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Returning 35 results for 'fails text'.
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Monsters
Eberron: Rising from the Last War
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic
.
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that
Monsters
Mythic Odysseys of Theros
destroyed.
Legendary Resistance (3/Day). If Tromokratis fails a saving throw, it can choose to succeed instead.
Magic Weapons. Tromokratis’s weapon attacks are magical.
Siege Monster. Tromokratis
its hearts are exposed, Tromokratis can choose one of its mythic actions when it uses a legendary action.
Read or paraphrase the following text when Tromokratis uses its Hearts of the Kraken trait
Monsters
Mythic Odysseys of Theros
(3/Day). If Hythonia fails a saving throw, she can choose to succeed instead.
Petrifying Gaze. When a creature that can see Hythonia’s eyes starts its turn within 30 feet of her, Hythonia can
force it to make a DC 18 Constitution saving throw if she isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, on a
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
paraphrase the following text when Arasta uses her Armor of Spiders trait:
The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
climb or fly. Rooms. A room’s ceiling is at least as high as the room is wide, often higher. If a room’s ceiling height isn’t specified in the text, assume it’s the minimum height. Tunnels. A tunnel’s
ceiling is as high as the tunnel is wide, unless otherwise noted. Most tunnels in Undermountain are arched and have no visible structural supports. Exceptions are called out in the text. Doors and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
climb or fly. Rooms. A room’s ceiling is at least as high as the room is wide, often higher. If a room’s ceiling height isn’t specified in the text, assume it’s the minimum height. Tunnels. A tunnel’s
ceiling is as high as the tunnel is wide, unless otherwise noted. Most tunnels in Undermountain are arched and have no visible structural supports. Exceptions are called out in the text. Doors and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
V5. Vault When the party reaches the vault, read the following boxed text aloud: A spacious tomb holds a sarcophagus made of stone covered with glyphs. Magically glowing stars painted on the stone
activates when the golem enters the room. If the golem does so, read the following boxed text aloud: A glyph appears on the golem and illuminates, and at the same time the scene on the west wall of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
V5. Vault When the party reaches the vault, read the following boxed text aloud: A spacious tomb holds a sarcophagus made of stone covered with glyphs. Magically glowing stars painted on the stone
activates when the golem enters the room. If the golem does so, read the following boxed text aloud: A glyph appears on the golem and illuminates, and at the same time the scene on the west wall of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
following text to begin the session: Krux takes a drag from his pipe. “Settle in, everyone. We could be here for a while.”
The characters have enough time to take a short rest before the kindori arrive
communicate with the kindori (telepathy, for example). If the check fails, the kindori refuses to alter course. If the check fails by 5 or more, the kindori also dislodges the character, who is pushed 10
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
following text to begin the session: Krux takes a drag from his pipe. “Settle in, everyone. We could be here for a while.”
The characters have enough time to take a short rest before the kindori arrive
communicate with the kindori (telepathy, for example). If the check fails, the kindori refuses to alter course. If the check fails by 5 or more, the kindori also dislodges the character, who is pushed 10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
guest has crossed, the wolves return to Paliset Hall. If one or both wolves are killed, their failure to return is noticed by four more winter wolves on the Feywild side of the crossing (see area P1). These wolves recheck all invitations and attack anyone whose invitation fails a second inspection.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival When the adventurers arrive at Axeholm, read the following boxed text aloud: Thrust out from the base of a dark gray mountain is the entrance to the dwarven fortress — a dark, fifteen-foot
. Crawling down a chimney to area A21 or area A23 requires another successful DC 10 Strength (Athletics) check. If this check fails, the character falls 20 feet to the bottom of the chimney, landing in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
guest has crossed, the wolves return to Paliset Hall. If one or both wolves are killed, their failure to return is noticed by four more winter wolves on the Feywild side of the crossing (see area P1). These wolves recheck all invitations and attack anyone whose invitation fails a second inspection.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival When the adventurers arrive at Axeholm, read the following boxed text aloud: Thrust out from the base of a dark gray mountain is the entrance to the dwarven fortress — a dark, fifteen-foot
. Crawling down a chimney to area A21 or area A23 requires another successful DC 10 Strength (Athletics) check. If this check fails, the character falls 20 feet to the bottom of the chimney, landing in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
pots that broke. A creature that succeeds on the save is unaffected. A creature that fails the saving throw succumbs to the hallucination that all other creatures in the chamber have been transformed
spells up to level 4, and the other was written by a 9th-level wizard and contains spells up to level 5 (you pick the spells). Being wizard spells, the magic is beyond Pharblex’s ability to learn or cast; his lust for power is great enough to keep him puzzling over the text and hoping for a breakthrough.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Lore Sphinxes of lore each know a great secret and protect it all costs. This truth might take the form of an ancient text, a magical puzzle, or a path to another world. These sphinxes
made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
text to the players: A dark chasm gapes between grumbling volcanoes that spew lava and smoke into the hateful sky. The air trembles with the bellowing of some monstrous creature in the dark depths of
