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Returning 18 results for 'fleeing share'.
Other Suggestions:
freeing share
feeling share
flaming share
freezing share
fleeing score
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
offers to share wondrous food from the larder to anyone who manages to slay an aboleth living in flooded tunnels beneath the castle and return with its meat. Creatures from the Fomorian Encounters table
a massive feast ritual. Giants, gnolls and creatures from the Hill Giant Encounters table (see chapter 3) stand between the captives and freedom. Safe Haven The characters travel with refugees fleeing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
following section. WARRIORS OF KRYNN: SCENARIO 8
Soon after the characters reunite with their allies from Kalaman, the Dragon Army musters its scattered forces and prepares to pursue the fleeing
characters attain a hold during this scenario, their allies hail them and share one potion of healing (superior) with each character. If the characters attained a win, the survivors also gift them a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Eyewitnesses Many other people witnessed the fireball without being caught in the blast. Three of them have important information to share. Any character who spends at least 1 minute talking to one
headed toward the Bent Nail.” Fala saw Urstul Floxin fleeing the scene with the Stone of Golorr in his clutches. He circled around the Bent Nail (see chapter 2, area T2) on his way out of Trollskull
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that she’s holding back something in her response. Those who push her by succeeding on a DC 14 Charisma (Persuasion) check get Jung-Soon to share some of the strangeness she’s experienced, like finding
can also share the following details: Her laborers are in constant fear. They think some creature or gang is trying to harm them. No one’s seen anything, but accidents and sabotage are common. She’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
renegotiated, but in the intervening century, the dragon has fallen to shadow.
6 A group of shadar-kai (elves native to the Shadowfell) arrive at a city’s gates, seeking refuge. They are fleeing the
wyrmlings. They believe (wrongly) that they can raise these wyrmlings to serve them.
3 A shadow dragon wyrmling is training a colony of darkmantles to guard the lair the creatures all share
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
it. Savage Scavengers If the characters follow the movement through the field, they come to a clearing and see an old farmer fleeing three horse-sized coyotes. The farmer is about 30 feet ahead of
porch, bounded by trees. The other farmhouses in the surrounding part of the Rattle are all part of the same pact—a communal collection of farms whose inhabitants live, work, and share with each
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
locations other than the pyramid and the windmill hold anything of value. Fleeing Mezzoloths. A band of mezzoloths fled their leader in the Briny Maze and came to the Endless Void. They settled on this
to have survived its interminable stasis. If the characters realize what’s going on and share that they killed Nellik, the mezzoloths scatter, visibly relieved. Otherwise, the mezzoloths attack. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
speaking of its own glorious rule and how the Soggy Court has become a mockery since its reign came to an end. In conversation, a head might share one or more of the following pieces of information
fleeing Thither, Clapperclaw was waylaid by Agdon Longscarf and his harengon brigands, who stole its head, which the scarecrow describes as a most glorious stag skull. It desperately wants its head back
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
utmost to slay intruders or, at least, terrify them into fleeing her island and never returning. In addition to the powers given in her three stat blocks, she can use the lair actions described in
knows the following information, which it’s happy to share with characters who befriend it: The tunnel to the north ends before the tomb of a frost giant queen, who died before the Frostmaiden took
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters don’t know they’re coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
Cragmaw Castle, but again, they won’t share this information willingly. The bugbears avoid the human members of the Redbrands. If the characters are wearing scarlet cloaks, the bugbears assume they serve
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
up into two writhing masses that shamble toward you.
The vines become two Shambling Mounds that fight intruders. The creatures pursue fleeing prey but collapse into inanimate vegetation after 1 hour
the characters to protect them from Ylagan’s wrath. Although they don’t know the dragon’s current location, the modrons share the following information: Starglass Waypoint Lore. Starglass Waypoint was
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons share a common territory and hoard, live under a strict code of discipline, and devote themselves to a common goal. Their most notable feature, though, is their practice of carving arcane sigils of
dragon centuries ago
Diverse Dragons. The hidecarved dragons of a lauth share a goal but often have little else in common. By design, each member of a lauth is usually a different kind of dragon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the square of children and elderly. If the characters do nothing, the town guards help get people to safety while the giants storm the tents and grab armfuls of food before fleeing north along the
battle that unfolds in the cavern, eager for its fair share of meat. Black Road Long ago, the Zhentarim built this trade route to connect its established footholds in the east with its lucrative
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Planar instability prevents characters from moving beyond the immediate area of the deck (including jumping off the ship or fleeing belowdecks). Creature. The mass of writhing tentacles is a Far Realm
leads the characters to a stack of crates that conceals the exit portal. Due to the standard Dran Enterprises enchantments placed upon her, she can’t share any information about how to reach The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intricate, abstruse patterns nearby. 19–27 Local plants and animals share a malevolent intelligence. Roll a d6. On a 1–2, an insect plague spell is centered on one random creature in the region. On a 3–4
, creatures notice unsettling sights through the fog, such as ominous ruins or soundless silhouettes fleeing pursuit. The mists can’t be dispersed by any wind, but clear after 1 minute. Infested On many
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
observe the party but pose no threat, fleeing if they are attacked or if they detect one or more party members within 60 feet of either one. Any creature that wounds or kills an elk on Flint Rock must
prowl its northern depths. Druarwood Uthgardt of the Black Lion and Red Tiger tribes live and hunt here. The two tribes share a spirit mound in the forest’s icy northern reaches (see the “Beorunna’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Tiamat has the power to grant spells to her worshipers, though she is loath to share her power. She epitomizes the avarice of evil dragons, believing that the multiverse and all its treasures will
dragons except whites of the opposite sex. Even then, when white dragons seek each other out as mates, they stay together only long enough to conceive offspring before fleeing into isolation again
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
(up to normal for a troll), and can’t use Multiattack. If he is defeated in this state, the dragonpriest is worth 450 XP. Development. The dragonpriest won’t pursue fleeing characters. Instead, he
stuffed animal heads adorn the walls. The mounting job is sloppy, and the assortment of heads includes cattle, rats, and other not particularly impressive specimens. A few grisly trophies share the