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Returning 35 results for 'eye reveals'.
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Monsters
Spelljammer: Adventures in Space
eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its eye and reveals its true
Antimagic Gullet. Magical effects, including those produced by spells and magic items but excluding those created by artifacts or deities, are suppressed inside the eye monger’s gullet. Any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
13. Stone Skull A giant stone skull crusted with moss juts out from the end of the passageway. A flame flickers within each of its eye sockets, and a view into a chamber beyond can be seen through
. Each time a creature climbs through the skull’s jaws, one of the flames in its eye sockets snuffs out. The third time a creature climbs through, the jaws clamp shut, making a melee weapon attack
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eyes everywhere. Solve the riddles and follow my directions to the letter.”
The goblin is friendly, and its offer is genuine. It’s name is Igor (pronounced eye-gor), which it reveals only if asked
Eye of the Beholder Difficulty: Medium This map puzzle is designed to lead a party through a dungeon where a roaming beholder doesn’t wish to be disturbed. A series of clues tie to the word “eye
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
eye and reveals its true, menacing nature. An eye monger has no use for treasure, but its belly might hold a fair amount of incidental valuables that it can’t digest, including coins, metal weapons
Eye Monger When its large eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
eye and reveals its true, menacing nature. Magic is suppressed inside an eye monger’s gullet, which prevents swallowed creatures from using magic to escape. Eye Monger Large Aberration, Typically
Eye Monger Shawn Wood Eye mongers often reveal their true nature right before devouring their prey Eye mongers are hulking, monocular horrors with toothy jaws, typically found in Wildspace on the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Silence” heralds the gods’ return and provides participating characters with a better understanding of their relationship to the gods. “Eye in the Sky” sets participating characters on the path to
becoming members of the Mages of High Sorcery (see chapter 1). “Scales of War” reveals the mysterious draconians. Before starting the adventure in chapter 3, review the encounters here and choose one or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Inspection of the remains accompanied by a successful DC 15 Intelligence (Medicine) check reveals that the beholder died from fire, force, and necrotic damage. Inspection also reveals a treasure (see
Memories table. These memories are experienced from the eye tyrant’s point of view. The walls of the sinkhole have abundant handholds and can be scaled with a successful DC 10 Strength (Athletics) check. Treasure The dead beholder has a gold tongue stud set with a peridot (750 gp).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the length of the journey. The characters’ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
jawbone, formed out of some kind of pale rock. As the characters draw closer, the skull reveals itself to be the size of a small mountain. Its surface is covered in lichens and broad patches of mold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
Words of Unwelcome. Carved into the frame above the door are the words “GO AWAY!” written in Common.
Alarm
. An alarm spell silently warns Ezzat if any other creature opens the door.
A detect magic spell reveals a powerful aura of abjuration magic around each sapphire. Close examination reveals the image
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
3: Caverns with Bahamut Shrine View Player Version SCALY EYE MEMBERS
Members of the Scaly Eye in the shrine are loyal to and worried for Lhammaruntosz, or Mother Wyrm, as they call her. Most of the
dragon’s followers have left the shrine or died of old age, leaving only a few guardians, mostly older humans and a few dwarves and elves. Members of the Scaly Eye wear faded blue tabards displaying a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reveals it to be an illusion. The Dark Lady Conversing with the Dark Lady The Dark Lady plays the menacing femme fatale to the hilt, verbally fencing with the adventurers. Use her to feed the
reveals what she knows to keep the flow of information coming. If your players prefer a straightforward negotiation, then the Dark Lady offers an overt information trade. For every interesting fact
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
41. Free Gold At the western end of this corridor is a pile of golden coins heaped on the floor. On top of the gold rests a skull missing its lower jaw. In the right eye socket, a black spider has
. Close examination reveals that the stone in the center of the corridor is smoother than the surrounding wall. Because of this clue, it takes only a successful DC 15 Wisdom (Perception) check to find
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unoccupied space next to the identical gate located there. Treasure The dwarf that was once Falkir Gravelfist wears a steel helm shaped like the head of a boar. A detect magic spell reveals a faint aura of
swallowed a gemstone called the Eye of the Spider. If the characters pierce the skin clinging to his bones and root through his chest cavity, they find the stone in what was once his stomach. Returning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
).