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Lore Sphinxes of lore each know a great secret and protect it all costs. This truth might take the form of an ancient text, a magical puzzle, or a path to another world. These sphinxes
made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
around this area are damp with moisture from the nearby stream. Read or paraphrase the following text as the characters near the curving passage, but before they reach the steps leading into the cavern
character fails the check, the bandits hear them approach. Listening. Characters can attempt to understand the whispered conversation without moving forward by taking the Search action and attempting a DC
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
around this area are damp with moisture from the nearby stream. Read or paraphrase the following text as the characters near the curving passage, but before they reach the steps leading into the cavern
character fails the check, the bandits hear them approach. Listening. Characters can attempt to understand the whispered conversation without moving forward by taking the Search action and attempting a DC
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
pots that broke. A creature that succeeds on the save is unaffected. A creature that fails the saving throw succumbs to the hallucination that all other creatures in the chamber have been transformed
to level 4, and the other was written by a 9th-level wizard and contains spells up to level 5 (you pick the spells). Being wizard spells, the magic is beyond Pharblex’s ability to learn or cast; his lust for power is great enough to keep him puzzling over the text and hoping for a breakthrough.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
incapacitated, the homunculus can take any action of its choice, not just Dodge.” The following text has been added to the end of the fifth paragraph: “If you or the homunculus dies, it vanishes, leaving its
homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
text to the players: A dark chasm gapes between grumbling volcanoes that spew lava and smoke into the hateful sky. The air trembles with the bellowing of some monstrous creature in the dark depths of
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
incapacitated, the homunculus can take any action of its choice, not just Dodge.” The following text has been added to the end of the fifth paragraph: “If you or the homunculus dies, it vanishes, leaving its
homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
pots that broke. A creature that succeeds on the save is unaffected. A creature that fails the saving throw succumbs to the hallucination that all other creatures in the chamber have been transformed
spells up to level 4, and the other was written by a 9th-level wizard and contains spells up to level 5 (you pick the spells). Being wizard spells, the magic is beyond Pharblex’s ability to learn or cast; his lust for power is great enough to keep him puzzling over the text and hoping for a breakthrough.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
pots that broke. A creature that succeeds on the save is unaffected. A creature that fails the saving throw succumbs to the hallucination that all other creatures in the chamber have been transformed
to level 4, and the other was written by a 9th-level wizard and contains spells up to level 5 (you pick the spells). Being wizard spells, the magic is beyond Pharblex’s ability to learn or cast; his lust for power is great enough to keep him puzzling over the text and hoping for a breakthrough.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Divine Contention
gate. When the party arrives on the scene, the battle is already underway. Read the following boxed text aloud: The din of battle echoes from the palisade as you approach. Through the rain, you see
the line, alarm bells ring out across town! Read the following boxed text aloud: A man stumbles through the mud, his eyes wide with terror. You recognize him as Jack Torver, the owner of Leilon’s
Compendium
- Sources->Dungeons & Dragons->Divine Contention
gate. When the party arrives on the scene, the battle is already underway. Read the following boxed text aloud: The din of battle echoes from the palisade as you approach. Through the rain, you see
the line, alarm bells ring out across town! Read the following boxed text aloud: A man stumbles through the mud, his eyes wide with terror. You recognize him as Jack Torver, the owner of Leilon’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
who stayed behind to observe is being attacked by the three suits of armor. (The characters might remember the armor from the Wayside Inn on their previous visit.) Use the following read-aloud text to
character and animates as another hostile air elemental myrmidon! Curse of Talos. If a character is hit with a lightning strike attack from any of the myrmidons, and then fails their saving throw and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the group arrives in Elturel, read the following boxed text aloud to the players: A hot, stinging air assaults your senses. The city street in which you stand is lined with buildings that are
in charge. If the characters brought the Shield of the Hidden Lord with them, Gargauth the pit fiend tries to escape from its prison and fails miserably. Although characters are unaware of Gargauth’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After finishing a short or long rest, each character discovers that 20 percent of their skin is covered in writing that matches portions of The Scrivener’s Tale. The text starts at the character’s
any new benefits and drawbacks. This progression means that the adventure might end after 12 days as a character succumbs to the highest level of the mark’s effect, assuming that character fails every
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T3. Cage Trap If the party continues east along the tunnel past area T2, they walk into a trap. Read the following text only if a character examines the ceiling: The ceiling consists of square stone
the cage seals them in. Those who wish to avoid a falling cage must succeed on a DC 15 Dexterity saving throw. Those who fail are caught in the cage. Anyone who fails by 5 or more is hit by the iron
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
holy person’s remains or toppling a tyrannical empire. The god might revoke a blessing if a character fails to pursue that purpose or acts counter to it. A character retains the benefits of a
provided below. The text of a blessing addresses its user. If you decide to create more blessings, consider this: a typical blessing mimics the properties of a wondrous item. Blessing of Health Your






