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Returning 14 results for 'fearing into watch'.
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feeling into with
featuring into with
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Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Getting to the Villa Twenty guards of the Watch vigilantly are posted at every gate to the Upper City. If the characters present the badges given to them by Captain Zodge, the Watch members let them
the characters have Amrik as their prisoner, he does nothing to provoke a confrontation with the guards at the gate, fearing he might be hurt.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
password constantly, fearing someone might have infiltrated their members’ ranks. You watch a figure approach an oak door with a slide window. The figure knocks, and a guard opens the window and says
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
are paranoid by nature, Raulothim became especially so after having witnessed the arrival of planar travelers in Faerûn. Fearing that an invasion of his world by interplanar armies was inevitable, he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Elminster. Fearing that he might be destroyed by his foes, Manshoon magically crafted several clones — but a mishap caused all of them to be awakened at once, whereupon they tried to destroy one another in
when he must do so, and thus is never seen entering or leaving. Manshoon aims to rule Waterdeep and replace the City Watch with Black Network mercenaries that are loyal to him alone. By bribing and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ago, fanatics of Mystra tore down the statues and flung their stones in the river, but fearing retribution for such sacrilege, the merchants who use the bridge pooled funds to have them rebuilt in
keeping watch with other travelers. Then in the midst of a crisis of leadership in distant Elturel, one of the heirs apparent for the post of High Observer, a paladin named Tamal Thent, went missing with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Death Tyrants As a beholder ages, it spends more and more time worrying about its mortality. The dreams of such a death-fearing beholder might reach into strange corners of reality and imagine
is warped. A spectator (see the Monster Manual) is a kind of lesser beholder summoned from another plane of existence to watch over something, such as a treasure hoard. A gauth hails from the same
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that Silverymoon’s great wards of protection have stood against dragons before. Fearing that committing soldiers to the effort against the Cult of the Dragon might leave the city weakened, Taern needs
even as his own legend fades. Still, at times like these when the world needs heroes, he doesn’t like being reminded that he must watch the fight from the sidelines. Isteval believes in heroes as the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that Silverymoon’s great wards of protection have stood against dragons before. Fearing that committing soldiers to the effort against the Cult of the Dragon might leave the city weakened, Taern needs
even as his own legend fades. Still, at times like these when the world needs heroes, he doesn’t like being reminded that he must watch the fight from the sidelines. Isteval believes in heroes as the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that Silverymoon’s great wards of protection have stood against dragons before. Fearing that committing soldiers to the effort against the Cult of the Dragon might leave the city weakened, Taern needs
even as his own legend fades. Still, at times like these when the world needs heroes, he doesn’t like being reminded that he must watch the fight from the sidelines. Isteval believes in heroes as the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
whereabouts, Sirac recalls that Artus had connections to the Roaringhorns, a noble family in Waterdeep. He urges the characters to visit the Roaringhorn estate in Waterdeep and speak to someone there. Fearing
bandits) stand watch on deck while the ship is in port. Use the ship deck plan in appendix C of the Dungeon Master’s Guide to represent the Moon Maiden, if necessary. Treasure. Captain Thunderhale keeps a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
attempting the check. THE GREAT RITUAL
Once the Great Ritual is complete, King Groak expects Nangnang to materialize and speak words of love, praise, and reassurance to him. Fearing that the ritual
of Truth. The ritual happens at night. Fires are lit throughout the village, whereupon scores of common grungs enter the lake and watch the shrine. King Groak dons ceremonial garb made from reeds and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
different points. Most side passages are blocked by rubble, making the path of the two Waterdeep City Watch guards easy to follow. The next area of interest on the adventurers’ journey is a chamber
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. If either Venture or the characters start a prison riot, all the duergar from areas B11 and area B18 rush to area B4 to quell it. The erinyes in areas B2, area B3, and area B8 watch in amusement but
shouts for the salamanders in area B22 to apprehend the characters and imprison them in area B13. If the party resists, Jarazoun fights desperately, fearing Vrakir’s wrath if the characters were to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
establishment as a front to conceal his dark dealings without the duke’s knowledge. Jabaz knows the location of the secret door in area D4 but won’t volunteer that information, fearing Mortlock’s
human skull. D10. Necromites’ Room The creatures here watch area D9 through a crack in the door, and any sign of the characters approaching lets them set up an ambush of sorts. Read the following