Secret Door. A secret door leading south is obvious from this side (no ability check required). It has two eye-holes bored into it at a height of 5 feet, allowing a creature to peer into area 2a beyond
.
The longsword is easy to remove from the armor stand, requiring no ability check. A detect magic spell reveals that the sword is magical. It sheds dim light in a 10-foot radius. It also carries a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
away their chips at Lord Drylund’s tables, all under the watchful eye of his chief of security, the wizard Pow Ming. Tracking the wooden coin to its source requires some investigation and, perhaps, a
reach Lord Drylund, for only he knows where King Hekaton is kept. Drylund reveals under duress that the storm giant king is sequestered aboard a scry-proof vessel called the Morkoth that circles the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
line. The leader is named Mosk. He wears a jeweled eye patch even though he has both his eyes. Mosk wears the eye patch because he thinks it’s fancy. The bugbears avoid the human members of the Redbrands
reveals as much as he can remember in an attempt to be useful to the party. Some of the details might be confusing or mixed up. He is a goblin, after all. If the bugbears are dispatched, Droop tries to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
frescoes reveals that the snakes’ eye sockets once held precious gemstones. Xorn living in the mountain plucked out and ate all the gems, leaving behind empty, faceted indentations. Yuan-ti liked to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
illusory. Tactile exploration reveals that the liquid has no substance and the font is dry. The dark figure is a magical, illusory duplicate of whichever character opened the door to the room. It copies
shadow duplicate drinks all the illusory soup in the font, a 1-inch-diameter eyeball made of incandescent orange crystal appears at the bottom of the font and can easily be removed. If the eye is
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
outside reveals a busy quarry filled with Low Netherese laborers toiling under the close eye of an angry, despotic human spellcaster named Jharsinius (Medium, Neutral Evil Mage).
LUCA BANCONE Time gates are often nestled in dangerous locales
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carrying a puzzle cube (see chapter 3) enters the tunnel, the oil basin matching the cube’s trickster god bursts into flame. A detect magic spell or similar effect reveals an aura of divination magic
A golden pendant shaped like an eye hangs on the Unkh statue. It is worth 25 gp and radiates an aura of divination magic. If a character wearing the pendant passes within 10 feet of the obelisk at
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creature accusingly for a moment. This effect is unnerving but harmless. An eye closes and disappears if it takes any damage. L2: Views of Madness Ten stone rods protrude from the back wall of this dead
transformed it into a miserable, obsessive shell of its former self. The Eyepiece. A detect magic spell or similar magic reveals an aura of divination magic on the unbroken eyepiece. A character who looks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Beholder Memories table. These memories are experienced from the eye tyrant’s point of view. Beholder Memories d100 Memory 01–20 The beholder chases a deep gnome through a fungal forest in a
vast Underdark cavern illuminated by glowing mushrooms and phosphorescent fungi. 21–40 The beholder encounters another of its kind in the Underdark and, after a fierce volley of eye rays, it turns its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
collection. The Hag Objects table provides a way to quickly add such weird items to a hag’s home. Hag Objects d10 Object 1 The eye of a cleric, preserved in a liquid-filled jar. When an undead
creature comes within 100 feet of the jar, the eye darts about as if it is looking around in a panic. It otherwise remains motionless. 2 The leathery, preserved head of a dwarf. Anyone who holds its 5
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Crawlway. Hidden behind a bas-relief depicting a crocodile-headed humanoid holding up a trapezoidal chest, a crawlway leads to area 62D. Close inspection of the relief reveals that the chest’s
nine gemstones in total are crushed, the hand of the broken-off arm opens and a fist-sized ruby appears in it. The ruby is the Eye of Zaltec, which is teleported from area 62D by the sacrifice of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Destroying the boar’s head reveals three items lodged between its teeth: a bent pair of gold spectacles (25 gp), a leather eye patch set with a bloodstone (50 gp), and a platinum hair pin (75 gp).
