each one narrowing to a niche where a gently glowing crystal is mounted five feet above the floor
library is situated in a twenty-foot-wide, ten-foot-deep circular pit. A ladder running along a circular track inside this hole allows easy access to the many books and scrolls on its shelves.
If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The crate contains the carcass of a curled-up, eight-legged reptile with spikes running down its back. With a successful DC 15 Intelligence (Nature) check, a character can determine that it’s the
cages hang from wooden beams that extend out from this balcony over the lake below. Trapped inside one of the cages is a smiling satyr. “Hello there!” he says.
These iron cages are used to store soon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Its stone towers rise like spikes from the valley floor, and the rooms and passages of Ironmaster weave in and out of never-melting ice and the stone of the valley walls. Mining tunnels extend from
impatient waiting for that day to come. Llorkh Human and dwarf prospectors founded the mining town of Llorkh on the eastern shore of the Grayflow River. When the Zhents first began running trade along the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dark clouds churns below. A marble tower rising from the maelstrom is encircled by seven turrets. Four stone staircases extend from the outer areas of the palace to the tower, each one part of a
is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
14 Intelligence (Investigation) check. The trap activates when more than 10 pounds of pressure is placed on the grate. Poisoned blades extend from grooves in the grate, dealing 14 (4d6) slashing
pipes running through this area lead to a part of the crypt where Shanzezim can’t go, but to which the pipes’ water flows. Shanzezim describes how to maximize and minimize the water pressure in areas