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Returning 27 results for 'faith tools'.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
source of the healing and supportive spells you cast, or your magic might come from a combination of your mark’s power and your faith in the gods. As a warlock, your aberrant dragonmark might actually
list. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items give the houses much of their economic power.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Operations Violence and intimidation are Daask’s most used tools. Rather than using bribery, Daask manipulates the Sharn Watch through displays of force and brutal reprisals against officers
ruined temple to the Dark Six in Khyber’s Gate. Followers of the Dark Six have few other opportunities to practice their faith, and providing this new facility for them has made many allies for Daask across the city.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
source of the healing and supportive spells you cast, or your magic might come from a combination of your mark’s power and your faith in the gods. As a warlock, your aberrant dragonmark might actually
. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items (some appear in chapter 5) give the houses much of their economic power.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
cook’s tools. Healer. Proficient with Medicine and herbalism kits. Spare the dying, detect poison and disease (ritual), lesser restoration (1-hour ritual, 40 gp component cost). Launderer. Mending
, prestidigitation; both only affect fabric. Lamplighter. Light, continual flame (1-hour ritual, 90 gp component cost); uses tinker’s tools to create and repair lanterns. Locksmith. Arcane lock (1-hour
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from the inside and have AC 19, 25 hit points, a damage threshold of 10, and immunity to poison and psychic damage. A character with thieves’ tools can try to unlock a window’s shutters, doing so with
forties leads her flock in a prayer to Lathander, begging the Morning Lord to send Zariel to protect the people of Idyllglen once more. Jhessa is steadfast in her faith that Lathander hears the prayer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ensuing conflict and provides the following information to the characters in good faith: All members of the Shadowdusk family have, to some extent, been corrupted by the Far Realm. To the best of
. Treasure. Under the bed is a locked strongbox containing 200 pp and 1,000 gp. The key in area 10a unlocks the strongbox, which can also be opened with a knock spell or similar magic, or by a character using thieves’ tools who succeeds on a DC 15 Dexterity check.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
by physically obscuring them or manipulating others in power. Strangeness in Specificity. Art, symbols, tools, celebrations, and other trappings of belief make a community’s traditions more specific
the villain. Folk Horror Torments 1d10 The Villain … 1 Knows the beliefs are false but keeps up the facade to maintain power. 2 Adheres to an ancient faith and desperately works to convert
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Feat) You gain the following benefits. Artisan’s Intuition. When you make an Intelligence (Arcana) check or an ability check using Artisan’s Tools, you can roll 1d4 and add the number rolled to the
Faith 2 Warding Bond, Zone of Truth 3 Counterspell, Protection from Energy 4 Death Ward, Guardian of Faith 5 Bigby’s Hand Mark of Shadow Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Warrior Veteran) are playing cards at one of the tables. Spugnoir (Medium Mage Apprentice) is sitting alone, reading. Quizlit (Small, Chaotic Good Mage Apprentice) is at a table with her tools and gadget
important for this adventure are listed below. Blacksmith. Brother Smythe is not only the blacksmith but also Jaroo's assistant, the grove’s guardian, and a devout follower of the Old Faith. He lost
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and a locked iron strongbox that contains 3d10 × 10 gp in mixed coinage and a gray bag of tricks. Alaestra and Narth each carry a key to the strongbox. Its lock can be picked with thieves’ tools and a
instead to stop and drown his sorrows in Triboar. He hasn’t lost his faith in Helm, merely his faith in himself and his superiors. Consumed by self-pity, he sees himself as a victim of “temple politics
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
zircon gemstones (750 gp) An electrum chain with a bloodstone pendant (250 gp) A wooden sea chest covered with bird droppings and sealed with a heavy padlock that a character using thieves’ tools can pick
control of the island. The tunnel to the south leads to a vault where servants of the Frostmaiden store the treasures of their faith. To enter the vault, one must pass four tests. Each test reflects an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
size and strength as tools to extract wealth and power from communities of smaller folk. The boss might threaten to harm adventurers or those they care about if they refuse to do the giant’s bidding. Or
demand. The adventurers might share the giant’s faith in whatever higher power is sending the visions, or they might be skeptical of the visions but enjoy the benefits of the giant’s patronage. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
carries the key. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools. The chest contains a fine fur-trimmed robe worth 10 gp, a gold
character can unlock the door with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools. If the drawer is unlocked without first speaking the password, a magical glyph inside the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sadism. Some of the city’s evil faiths have begun to take notice of Nysene’s games, however, with Bane’s faith seeing a talent worth cultivating in Eomane House. Hall of Wonders This large, stately