.
A detect magic spell or similar effect reveals an aura of enchantment magic radiating from the third curtain. Any creature that looks at this curtain must succeed on a DC 14 Wisdom saving throw or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Secret Door. A secret door in the north wall opens into a tunnel leading north. The watch post defenders are unaware of it. 28b. Obelisk of the Eye Obelisk. In the north end of this room stands a 14-foot
-tall granite obelisk with a lidless eye carved near its top on the south-facing side. The bottom half of the obelisk is covered with dirty, bloody handprints.
Alcoves. Wide alcoves surround the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Company of the Yellow Banner. Looting the body reveals several items of interest (see “Treasure” below). Treasure Sephirius wore no armor but carried a +1 yklwa (see “Buying a Special Item” in chapter 1
eyeball measuring 1 inch in diameter. Crystal Eye. The nonmagical crystal eye is one of the ten keys needed to open the vault of the beholder (area 44).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
11. Eye of Annam This room lies deep within the mountain, farther from the temple than the map suggests. The contents of this room — including any creatures within it — are hidden from divination
giant, frost-covered morningstar.
This chamber allows communion with a divine proxy of Annam the All-Father. It’s called the Eye of Annam because ancient giants thought the chamber enabled them to gain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
circle is a skull with pinpricks of purple light in its eye sockets and two skeletal arms hanging below it, one of which clutches a bone dagger. (This is all that remains of Nester, one of Halaster’s
magic spell reveals a strong aura of necromancy magic around the circle. A character who studies the circle and succeeds on a DC 20 Intelligence (Arcana) check can ascertain its properties. The check
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
its top, with an open eye carved above it. Close examination reveals that the pupil of the eye is a stone button that can be pressed. A detect magic spell reveals an aura of divination magic around the
information about Netheril and its fall, see chapter 7.
H8. Arcane Eye Activator A flat, slightly canted slab of stone rests in the center of this twenty-foot-high cave. One side is rough, as if the slab
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pentagon, and an orange tiger-eye hexagon. A detect magic spell reveals an aura of conjuration on the space beyond each door and on each of the stones. The stones are coded markers indicating which
reveals that the doors are mundane, but that each is magically trapped. A detect magic spell or similar effect reveals an aura of evocation on a door’s latch. If a latch is opened by anyone not wearing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M22. Endelyn’s Room A detect magic spell reveals an aura of abjuration magic on the door to this room. If a creature other than Endelyn touches the door, a hand of force similar to that created by
grains of sand can be heard throughout the room.
A large, glass-doored wardrobe with a jade eye embedded in its cornice stands on the far side of the room in a wide alcove.
Endelyn Moongrave (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
vying for the attention of the eye. Glove shops, shoe shops, jewelry stores, perfumeries, flower shops, cake shops, taverns, cafés, tea shops, inns, row houses, boarding schools, offices, dance
a creature. Now, every four years, the ward reveals a new object for its mascot, declaring it to be the mimic. The nature of the object is subject to much speculation and rumor until its unveiling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
extends above and below one eye socket.
Shelves and Ladder. The walls are lined with 10-foot-tall, wooden shelves packed with jars of pickled newts, frogs’ eyes, and other common ingredients used in
Futuristic Frogmash, a foul-tasting homebrewed wine. Each label bears Halaster’s rune and the date 1531 DR. A detect magic spell reveals an aura of abjuration magic around one of the bottles. Uncorking this
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
instructions to keep an eye on Gadrille to ensure she doesn’t kill all her followers in a fit of mad devotion to Talos. That second-in-command is Sovendahl Erkinze, a drow elite warrior. Sovendahl’s
from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drow’s thanks