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Returning 28 results for 'find of moons'.
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Monsters
Spelljammer: Adventures in Space
spellcasting ability:
At will: druidcraft, guidance, pass without trace, resistanceChwingas that live in Wildspace usually dwell on habitable moons and asteroids, though they occasionally stow away on
, animated dolls with mask-like faces, spindly limbs, and wild hair. They don’t have names and can’t speak.
Chwingas normally avoid other creatures, but they find the trappings of civilization
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Material Plane Eberron is the heart of the material plane. It is surrounded by the Ring of Siberys, a band of golden dragonshards. Beyond this, twelve moons orbit the world. To date, no creature
from Eberron has ever explored the moons. None can say whether they are lifeless rocks or thriving worlds in their own right. Some sages believe that the moons are actually connected to the planes, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is the heart of its own Material Plane. It is surrounded by the Ring of Siberys. Beyond this band of dragonshards, twelve moons orbit the world. To date, no creature from Eberron has explored the moons
, and none can say whether they are lifeless rocks or thriving worlds. Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
nine outer moonlets.
“There,” says Krux, pointing at the biggest of the outer moons. “Aruun is just seven days away. With luck, that’s where we’ll find my old comrade, Warwyck Blastimoff. His mission
in chapter 5, read: The Wildspace orrery shows the black vortex with two planets slowly spiraling around it. The system also has twelve moons—one close to the vortex, one orbiting each planet, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
group. She expands on what Riffel told the party earlier about the Three Moons Vault, conveying the following points: Caroline Gariba Argentira Skywright Blue Fire Attack. Shortly after Teremini
Nightsedge’s soldiers seized the rod fragment from the peylon tree, the Blue Fire Wardens assaulted the Three Moons Vault. They refer to their attack as the Night of Blue Fire. Teremini, a renegade from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6: Night of Blue Fire Jedd Chevrier To retrieve the fifth rod piece, the characters must infiltrate Three
Moons Vault, a complex teeming with allies of the evil Lord Soth To find the next
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece was housed in the tree until recently, when it was taken to a nearby castle called Three Moons Vault. The crimson moonlight that now surrounds the castle warps the rod’s magical properties. To
on Krynn, and begin their search for the magical tree. Though initially fruitless, the characters’ search puts them in contact with benevolent lycanthropes who know where to find the fifth piece. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
days’ travel) Malas Spherical water body orbited by a moon-sized spindle of ice 1,200 million miles (12 days’ travel) Aruun (one of the nine moons of En) Spherical earth body 1,000 million miles (10
swirling, lightless vortex is slowly pulling the system’s planets, moons, and crystal shards into it. Each orbit around the Eye brings Valt, Fyreen, Malas, and the nine moons of En closer to the vortex
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Characters’ Goals The characters have three goals while inside the Three Moons Vault. As the characters explore the vault, NPCs such as Valendar (area V7) and Casivus (area V15) can help devise
plans for achieving these goals. Rescue Valendar Valendar, the leader of the Blue Fire Wardens, is trapped in the vault and might be stuck in his wolf or hybrid form. The characters need to find him
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Handbook. Herein, you’ll find the following sections: Peoples of Krynn. Learn about the peoples of Krynn and how they might inspire your next character. Race Option. Play as a kender, a character race
Option. Tie your magic to Krynn’s three mystical moons with the Lunar Sorcery sorcerer subclass. Adventuring defenders of Solamnia bring down a red dragon servant of the Dragon Queen
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, curving far overhead. Visitors can find this reality unsettling. There are no suns, moons, stars, or other celestial bodies in the sky above Sigil, though city lights twinkle above in the darkest hours
Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
from all over the Wild Coast will be here for Midsummer. Surely among them you can discover where we might find a healer to replace me.”
