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Returning 35 results for 'far seize'.
Monsters
Acquisitions Incorporated
., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The only warning you'll get is that fearsome, far-off caw
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the side. When the war ended, they returned to the merchant trade, but pirates still hunt on the open seas. The Lhazaar value their independence. Here, anyone can rise to captain a ship or even seize
efforts ensured that the principalities gained recognition at Thronehold, after which he awarded himself the title of High Prince. So far, the other princes have rejected his proposals for a stronger union
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lich Lottie. As such, Lottie broke the orrery into parts and scattered those parts far and wide, hoping that no one would discover their secret. But the enigmatic group known as the Six has collected
at least one orrery component (perhaps more, depending on events in episode 5), and its agents now attempt to use those components to open a portal to the Far Realm. After a suitable amount of questing
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
place where anyone can rise to captain a ship or even seize a principality. Leadership is something earned, not given. High Prince Ryger ir’Wynarn of Regalport seeks to forge the Principalities into a
unified force. He has the finest fleet, and it was his efforts that saw the Principalities recognized at Thronehold… for which he gave himself the title of “High Prince.” But so far, the other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
Xerrion would later marry. Level 22 of Undermountain became a safe haven where the Shadowdusks could treat with Far Realm horrors away from the prying eyes of their fellow Waterdavians. In the end
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chapter), intends to let the archaeologists find the temple; then she’ll murder them and seize the site for her cult. The cultists meet in the ruined keep, which the archaeologists consider too unsafe to
. Their unofficial leader is Tauriano, a mild-mannered professor of archaeology at a far-off university. The archaeologists are unsure how to proceed with their mission; Mekkalath is only the most
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
at ease. By force or deception, the party boards the Sea Ghost and attempts to seize control. During this raid, the party encounters a captured sea elf named Oceanus and a trio of lizardfolk warriors
. The adventure concludes with signs that the lizardfolk are preparing for a raid, presumably on the town of Saltmarsh — though the truth, as outlined in the “Portents of War” section, is far more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the room, though they continue to respond to characters engaging them in conversation even during the fight. (If a character attempts to seize the component, see “The Missing Component,” below
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to seize too much territory in Elturgard’s eyes, Elturel has responded by imposing a heavy tax on shipments headed downriver. This sort of economic brinkmanship coupled with radically different
from which ships depart for Chult, a peninsula far to the south. Port Nyanzaru, located on the northern coast of Chult, enjoys a respectful and mutually beneficial trade relationship with Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mercenaries, Elturel was a lawful city of pious folk watched over by knights of Helm, Torm, Tyr, and Lathander. The two cities couldn’t be less alike. Whenever Baldur’s Gate has tried to seize too much
for Chult, a peninsula far to the south. Port Nyanzaru, located on the northern coast of Chult, enjoys a respectful and mutually beneficial trade relationship with Baldur’s Gate, and both cities are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters thwarted the Six at every turn, Splugoth holds at least the far gear.) All franchisees must note: Expenses incurred during extraplanar excursions are NOT eligible for reimbursement.
— Omin
strange mutations. The Far Realm goblins push forward, trying to press through the portal and into your world.
Splugoth laughs. “You are too late! The ritual is under my control, and now you must hear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
among the gods. He seldom acts against Heliod openly, preferring to warn others about the sun god’s efforts to seize power at their expense. Since every mortal soul must eventually pass beyond the horizon
. Purphoros loathes Kruphix for temporarily hobbling his mind following an attack against Heliod, but Kruphix holds no grudge against Purphoros. That particular punishment upset the balance too far in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters forfeit the match if any of them leaves the temple. Xeleth, Xedalli, and Andavier move to the sidelines for their own safety, protected by royal guards. The audience also moves as far back as they
threat to Xaryxispace (as explained in the next chapter) and concludes that the characters have outlived their usefulness. Read: “As emperor, I must reward my champions for this triumph.” Abruptly, Xedalli’s smile turns into a sneer. “Guards, seize them!”
