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Returning 35 results for 'falls types'.
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Magic Items
Dungeon Master’s Guide
Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color
Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.
The type of stone determines its rarity and effects.
Ioun Stone of Absorption
Monsters
Acquisitions Incorporated
Customizable Storage. A keg robot can hold up to three types of liquid payload totaling 12 gallons within its hollow, barrel-shaped body. A full keg robot can make one liquid attack per gallon before
save, a creature takes 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Hot Oil Spray","rollDamageType":"fire"} fire damage and falls prone. On a successful save, a creature takes
Magic Items
Strixhaven: A Curriculum of Chaos
effects, targeting one or more creatures it has cursed:
Unconsciousness. The cursed creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake
, poison, and psychic damage; and resistance to all other types of damage. If reduced to 0 hit points, the orb shatters.
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95–96
You can use a bonus
has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Terrain Encounters Special terrain rules are explained after the table. d10 Terrain 1 Collision 2 Falls or locks 3 Island 4 Low ceiling 5 Rockfall 6 Rough current 7 Run aground 8 Stone
damage from the collision, and everyone aboard must succeed on a DC 10 Strength or Dexterity saving throw to avoid falling overboard. Falls or Locks Any character with a passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Terrain Encounters Special terrain rules are explained after the table. d10 Terrain 1 Collision 2 Falls or locks 3 Island 4 Low ceiling 5 Rockfall 6 Rough current 7 Run aground 8 Stone
damage from the collision, and everyone aboard must succeed on a DC 10 Strength or Dexterity saving throw to avoid falling overboard. Falls or Locks Any character with a passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Terrain Encounters Special terrain rules are explained after the table. d10 Terrain 1 Collision 2 Falls or locks 3 Island 4 Low ceiling 5 Rockfall 6 Rough current 7 Run aground 8 Stone
damage from the collision, and everyone aboard must succeed on a DC 10 Strength or Dexterity saving throw to avoid falling overboard. Falls or Locks Any character with a passive Wisdom (Perception
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
] spell (see Appendix B). If a humanoid is ever affected by this spell for one continuous minute, the creature falls under the control of the Veiled Lady as if by the dominate person spell (no maximum
duration and no concentration required). Hazard: Sewage. A creature that ingests any of the sewage water, or that unexpectedly falls under the water’s surface, must succeed on a VDC Constitution saving
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but giants of different types can generally understand one another. Any non-giant who learns the Giant language can converse with all types of giants, but giants sometimes have a hard time hearing the
rises or falls in the ordning as a consequence. A giant isn’t judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
winds common to this region and drawn into the atmosphere. Clouds of ash periodically cast the surrounding lands into deep shadow, before the fine grit once again falls to the ground in a hazy gray
also deal necrotic damage instead of other damage types. At your discretion, a legendary (adult or ancient) shadow dragon can use the following additional lair action while in its lair: Banish Light
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
winds common to this region and drawn into the atmosphere. Clouds of ash periodically cast the surrounding lands into deep shadow, before the fine grit once again falls to the ground in a hazy gray
also deal necrotic damage instead of other damage types. At your discretion, a legendary (adult or ancient) shadow dragon can use the following additional lair action while in its lair: Banish Light
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions
details about.
Destroying the Orb. Murgaxor’s orb has AC 18; 20 hit points; immunity to necrotic, poison, and psychic damage; and resistance to all other types of damage. If reduced to 0 hit points, the orb shatters.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but giants of different types can generally understand one another. Any non-giant who learns the Giant language can converse with all types of giants, but giants sometimes have a hard time hearing the
rises or falls in the ordning as a consequence. A giant isn’t judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
winds common to this region and drawn into the atmosphere. Clouds of ash periodically cast the surrounding lands into deep shadow, before the fine grit once again falls to the ground in a hazy gray
also deal necrotic damage instead of other damage types. At your discretion, a legendary (adult or ancient) shadow dragon can use the following additional lair action while in its lair: Banish Light
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions
details about.
