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Returning 29 results for 'feature ear to the grace'.
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feature ear to the grave
feature ear to the grove
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feature ear to the grand
feature ear to the grant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Ear to the Ground You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the
Monsters
Storm King's Thunder
on an Uthgardt shaman’s tribe, the shaman’s Innate Spellcasting feature gains additional spells the shaman can cast once per day.
Black Lion: chill touch, feign death, revivify
Black
: enhance ability (cat’s grace only), jump
Sky Pony: gust of wind, witch bolt
Thunderbeast: enhance ability (bull’s strength only), pass without trace
Tree Ghost: barkskin, speak with plants
classes
Xanathar's Guide to Everything
expose and end hidden evils.
Inquisitive Features
Rogue Level
Feature
3rd
Ear for Deceit, Eye for Detail, Insightful Fighting
9th
Steady Eye
13th
Unerring Eye
17th
Eye for Weakness
classes
Xanathar's Guide to Everything
expose and end hidden evils.
Inquisitive Features
Rogue Level
Feature
3rd
Ear for Deceit, Eye for Detail, Insightful Fighting
9th
Steady Eye
13th
Unerring Eye
17th
Eye for Weakness
Magic Items
Acquisitions Incorporated
throw. If it’s not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use this feature, you can’t use it again until you
. The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6
You take a long, careful look, and then decide based on which fellow franchisee has been nice to
Backgrounds
Sword Coast Adventurer's Guide
, and thieves’ toolsEquipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
FEATURE: EAR TO THE GROUND
You are in frequent contact with people in the segment
areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
equipped to expose and end hidden evils. Inquisitive Features Rogue Level Feature 3rd Ear for Deceit, Eye for Detail, Insightful Fighting 9th Steady Eye 13th Unerring Eye 17th Eye for Weakness
Ear for Deceit When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll
Backgrounds
Guildmasters’ Guide to Ravnica
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
take their name from shankha shells—the shells of conch mollusks—which feature in Shankhabhumi’s legends and are an icon of the land. These contests are held over a twelve-day period every twelve years
claims the great conch-shell trophy known as the Riverine’s Shankha to grace their home city until the next competition.
classes
Basic Rules (2014)
Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then
Expertise
7th
+3
4d6
Evasion
8th
+3
4d6
Ability Score Improvement
9th
+4
5d6
Roguish Archetype Feature
10th
+4
Backgrounds
Guildmasters’ Guide to Ravnica
a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin)
Feature: Leverage
You can exert leverage over one or more individuals below you in the guild’s hierarchy and demand their help as
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
built into the book’s spine plays a metallic tune that implants a rhyme in the minds of those who hear it (see the accompanying handout). The mechanized scenes feature cutout figurines of members of a
family dying in a series of grisly ways as a shadowy figure looks on. The images are as follows: A mother chops off the feet and ear of her husband with a scythe. The family dog bites off the mother’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
feet, 9 inches tall and squats instead of standing upright. He looks like a beardless dwarf with patches of donkey flesh covering his face and body. He has one human ear and one wolf’s ear, and a
wears a plain wool cloak. Otto has the Standing Leap feature (see the mongrelfolk stat block in appendix D). His madness is embodied in the following statement: “I am the smartest, wisest, strongest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
3rd level, you learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ear and continued on her way. Unknown to Tyche, the rose was a manifestation of Moander, god of corruption and decay. The severed rose stem crept into Tyche’s ear and subtly began to rot her from the
, embodies all the grace and kindness of her mother, while Beshaba, Tyche’s Unpleasant Daughter, got only her looks. Since their birth, the twin aspects of Tyche — Tymora, Lady Luck, and Beshaba, Maid of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
!”
Ask each player how or if their character responds, as if they were the knights in question. Following this, an ear-splitting shriek fills the room, affecting each character in the area in one of the
bleed until the end of their next turn. Channel Divinity. If a character uses the Channel Divinity class feature, treat this manifestation as a haunted trap with a +4 Haunt Bonus. If the character’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Depending on an Uthgardt shaman’s tribe, the shaman’s Innate Spellcasting feature gains additional spells the shaman can cast once per day.