Richfest is, of course, the festival week between the
seasons of Low Summer and High Summer. Midsummer Night, when both of Oerth’s moons are full in the sky, is considered an auspicious time. There are others in and around Safeton with a knowledge of herb lore
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Locations The following locations are keyed to map 6.3. Dyson Logos Map 6.3: Three Moons Vault View Player Version V1: Entrance Around the corner from where Riffel leaves the party is the
wholeheartedly and shares everything he knows about the Three Moons Vault. He conveys the following points: Irina Nordsol Valendar General Layout. Valendar describes the general layout of the Three Moons Vault
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
suns, worlds, moons, asteroids, comets, or other bodies. This neighborhood of celestial and planetary bodies is called a Wildspace system. In Wildspace, the Material Plane and the Astral Plane overlap
Astral Sea with the power of your mind alone, though many astral voyagers wisely travel in well-armed ships, for this place is the home of a host of fearsome creatures. Here travelers might find the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
they like. They can try to find clues with the following actions: Search. A character can take the Search action and make a DC 16 Wisdom (Insight or Perception) check. On a success, the character
notices that Oliekintara’s scarves are covered in repeating, patterned processions of suns and moons, representing the passage of time; the character also notices that Oliekintara’s eyes occasionally
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Soth. The wardens recently attempted to besiege a group of Soth’s followers in a keep called the Three Moons Vault, but the attack failed. Riffel and his fellow survivors fled to the nearby wetlands
, but then were attacked by a violent monster. If the characters mention the rod piece, Riffel says: “The artifact was taken to the Three Moons Vault, but you’d be foolish to simply walk in and try to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the moons to hurl them at his enemies, even though he’d destroy the world in doing it. But the giants had gone too far, and Aureon set the dragons of Argonnessen upon them. The dragons destroyed the
did eradicate the civilizations of Xen’drik. Great magic has warped the land. The environments of Xen’drik are extreme and unpredictable, and travelers might find a glacial expanse in the midst of a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters have one or more infernal war machines, they can try to outrun, outmaneuver, or destroy the approaching enemy vehicle. If they are on foot, they must find a way to disable the vehicle
vehicle’s Harpoon Flingers). Avernus has no moons, so the Goreguts Gang isn’t beholden to lunar cycles. Its members prefer their hybrid forms. If he defeats the characters, Raggadragga gets whatever
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Adventurers find few peers in the Land of the Mists. Guilds of adventurers and shops catering to their needs generally don’t exist. As a result, the challenge of confronting evil rests squarely with a few rare
most domains, locals measure time by “moons” rather than months. Each moon begins on the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons. Although domains don’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pieces from abroad. In Waterdeep, the bustling cosmopolitan center of trade, coppers are called nibs, silvers are shards, electrum pieces are moons, gold pieces are dragons, and platinum coins are
coins of long-lost, legendary lands and centers of great magic are honored, though those who find them are wise to sell them to collectors rather than merely spending them in markets. The coins of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
gold, they find a secret that could shatter the fragile peace between the Five Nations…
On the deck of an airship, a wizard debates the interpretation of an ancient prophecy with a blood-red dragon
of dragons and returned!
What is Eberron? It’s a world bound by a golden ring and surrounded by twelve moons. It’s the intersection of thirteen planes of existence, which shift in and out of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
normally avoid other creatures, but they find the trappings of civilization fascinating. They puzzle over creatures that wear armor, carry weapons, use tools, and cook food. When a chwinga encounters
hair, or be smitten by its ability to play music or to eat copious amounts of food.
Chwinga Astronauts Chwingas that live in Wildspace usually dwell on habitable moons and asteroids, though they
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of true faith. Ultimately, any deity from the Player’s Handbook or any other setting might find followers among the Domains of Dread. By the same token, the Dark Powers breathe life into the beliefs
domains, locals measure time by “moons” rather than months. As a measurement of time, each moon begins on the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
of a lawful alignment, you find your worldview shifting toward keeping a personal code. You are more apt to keep your promises, follow through on your declarations, and adhere to your beliefs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
roofs, or domes that open with the aid of great mechanisms to allow an unobstructed view of the night sky, since the movements of Eberron’s moons are thought to correspond to the shifting
relationships among the planes. Planar Observatory Adventures The characters might find their way to a planar observatory as unwitting minions of a Chamber observer, as a destination in their struggles against
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, though, a creature has a Fly Speed (in feet) equal to 5 times its Intelligence score and can hover. Just as movement is accomplished by the power of thought, all that is required to find one’s destination
comes into view—often millions of miles away—along with colorful gas clouds, planets, moons, and other cosmic bodies. A Wildspace system teems with space-dwelling life-forms, including spores
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to find it unlit, so buy a candle of good quality and put your gourd beyond reach of the wind. Intentionally blowing out someone else’s candle or smashing someone else’s pumpkin is taboo, and risks
wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Voonlar — all Moonsea cities where greater powers jockeyed for influence — now work to find their own identities before an unchecked or malevolent realm swallows them, one by one. This region is also
taols and harbor moons are pierced to enable the bearer to string multiple coins together.
Baldur’s Gate sets the standard for minting trade bars — ingots of metal (usually silver) of an accepted size