Here ends chapter 11.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
troglodytes in her service. One of them is a fat, loathsome specimen named Gorzil. A follower of the reptile god Laogzed, Gorzil secretly hopes to depose Vlonwelv, seize control of Muiral’s Gauntlet, and turn
it into a troglodyte warren. His dreams, however, far exceed his grasp. The drow have trained Gorzil’s gang to wear armor and fight with swords. All the members are troglodytes, with these changes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than three hundred years. The recent story of Citadel Felbarr is the story of my fallen friend, King Emerus Warcrown. In 1367 DR, Emerus led a force of dwarves to seize on the advantage when, to
the South Vigil. Far beyond them, the massive Rune Gate stands at the end of the road to give entrance into Felbarr, but visitors rarely pass through it. Like most dwarven cities, Felbarr exists
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to grand duke. Upon ascending to the highest position in the city government, Ravengard refused to relinquish command of the Flaming Fist, making him the most powerful figure in the city by far. This
current situation, Duke Stelmane is in no position to oppose attempts by her fellow dukes to seize the reins of power in Baldur’s Gate. Duke Dillard Portyr Duke Dillard Portyr was once a respected
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to grand duke. Upon ascending to the highest position in the city government, Ravengard refused to relinquish command of the Flaming Fist, making him the most powerful figure in the city by far. This
current situation, Duke Stelmane is in no position to oppose attempts by her fellow dukes to seize the reins of power in Baldur’s Gate. Duke Dillard Portyr Duke Dillard Portyr was once a respected
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventurers sent as emissaries to a cloud giant enclave find the place in chaos, sown by a devotee of Memnor in a bid to seize power. 8 Adventurers find a stone giant community in distress because its
protection from the lava and marauding fiends. It should not surprise me that the corruption of the Temple of Elemental Evil has spread far beyond my world of Greyhawk and infected even giants. It certainly does sadden me, though.
—Bigby
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters to follow Droki, see what he does and where he goes, and report back. Or if they see an opportunity, seize him and either bring him in for questioning, or kill him and bring back evidence of
characters accept Errde’s offer, she gives them insignias allowing them to move as far south as Laduguer’s Furrow without being accosted by guards. The adventurers need only to show the insignias discreetly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
decks and far out at sea, the ship’s wake extending behind it under clear skies. But you are not alone.
Who the characters find in this room depends on how well they navigated the portals. Total the
truth. The true culprit is an enigmatic group known as the Six. They seem to be linked to dark gods and the Far Realm. Dangerous stuff. The Six came into the possession of the far gear just over a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) fire damage on a failed save, or half as much damage on a successful one.
Deep Crow
The only warning you’ll get is that fearsome, far-off caw, echoing from the darkness like a death knell. For by
the time those glowing red eyes fix on you, it’s far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane casters, abandoned in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Far Realm Cysts The influence of the Far Realm has warped a portion of the Doomvault, where several star-shaped chambers have been turned into a weird mix of worked stone and glistening walls. Unless
otherwise noted, these caverns are dark. Locations in the Far Realm Cysts are identified on map 5.6. Map 5.6: Far Realm Cysts Lake of Madness An aboleth dwells in a watery crevasse, seething at its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
despise living in the swamp and have little respect for the bullywugs or lizardfolk; the leader of the bullywugs would like to seize Castle Naerytar for his own purposes; the bullywugs in general take every
hunting, fishing, and gathering to feed everyone at the castle. Fourth, they act as the castle’s far-ranging scouts and outlying guards, since they are far superior to any bullywug at actively patrolling
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
despise living in the swamp and have little respect for the bullywugs or lizardfolk; the leader of the bullywugs would like to seize Castle Naerytar for his own purposes; the bullywugs in general take every
to feed everyone at the castle. Fourth, they act as the castle’s far-ranging scouts and outlying guards, since they are far superior to any bullywug at actively patrolling, ambushing, and laying traps