Destroying the Orb. Murgaxor’s orb has AC 18; 20 hit points; immunity to necrotic, poison, and psychic damage; and resistance to all other types of damage. If reduced to 0 hit points, the orb shatters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
certain types of theft, such as housebreaking or picking pockets. Besides characters with the criminal background, young urchins often find a place in criminal syndicates by filling this role. Rogues
relies on interpersonal skills and a network of contacts falls into the role of the Talker. Charisma proves useful for this role, along with proficiencies in skills such as Deception, Intimidation
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
hit points, vulnerability to thunder damage, and immunity to all other damage types except bludgeoning, force, piercing, and slashing). If the tarchaeologist fails a saving throw against an area of
disarmed), the mini tar elemental possessing the tarchaeologist moves into the nearest unoccupied space without provoking opportunity attacks and the tarchaeologist falls unconscious and stable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
certain types of theft, such as housebreaking or picking pockets. Besides characters with the criminal background, young urchins often find a place in criminal syndicates by filling this role. Rogues
relies on interpersonal skills and a network of contacts falls into the role of the Talker. Charisma proves useful for this role, along with proficiencies in skills such as Deception, Intimidation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
certain types of theft, such as housebreaking or picking pockets. Besides characters with the criminal background, young urchins often find a place in criminal syndicates by filling this role. Rogues
relies on interpersonal skills and a network of contacts falls into the role of the Talker. Charisma proves useful for this role, along with proficiencies in skills such as Deception, Intimidation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but giants of different types can generally understand one another. Any non-giant who learns the Giant language can converse with all types of giants, but giants sometimes have a hard time hearing the
rises or falls in the ordning as a consequence. A giant isn’t judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants grows, and you learn to infuse weapons with primordial energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types
liquid that can support it, the creature falls, taking damage as normal and landing prone. Demiurgic Colossus 14th-Level Path of the Giant Feature The primordial power of your rage intensifies. When
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions
details about.
Destroying the Orb. Murgaxor’s orb has AC 18; 20 hit points; immunity to necrotic, poison, and psychic damage; and resistance to all other types of damage. If reduced to 0 hit points, the orb shatters.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants grows, and you learn to infuse weapons with primordial energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types
liquid that can support it, the creature falls, taking damage as normal and landing prone. Demiurgic Colossus 14th-Level Path of the Giant Feature The primordial power of your rage intensifies. When
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants grows, and you learn to infuse weapons with primordial energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types
liquid that can support it, the creature falls, taking damage as normal and landing prone. Demiurgic Colossus 14th-Level Path of the Giant Feature The primordial power of your rage intensifies. When
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Traps The Obstacle Course is replete with mechanical and magical traps. Two recurring types are described below. Covered Pits Melairkyn dwarves built these pits, and Halaster keeps them in working
decides to close it. Any creature or object on the cover when it swings open falls into the pit below. The pit’s depth and other hazards vary by location, as described in the location’s description
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to
meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute. If a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ioun Stone Wondrous Item, Rarity Varies (Requires Attunement) Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones
stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to
meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute. If a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ioun Stone Wondrous Item, Rarity Varies (Requires Attunement) Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones
stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ioun Stone Wondrous Item, Rarity Varies (Requires Attunement) Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones
stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Traps The Obstacle Course is replete with mechanical and magical traps. Two recurring types are described below. Covered Pits Melairkyn dwarves built these pits, and Halaster keeps them in working
decides to close it. Any creature or object on the cover when it swings open falls into the pit below. The pit’s depth and other hazards vary by location, as described in the location’s description
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Traps The Obstacle Course is replete with mechanical and magical traps. Two recurring types are described below. Covered Pits Melairkyn dwarves built these pits, and Halaster keeps them in working
decides to close it. Any creature or object on the cover when it swings open falls into the pit below. The pit’s depth and other hazards vary by location, as described in the location’s description
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to
meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute. If a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ioun Stone Wondrous Item, Rarity Varies (Requires Attunement) Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones
stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
manufactured armor, its Armor Class is based on the type of armor worn (see chapter 5 of the Player’s Handbook for armor types). If the monster carries a shield, apply the shield bonus to its AC as normal. A
d20 10½ Step 9. Damage Vulnerabilities, Resistances, and Immunities Decide whether your monster has vulnerability, resistance, or immunity to one or more types of damage (see the Combat section of