Black Lion: chill touch, feign death, revivify
Black Raven
: enhance ability (cat’s grace only), jump
Sky Pony: gust of wind, witch bolt
Thunderbeast: enhance ability (bull’s strength only), pass without trace
Tree Ghost: barkskin, speak with plants
Uthgardt
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
without his left ear. He has never forgotten nor forgiven the noble. To this day, he uses a small cave system that doesn’t connect with the Dark Dominion to smuggle goods and hide people fleeing angry
Dalfred and is one of his many spies. She has darkvision out to a range of 60 feet, as well as the Fey Ancestry and Innate Spellcasting features of a drow (see the “Statistical Modifications to Drow NPCs” sidebar). However, she doesn’t have the Sunlight Sensitivity feature.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cares who the king’s chamberlain is or who has logging rights in the elven woods, throwing the characters into an adventure centered on those issues will fall flat. However, if having the ear of the
adventurers become involved in the intrigue, then spend the bulk of your time creating the NPCs they interact with. Many Villains. Some intrigue adventures feature a whole cast of villains, each with its own
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
that feature Hulgaz or her minions. Roleplaying Hulgaz Hulgaz is witty, garrulous, and patient all at once. She speaks calmly in a low voice, and her movements are graceful and purposeful. Each shrug
ingratiates herself, instinctively deducing the most effective tack to take in any conversation. This might mean lending a sympathetic ear to a weepy-eyed supplicant one moment, then seconds later
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
One by one, the giants fell as their bodies were warped to reflect the evil in their hearts. Stripped of their grace and magical power, the wretched horrors fled from the light, delving deep
caverns in the Underdark, rarely venturing to the surface. Their lairs feature abundant access to water, fish, and mushroom forests, as well as to the creatures whose slave labor keeps the fomorians fed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
this feature, you can’t use it again until you finish a long rest. TALANATHA THREE-COINS
Tiefling Occultant (Paladin)
Occultants know that the unsettled feeling in the pit of your stomach comes
nostrils. The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6 You take a long, careful look, and then decide based on which fellow franchisee has been nice
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Brilliant motes dance through the air—spectral messengers carrying words across the city. But the most remarkable feature of Pylas Talaear is the dead. If you know anything about Aerenal, you’ve surely
a spectral bartender with thousands of years of wisdom to share. Visit Maer Crossing at midnight and you’ll see the spirit of Lady Jhaelian dance with a grace unmatched by any living elf.
Wondrous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
intricately carved wooden altar beyond the pool. Bak Mei has yet to collect the materials needed to craft the gloves of soul catching. The pages feature detailed illustrations of hands, showing how ki flows
enters a low fighting stance. His arms and hands move in a flurry, displaying unnatural grace and agility for a human of such advanced age.
“I have no weakness. No flaw. Show me your so-called power
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
through the motions of the smallest creatures. These Bards practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace. Level 3: Dazzling Footwork While you
, you can share this benefit with them for that save. You can’t use this feature if you have the Incapacitated condition. College of Glamour Weave Beguiling Fey Magic The College of Glamour traces its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
athleticism and grace. Those who can’t infuse artistry into every aspect of their lives fall to the lowest rungs of the ordning and are often pushed literally to the perimeter of stone giant society
keeper of secrets that he must be forced or tricked into divulging.
In a classic tale, Memnor came to Skoraeus and whispered something in his ear. When Surtur demanded to know what Memnor had said
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stylized razorvine emblem. Every evening, performances grace an ornate, curtained stage, but the real star of the casino is its namesake: the fortune’s wheel, a three-tiered, standing roulette wheel
. Accessible only to bigwigs trusted with special portal keys, the Platinum Rooms feature a rogue’s gallery of some of the multiverse’s most dangerous players. Fortune’s Wheel is further detailed in the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
When a creature makes an exceptionally loud noise or otherwise attracts attention When the party spends at least 30 minutes in the same region Blessed Radiance The grace of the Upper Planes touches this
permanently gains resistance to necrotic damage. Reroll if you’ve already rolled this effect. 96–00 One character in the region gains the ability to use the Divine Intervention cleric feature, which
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
belong to farmers who till plots close to town, shepherds who keep herds in nearby pastures, and workers or servants employed by the larger businesses. Many of the locations in town feature information
visitors. He’s also an ally of the Order of the Gauntlet, occasionally passing messages and sending reports on local events to the order. Lymmura is a sympathetic ear and guide to all. She has been coming