Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'feasting time'.
Other Suggestions:
flashing time
Monsters
Spelljammer: Adventures in Space
maw ringed with teeth. Psurlons adorn themselves in richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the
many sentient life-forms as they can before returning to the Astral Plane. Psurlons prefer the flesh of humans and halflings but don’t mind feasting on other folk. They use their spellcasting
Monsters
Spelljammer: Adventures in Space
robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave their astral
Plane. Psurlons prefer the flesh of humans and halflings but don’t mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their intended victims.
On
Monsters
Spelljammer: Adventures in Space
richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave
returning to the Astral Plane. Psurlons prefer the flesh of humans and halflings but don’t mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their
Monsters
Quests from the Infinite Staircase
is a slimy cavern beneath the lost city of Cynidicea. The elder evil lurks in the depths, feasting on sacrifices cast down by its worshipers.
Lair Actions
On initiative count 20 (losing initiative
patterns that defy the region’s typical climate.
If Zargon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Regional Effect Fade Time"} days.Acid, PoisonCold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guh’s gluttony knows no bounds. She has been feasting for several months and has grown to such a
size that she can no longer walk on her own. She spends her time slumped in a wagon with broken axles, surrounded by heaps of stolen loot and crying out for more food.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guh’s gluttony knows no bounds. She has been feasting for several months and has grown to such a
size that she can no longer walk on her own. She spends her time slumped in a wagon with broken axles, surrounded by heaps of stolen loot and crying out for more food.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, the starving king wastes no morsel. Every coffin a banquet. Every slab a platter. Now is the time of feasting!
—Invocation of Doresain, King of Ghouls
Andrey Kuzinskiy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guh’s gluttony knows no bounds. She has been feasting for several months and has grown to such a
size that she can no longer walk on her own. She spends her time slumped in a wagon with broken axles, surrounded by heaps of stolen loot and crying out for more food.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, the starving king wastes no morsel. Every coffin a banquet. Every slab a platter. Now is the time of feasting!
—Invocation of Doresain, King of Ghouls
Andrey Kuzinskiy
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, the starving king wastes no morsel. Every coffin a banquet. Every slab a platter. Now is the time of feasting!
—Invocation of Doresain, King of Ghouls
Andrey Kuzinskiy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Adventurers can use hit-and-run tactics to weaken Grudd Haug’s defenses. Depending on how much time passes between the adventurers’ forays, the hill giant den might gain reinforcements
creatures enter through the stockyard (area 9) and go to the feasting hall (area 2), to pay homage or deliver food to Chief Guh. There is a 25 percent chance that the creatures have 1d4 prisoners (unarmed
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
new things. Travelers who stumble upon the warren’s feasting time are subjected to dangerous boggart antics, though residents try to avoid harming visitors. At quieter moments, Auntie Gobgot tells
item they are looking for and must offer something interesting to obtain it. Feasting Time. The adventurers visit during a feast and are asked to participate in chaotic games and to tell stories from their travels. Those who impress Auntie Gobgot are rewarded with strange but powerful magic items.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Adventurers can use hit-and-run tactics to weaken Grudd Haug’s defenses. Depending on how much time passes between the adventurers’ forays, the hill giant den might gain reinforcements
creatures enter through the stockyard (area 9) and go to the feasting hall (area 2), to pay homage or deliver food to Chief Guh. There is a 25 percent chance that the creatures have 1d4 prisoners (unarmed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Adventurers can use hit-and-run tactics to weaken Grudd Haug’s defenses. Depending on how much time passes between the adventurers’ forays, the hill giant den might gain reinforcements
creatures enter through the stockyard (area 9) and go to the feasting hall (area 2), to pay homage or deliver food to Chief Guh. There is a 25 percent chance that the creatures have 1d4 prisoners (unarmed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known for a tactic they call “feasting”: they grapple their enemies and then make unarmed attacks to bite their faces. These attacks aren’t terribly dangerous (a hobgoblin’s unarmed strike deals only
ganging up on the least-armored characters in a party, taking the time to take bites from unconscious foes, separating party members from each other, and attacking from hiding. Use these tactics judiciously
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and speedy growing season. Midsummer. The midpoint of summer is a day of feasting, carousing, betrothals, and basking in the pleasant weather. Storms on Midsummer night are seen as bad omens and signs
. Highharvestide. A day of feasting and thanks, Highharvestide marks the fall harvest. Most humans give thanks to Chauntea on this day for a plentiful bounty before winter approaches. Many who make their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and speedy growing season. Midsummer. The midpoint of summer is a day of feasting, carousing, betrothals, and basking in the pleasant weather. Storms on Midsummer night are seen as bad omens and signs
. Highharvestide. A day of feasting and thanks, Highharvestide marks the fall harvest. Most humans give thanks to Chauntea on this day for a plentiful bounty before winter approaches. Many who make their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to reveal the room beyond. Ten feet from the doors, a thick tapestry curtain hangs from wall to wall. Its embroidery shows a scene of merriment: nobles feasting around a banquet table, a roast boar
the second curtain is a third: A scene of horror confronts you: nobles feasting on servants, eating each other alive, and setting fire to the hall. The roast boar is alive and laughing on its platter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to reveal the room beyond. Ten feet from the doors, a thick tapestry curtain hangs from wall to wall. Its embroidery shows a scene of merriment: nobles feasting around a banquet table, a roast boar