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
citadel of Mephistar, where he plots to seize the throne of the Nine Hells and conquer all the planes. He is Asmodeus’s greatest enemy and ally, and the archduke of Nessus appears to trust
embodies the cruelty and corruption of law turned to evil ends. The devils of the Nine Hells are more cunning, more insidious, and far more dangerous than other Fiends. Their intelligence, their delight in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
aarakocra are alert but remain perfectly still; they do nothing other than defend themselves and obey Sansuri’s commands. Any creature that jumps or falls into the hole plummets to the ground far below unless
items, determined by rolling on the Items in a Giant’s Bag table in the introduction. If the characters seize all this treasure, don’t bother rolling to determine the exact contents of each sack
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
subterranean chamber enclosed by rough masonry walls. Three trembling figures are huddled against the far wall, sharing the chamber with the dusty, deteriorated remains of an armored corpse. The body’s
the undead are still following the orders they were under when Tammeraut was sunk. They intend to seize the hermitage and destroy its last defenders, then use the island as a staging ground for attacks against the settlements of the coast.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
quarterstaff. He has the flaming sphere spell prepared rather than animal messenger. In addition to Krell, this cabin also contains two giant spiders lurking in a far corner, and Krell’s pet phase
and used it for food storage. Then, after their supplies ran low, several of them barricaded themselves in this room to seize control of the remaining supplies. In response, the rest of the cultists
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the far wall; each of its two eye sockets is set with a gemstone—a jet worth 100 GP that can be easily pried from the skull. B4: Kitchen A tapestry depicting a grinning black dragon hangs on this
respect for his Corsair minions, viewing them as tools in his pursuit of destruction and amassing a greater hoard. Sablewing loves to gloat about how easy it was to seize control of the crew. Sablewing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weak and disobedient cultists inside the cage in a ritual meant to strengthen them. The cultists attack if the characters free them, using bare hands until they can seize weapons. They surrender if
pale-skinned, bare-chested man wearing an eyepatch. He is surrounded by seven cackling, prancing, imp-like creatures made of ice. Five humans are spread-eagled against the far wall, frozen to its
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the rise of a new illithid empire on the surface!” “There is power in the Far Realm for those daring enough to seize it. And I dare!” “The chosen ones are preparing the ritual while you natter about
will be transformed into illithids—if they survive at all! As the mind flayer is defeated, Qunbraxel boasts, “The ritual can’t be stopped. The chosen ones know all about you. The Far Realm will twist
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the dwarven city. Beyond the open gates, an arched corridor zigzags past sturdy stone walls where arrow slits squint from every angle. At the far end of this murderous hallway stands the entrance to
cult drove its usual prey away, and now the umber hulk feasts on cultists that wander into its territory. The umber hulk strikes from behind rock walls to seize its prey before burrowing away again. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unkind words to Stella that she went mad, and Fiona had to lock her daughter away (see area N4n). Lady Wachter’s latest scheme to gain control of Vallaki is far more diabolical. She has started a cult
seize control of the town. Stella knows none of her mother’s secrets, apart from her mother’s desire to overthrow the burgomaster. Stella has nothing kind to say about the burgomaster or his son
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
anvil-shaped room with a door set into the far wall. Flanking the door are bas-reliefs of two male frost giants that have been defaced, their features chipped away. Newer carvings above the door depict
of the characters’ presence, the druids seize The Codicil of White and try to escape with it, to keep it from falling into the hands of Auril’s enemies. In combat, the druids like to pelt enemies with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
abound for those ready to seize them. Residents live unhampered by bureaucracy or judgment, free to pursue their deepest passions or indulge their guiltiest pleasures. Hive Ward Encounters d8 Encounter
alley where the flavors of the multiverse collide The flavors of the multiverse converge at the Grease Pit, a noisy alley brimming with planar street food. Creatures come from far and wide to sample