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Returning 13 results for 'fire taverns'.
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fire tavern
Monsters
Storm King's Thunder
human.
As an action, Harshnag can cast a version of the heat metal spell (save DC 13) that deals cold damage instead of fire damage. Once this power is used, it can’t be used again until the
":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.Harshnag the Grim is a legendary good-aligned frost giant. In taverns throughout the North, he is known as a monster to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, though it’s certainly shadier than the other major markets in the city. Middle Dura is home to a host of inns and taverns. The King of Fire is a popular tavern and reputable gambling establishment
Middle Dura Middle Dura caters to the working class of Sharn. It’s inns and taverns are modest in price, but there’s gold among the dross. The Bazaar is the largest commercial district in Sharn
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, though it’s certainly shadier than the other major markets in the city. Middle Dura is home to a host of inns and taverns. The King of Fire is a popular tavern and reputable gambling establishment
Middle Dura Middle Dura caters to the working class of Sharn. It’s inns and taverns are modest in price, but there’s gold among the dross. The Bazaar is the largest commercial district in Sharn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Middle Dura Middle Dura caters to the working class. Its taverns are modestly priced, but there’s gold among the dross. The Bazaar of Dura is the largest commercial district in Sharn. In addition to
primary attractions is the Hollow Tower, an enormous arena that features aerial jousting and racing. The King of Fire is a grand tavern that hosts a broad range of gambling and bookmaking activities
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Middle Dura Middle Dura caters to the working class. Its taverns are modestly priced, but there’s gold among the dross. The Bazaar of Dura is the largest commercial district in Sharn. In addition to
primary attractions is the Hollow Tower, an enormous arena that features aerial jousting and racing. The King of Fire is a grand tavern that hosts a broad range of gambling and bookmaking activities
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
following effects in and around the gate-town: Chaotic Combustion. When a creature in Xaos casts a spell that deals acid, cold, fire, or lightning damage, the gate-town attempts to substitute that
damage type for another. Roll a d4 for the new damage type, if any: (1) acid, (2) cold, (3) fire, or (4) lightning. This effect can change only one damage type per casting of a spell. Spontaneous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
following effects in and around the gate-town: Chaotic Combustion. When a creature in Xaos casts a spell that deals acid, cold, fire, or lightning damage, the gate-town attempts to substitute that
damage type for another. Roll a d4 for the new damage type, if any: (1) acid, (2) cold, (3) fire, or (4) lightning. This effect can change only one damage type per casting of a spell. Spontaneous
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
same time, the fires of Phlegethos do no harm to any denizens of the Nine Hells. Even devils that are susceptible to fire suffer no injury or pain from exposure to them. The realm’s primary city
, Abriymoch, is a pleasure palace of sorts for devils that are enjoying a respite from their duties. Abriymoch is filled with devilish versions of taverns, theaters, casinos, and other entertainments. In
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
same time, the fires of Phlegethos do no harm to any denizens of the Nine Hells. Even devils that are susceptible to fire suffer no injury or pain from exposure to them. The realm’s primary city
, Abriymoch, is a pleasure palace of sorts for devils that are enjoying a respite from their duties. Abriymoch is filled with devilish versions of taverns, theaters, casinos, and other entertainments. In
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them
tooth (see “Ancient Relic”). Once the party finds the relic, further excavations yield nothing of consequence or value. Ancient Relic The character unearths a gold-plated fire giant’s tooth, which is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them
tooth (see “Ancient Relic”). Once the party finds the relic, further excavations yield nothing of consequence or value. Ancient Relic The character unearths a gold-plated fire giant’s tooth, which is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character notices that the floor in this area shows signs of charring that obscures faint runes. A weak fire trap triggers if any creature enters the area, which radiates evocation to a detect magic spell or
similar effect. Each creature in the area when the trap triggers takes 2 (1d4) fire damage. Trap B. This pit trap triggers when weight is put on it. Locating the trap requires a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character notices that the floor in this area shows signs of charring that obscures faint runes. A weak fire trap triggers if any creature enters the area, which radiates evocation to a detect magic spell or
similar effect. Each creature in the area when the trap triggers takes 2 (1d4) fire damage. Trap B. This pit trap triggers when weight is put on it. Locating the trap requires a successful DC 20