the second curtain is a third: A scene of horror confronts you: nobles feasting on servants, eating each other alive, and setting fire to the hall. The roast boar is alive and laughing on its platter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known for a tactic they call “feasting”: they grapple their enemies and then make unarmed attacks to bite their faces. These attacks aren’t terribly dangerous (a hobgoblin’s unarmed strike deals only
ganging up on the least-armored characters in a party, taking the time to take bites from unconscious foes, separating party members from each other, and attacking from hiding. Use these tactics judiciously
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known for a tactic they call “feasting”: they grapple their enemies and then make unarmed attacks to bite their faces. These attacks aren’t terribly dangerous (a hobgoblin’s unarmed strike deals only
ganging up on the least-armored characters in a party, taking the time to take bites from unconscious foes, separating party members from each other, and attacking from hiding. Use these tactics judiciously
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and speedy growing season. Midsummer. The midpoint of summer is a day of feasting, carousing, betrothals, and basking in the pleasant weather. Storms on Midsummer night are seen as bad omens and signs
. Highharvestide. A day of feasting and thanks, Highharvestide marks the fall harvest. Most humans give thanks to Chauntea on this day for a plentiful bounty before winter approaches. Many who make their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to reveal the room beyond. Ten feet from the doors, a thick tapestry curtain hangs from wall to wall. Its embroidery shows a scene of merriment: nobles feasting around a banquet table, a roast boar
the second curtain is a third: A scene of horror confronts you: nobles feasting on servants, eating each other alive, and setting fire to the hall. The roast boar is alive and laughing on its platter
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
weapons. Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave their astral strongholds, invade Wildspace systems, and
humans and halflings but don’t mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their intended victims. On the Material Plane, psurlons have been known to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
weapons. Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave their astral strongholds, invade Wildspace systems, and
humans and halflings but don’t mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their intended victims. On the Material Plane, psurlons have been known to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
weapons. Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave their astral strongholds, invade Wildspace systems, and
humans and halflings but don’t mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their intended victims. On the Material Plane, psurlons have been known to
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
has bloomed into a compact, bustling hub of activity. The land surrounding Aramachi is famed for the time-dilated grapes from which the infamous reverse-hangover cocktail reverso is made, its
feasting. Dung in the cow fields is white, covered in hairy mats of fibres. Plumes of black smoke can be seen from several smallholdings and hamlets. Farmers are burning the corpses and rotted crops
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
that provided the well with its water but also awoke a grumpy otyugh that was feasting on refuse beneath the town. Crime Scene When the characters investigate this crime scene, read the following: The
that Barthen hopes the party will restore the well’s water source, but Ander seems unenthused by the idea. If a character succeeds on a DC 13 Charisma (Persuasion) check, Ander reveals that every time
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
that provided the well with its water but also awoke a grumpy otyugh that was feasting on refuse beneath the town. Crime Scene When the characters investigate this crime scene, read the following: The
that Barthen hopes the party will restore the well’s water source, but Ander seems unenthused by the idea. If a character succeeds on a DC 13 Charisma (Persuasion) check, Ander reveals that every time
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
that provided the well with its water but also awoke a grumpy otyugh that was feasting on refuse beneath the town. Crime Scene When the characters investigate this crime scene, read the following: The
that Barthen hopes the party will restore the well’s water source, but Ander seems unenthused by the idea. If a character succeeds on a DC 13 Charisma (Persuasion) check, Ander reveals that every time
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
triumph echoes through the chamber, shaking the stones themselves. Several hyenas nipping at Yeenoghu’s heels leap onto the goristro’s corpse and begin feasting on its flesh. As you watch, these hyenas
, feasting on the goristro’s corpse. If the characters want to continue forward, the gnolls and hyenas need to be dealt with. Alternatively, if the characters are indecisive or spend too long debating the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
triumph echoes through the chamber, shaking the stones themselves. Several hyenas nipping at Yeenoghu’s heels leap onto the goristro’s corpse and begin feasting on its flesh. As you watch, these hyenas
, feasting on the goristro’s corpse. If the characters want to continue forward, the gnolls and hyenas need to be dealt with. Alternatively, if the characters are indecisive or spend too long debating the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
triumph echoes through the chamber, shaking the stones themselves. Several hyenas nipping at Yeenoghu’s heels leap onto the goristro’s corpse and begin feasting on its flesh. As you watch, these hyenas
, feasting on the goristro’s corpse. If the characters want to continue forward, the gnolls and hyenas need to be dealt with. Alternatively, if the characters are indecisive or spend too long debating the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
giant spiders). At the midpoint of the cavern, a fat troll rendered permanently invisible by Halaster’s magic is feasting on one of the spider corpses.
The drow, Eilthymmar and Zaztorrl, serve House
visible for 1 minute. The troll attacks any creature it sees, but retreats to area 10a (through area 9d) the first time it takes acid or fire damage. 9b. Drow Staging Area This 20-foot-high cavern is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
giant spiders). At the midpoint of the cavern, a fat troll rendered permanently invisible by Halaster’s magic is feasting on one of the spider corpses.
The drow, Eilthymmar and Zaztorrl, serve House
visible for 1 minute. The troll attacks any creature it sees, but retreats to area 10a (through area 9d) the first time it takes acid or fire damage. 9b. Drow Staging Area This 20-foot-high cavern is