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Returning 35 results for 'falls touch'.
Spells
Player’s Handbook
You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.
Monsters
Eberron: Rising from the Last War
other magical effects.Multiattack. The hag makes two Nightmare Touch attacks.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Nightmare Touch. Melee Spell Attack: +7;{"diceNotation":"1d20+7
Magic Items
Dragonlance: Shadow of the Dragon Queen
destroyed if reduced to 0 hit points.
The sensation of being attuned to a flying citadel helm is akin to the pins-and-needles effect one experiences after one’s arm or leg falls asleep, but not as
helm is maintaining concentration, the citadel remains motionless in its space.
Transfer Attunement. You can use an action or a bonus action to touch a willing spellcaster, whereupon that creature
Magic Items
Strixhaven: A Curriculum of Chaos
orb that you control.
Curse. Any Humanoid you touch while holding the orb must succeed on a DC 10 Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor
effects, targeting one or more creatures it has cursed:
Unconsciousness. The cursed creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake
Magic Items
Spelljammer: Adventures in Space
’s arm or leg falls asleep, but not as painful.
While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if
your choice aboard it.
Transfer Attunement. You can use an action to touch a willing spellcaster. That creature attunes to the spelljamming helm immediately, and your attunement to it ends.
COST
Magic Items
Tasha’s Cauldron of Everything
your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
(rainbow-colored donkey molar)
1 unicorn
The tooth has 3 charges. As an action, you can expend 1 charge to touch a creature. The target regains 2d8 + 2 hit points, and all diseases and poisons affecting
Fly
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
At Higher Levels
Solar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
Healing Touch (4
/Day). The solar touches another creature. The target magically regains 40 (8d8 + 4);{"diceNotation":"8d8+4","rollType":"heal","rollAction":"Healing Touch"} hit points and is freed from any curse
monsters
falls to the ground unharmed.
Sneak Attack (1/Turn). The caligni deals an extra 17 (5d6);{"diceNotation":"5d6", "rollType":"roll", "rollAction":"Sneak Attack"} damage when they hit a target with
15, +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Chill Touch (2d10;{"diceNotation":"2d10", "rollType":"roll", "rollAction
monsters
is wearing or carrying falls to the ground unharmed.
Sunlight Sensitivity. While in sunlight, the caligni has Disadvantage on ability checks and attack rolls. Multiattack. The caligni makes two
, Invisibility, Suggestion, Vampiric Touch (level 3 version) Opportune Step. Trigger: A creature the caligni can see moves into a space within 5 feet of them. Response: The caligni moves up to half
Sequester
Legacy
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Spells
Basic Rules (2014)
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be
targeted by divination spells or perceived through scrying sensors created by divination spells.
If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and
monsters
the ground or seeps through the air, always seeking new victims to devour.
Unholy Colonists. A colour out of space emerges from the depths of the dark void between the stars. It falls to the ground
with a range of 10 feet.
PoisonHorrid Burrowing. The colour out of space destroys an unattended, non-magical object that it can touch that has hit points less than or equal to the colour’s maximum hit points.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Fly Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a feather)
Duration: Concentration, up to 10 minutes
You touch a willing creature
. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fly Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a feather)
Duration: Concentration, up to 10 minutes
You touch a willing creature
. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fly Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a feather)
Duration: Concentration, up to 10 minutes
You touch a willing creature
. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Fly Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a feather)
Duration: Concentration, up to 10 minutes
You touch a willing creature
. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fly Level 3 Transmutation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a feather)
Duration: Concentration, up to 10 minutes
You touch a willing creature
. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fly 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a wing feather from any bird) Duration: Concentration, up to 10 minutes You touch a willing creature. The target
gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fly 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a wing feather from any bird) Duration: Concentration, up to 10 minutes You touch a willing creature. The target
gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fly 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a wing feather from any bird) Duration: Concentration, up to 10 minutes You touch a willing creature. The target
gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fly 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a wing feather from any bird) Duration: Concentration, up to 10 minutes You touch a willing creature. The target
gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sequester 7th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell
consumes) Duration: Until dispelled By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sequester 7th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell
consumes) Duration: Until dispelled By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sequester 7th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell
consumes) Duration: Until dispelled By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sequester 7th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell
consumes) Duration: Until dispelled By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark Adventure Hooks The Dreaming Dark Adventure Hooks table offers some ideas for strange occurrences and nightmarish events that can touch off stories involving the Dreaming Dark
. Dreaming Dark Adventure Hooks d4 Adventure Hook 1 The high priest of a temple falls into a deep sleep from which nothing can awaken them. 2 The characters notice a pattern after defeating several foes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark Adventure Hooks The Dreaming Dark Adventure Hooks table offers some ideas for strange occurrences and nightmarish events that can touch off stories involving the Dreaming Dark
. Dreaming Dark Adventure Hooks d4 Adventure Hook 1 The high priest of a temple falls into a deep sleep from which nothing can awaken them. 2 The characters notice a pattern after defeating several foes
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warding Bond Level 2 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Touch
Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action.
device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action.
that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action.
device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action.
that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allows them to influence the dreams of others, sending messages or inflicting nightmares with a touch. Tales talk of ambitious wizards, frantic monarchs, and desperate heroes undertaking quests or making
.” 3 “Three days, three deaths, three eyes, three breaths.” 4 “Doom falls on the peacock and the sparrow alike. Best be a raven.” 5 “A white hand on a black field holds the golden key.” 6 “Beware the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
touch, a lamia weakens the minds of its enemies, making them more susceptible to its enchantment spells and turning them into its thralls. Those it beguiles with geas spells are pitted against each
hapless foes. Lamias prize beauty and strength above all else, however. Any prisoner that falls short of their esteem becomes the main course in a horrible feast, or is set free to die while wandering
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-needles effect one experiences after one’s arm or leg falls asleep, but not as intense. While attuned to a flying citadel helm and sitting in it, you gain the following abilities for as long as you
action to touch a willing spellcaster, whereupon that creature attunes to the flying citadel helm immediately, and your attunement to the flying citadel helm ends. Crash. Should the flying citadel helm