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Returning 35 results for 'falls from'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Falls Clearing As the characters approach the series of waterfalls, read the following description: A gradually increasing roar drowns out the rain forest sounds long before the river turns
, revealing a series of parallel waterfalls cascading from a ridge that runs alongside the river. A chain of sparsely forested islands lies along the far side of the river opposite the base of the falls
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Nordmaar Falls 348 AC The first true military test of the Dragon Armies was the Red and Green Dragon Armies’ successful invasion of the unprepared realm of Nordmaar. This victory convinced many
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Key Plot Points The following information is key to the adventure's story. Chapter 1: Dusk. The characters’ relaxation is interrupted as chaos erupts and the party responds to an altercation near
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Adventure Hook Read or paraphrase the following to start the adventure: Leukish is on edge. Not only has unease concerning Duke Karll Lorinar’s failing health built over the months of his illness, but
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Advancement Characters earn an advancement towards their next level. If they decline the advancement, they also do not earn any treasure but are still eligible to earn marks of prestige or other non
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Rewards: Night Falls on Leukish At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D Beyond.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Night Falls on Leukish Night Falls on Leukish is designed for level 5-10 characters and optimized for five 8th level characters. This adventure should be completed in 4 hours or less. This adventure
represents the culmination of The Tear-Stained Idol series and should be played last. In Night Falls on Leukish, Evil has come to Leukish as undead overrun its streets and threaten to murder all its
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Special Rules for Urnst Adventures
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
“Cheerfully Willing to Help” The people of Urnst are always willing to lend a hand, no matter the task. When one or more Urnst Commoners are nearby, a character may request advice or help on any skill
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Mission 1: The General’s Command Read or paraphrase the following to start the mission: General Annegret Vahlen taps her left tusk, staring hard at a map of Leukish marked with the most heavily
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Mission 3: The Chancellor’s Behest The party must activate a protective ward by aligning the sigils on the altar of St. Cuthbert found beneath the Hall of Records. Read or paraphrase the following
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
B. House of Horror The heroes must enter the Lord Governor’s Mansion, defeat Ereshkigal’s Champion, and destroy the Tear-Stained Idol to stop the undead plague and save Leukish. A side door and the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Money and Items of Value Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Mundane Items Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
DC 13 Dexterity saving throw to avoid being struck by slime as it falls. F. Deadly Touch A Wraith explores this section of the sewers, emerging through the wall by a random character and attacking
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Hurry! Because of the urgency of the events taking place in this adventure, characters only have the opportunity to take a Short Rest between Chapters 2 and 3 and have no time to take a Long Rest
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Adventure Background Karll Lorinar, His Grace, Duke of Urnst, Warden of the Abbor-Alz is dying. At least, that’s what the gossip says. Without his leadership, previously quiet areas face new threats
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Chapter 1: Dusk Estimated Duration: 1 hour The city of Leukish is attacked by undead forces and it is up to the heroes to save the day
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
1B. The Stirring Dead Read or paraphrase the following: The great doors of Government Hall hang crooked on broken hinges. Papers drift across tiles inside like fallen leaves.
The air smells of old
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
1C. A Hot Time Read or paraphrase the following: The air grows warmer as you ascend to the second floor, where smells of smoke and scorched parchment greet you. Office doors hang open, and embers glow
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
1D. Office Call Read or paraphrase the following: The doors to Lord Governor Saevil’s office are carved from dark oak. One hangs loosely from broken hinges.
Inside, the chamber is lined with maps
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Urban Warfare Outfitters Each character is issued a vial of Holy Water from Leukish’s stores at the start of Chapter 2. If the party saved at least four commoners from Government Hall, each character
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Chapter 3: The Witching Hour Estimated Duration: 1 hour The characters, nearing exhaustion after hours of intense fighting, must now face the source of the evil plaguing Leukish. Without their
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
A Brief Respite The characters have earned a Short Rest for their efforts, but they are soon called back into action
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
A. Hemisphere of Dread The heroes must break four layers of magical protection before they can face the source of the night’s terror. Read or paraphrase the following to start Chapter 3: You’ve been
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Review any rules from the Player’s Handbook or Dungeon Master’s Guide that may
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Champion of the Six If any characters have completed Temple of the Seventh Seal adventure and earned the Champion of the Six Mark of Prestige, ask them what Zussra god they supported. During The Tear
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
1A. Closing Time Read or paraphrase the following: As you make your way toward the center of Leukish the government building is aflame. Guardsmen are fighting the fire with buckets when a towering
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Chapter 2: Midnight Estimated Duration: 1 hour, 30 minutes After the characters secure the Government Hall, their aid is sought by Chancellor Gretchen von Waldenburg, General Annegret Vahlen, and the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Triumph! If the assault on the Lord Governor’s mansion was a success, read the following: You have defeated the forgotten god Ereshkigal’s champion and destroyed the Tear-Stained Idol that spread his
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
Defeat! If the assault saw too little success, read the following: You drag yourselves from the Lord Governor’s mansion, frustratingly still under your enemies’ control…for now. Your failure today
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
H. Tser Falls If the characters reach area H by following the footpath from the Vistani encampment (area G), read: You follow the river to the base of a canyon, at the far end of which a great
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Tower Falls If all six web anchors are cut or destroyed, Hurricane Tower crashes 400 feet down the cliffside, leaving only its foundation behind. Once it starts falling, the characters have 1
Monsters
Monster Manual
", "rollAction":"Bite"}, reach 5 ft. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Drop. The piercer falls. Dexterity
Saving Throw: DC 11, one creature directly underneath the piercer. Failure: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Drop. The piercer falls", "rollDamageType":"Piercing"} Piercing damage. Failure or Success: The piercer reduces any damage it takes from the fall by 20.
Spells
Player’s Handbook
You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.