unparalleled wonders such as a steam-operated mechanical orchestra, a steam “dragon” powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
sadism. Some of the city’s evil faiths have begun to take notice of Nysene’s games, however, with Bane’s faith seeing a talent worth cultivating in Eomane House. Hall of Wonders This large, stately
unparalleled wonders such as a steam-operated mechanical orchestra, a steam “dragon” powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and psychic damage. The chains are rusty but solidly locked. A character can pick the lock with a successful DC 15 Dexterity check using thieves’ tools. A character can break the chains with a
while searching the room finds a set of gilded navigator’s tools (100 gp) amid a great deal of ruined paper and deteriorated clothing. M6. Passenger Quarters The furniture in the passenger quarters is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Large object with AC 19, 27 hit points, and immunity to poison and psychic damage. If a door in the cathedral is locked, it can be unlocked with a successful DC 17 Dexterity check with thieves’ tools, or
windows are covered by defensive shutters that are latched from within and swing outward on iron hinges. A successful DC 17 Strength (Athletics) check or DC 15 Dexterity check with thieves’ tools opens
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Great Foundry shelter the Mind’s Eye. The leaders of manufacturing in Sigil, the Seekers express their desire to reshape the multiverse through their crafts, creating tools and materials that in turn mold
, the foundry obscures the sky with smoke and steam, and by night, it illuminates entire city blocks with roaring fires. The Mind’s Eye makes many of the tools and metalcrafts used throughout Sigil. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
padlock, which is too big to be picked with thieves’ tools. A Small or Medium character can reach into it and open it with a successful DC 20 Dexterity check. Treasure. The wooden trunk holds 2d4
in area 12 carries the key to the lock, which is too big to be picked with thieves’ tools. A Small or Medium character can reach into it and open it with a successful DC 20 Dexterity check. Treasure
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.) Treasure. The harp is worth 2,500 gp. C5: Sarcelle’s Cell This room’s only door is padlocked from the outside. As an action, a character with thieves’ tools can use them to try to open the lock, doing so
’ tools can try to use them to open the lock, doing so with a successful DC 18 Dexterity (Sleight of Hand) check. The cult’s four mages (in areas C14, area C16, and area C26) each carry a key that unlocks
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Valin’s service, but she recalls no details of the transfer. The ritual likewise leaves no physical signs behind.
Personality Trait. “I serve my masters in faith willingly, and I let fate and faith
compartment in its false back. A character can use an action to try to open this compartment, either with thieves’ tools and a successful DC 15 Dexterity check, or by forcing it open with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
making sacrifices to him. Meanwhile, house matrons and others steeped in the faith of Lolth attempt to purge Malyk’s worship from drow society — at the same time that some of them pray to him for power
the form of folk tales, for her faith has no place among the leadership of drow society. Her tales usually describe her hiding and waiting until her foes are weakened or lax in their attention before
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
area P64. It was dug with a spoon by Prit, the gnome in area P54. P44: March of the True Faith Hieroglyphs cover the ceiling and floor of this corridor. Chiseled by a scribe to please the pyramid’s
. Characters who have proficiency with jeweler’s tools recognize this, as does anyone who holds it and succeeds on a DC 13 Intelligence (Investigation) check. P53: Observation Domes Dark, dusty corridors lead to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Dexterity check using thieves’ tools, although any inspection of the locks determines they’re caked with dust. If the dust isn’t cleared from the locks, Dexterity checks to open them have disadvantage. The
survived the long years of abandonment.
The drow explorers perused the surviving books in this library but found nothing of use. Most of the surviving books describe Dumathoin’s faith, gem cutting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, worth 2,000 gp. Findon’s favorite stonecutter’s tools were also buried with him. Numerous finely wrought chisels, awls, and scrapers are scattered the length of the coffin, and he holds his hammer
.
If this is the first of the elemental temples the characters explore, Vanifer (see chapter 7) is kneeling before the altar, contemplating the higher meaning of her faith. The braziers are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
faith; she doesn’t know the Zhent by name, only that he’s a dwarf. If the characters do nothing but observe, the meeting concludes with Gundahella and her force leaving the way they came and Fylo
. Treasure At the back of the Hunt Lords’ banquet hall is a locked treasure chest. Amrath wears the key to it around his neck, but a character can pick the lock using thieves’ tools with a successful
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
realizes that her faith in the small folk has been misplaced. In effect, the killing Mirran or Nym gives Iymrith a major victory, so far as the act drives a wedge between giants and the small folk. To win
too big to be picked using thieves’ tools. A Small character can squeeze inside the locking mechanism and pick the lock with a successful DC 16 Dexterity check. Lifting the heavy lid requires a