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                        Returning 35 results for 'flying score'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     13, a flying speed of 60 feet, a Dexterity of 16 (+3), and a score of 1 (−5) in all other abilities, and it is immune to poison and psychic damage.
It travels to within 5 feet of its intended
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
                                                
                                            
                                                
                                                    ): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 30.
Flying. You have a Flying;Fly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     object behaves the same. Animated Flying Sword Small Construct, Unaligned
 AC 17 Initiative +4 (14)
 HP 14 (4d6)
 Speed 5 ft., Fly 50 ft. (hover)
     Ability Score Mod Save 
    Str  12  +1  +1
                                                
                                            
                                                
                                                    Animated Flying Sword Mundane Object Come to Life Animated flying swords move as if wielded by unseen warriors. Whether an animated blade is newly forged or a constellation of broken fragments, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Animated Flying Sword Animated flying swords move as if wielded by unseen warriors. Whether an animated blade is newly forged or a constellation of broken fragments, the object behaves the same
                                                
                                            
                                                
                                                    . Other weapons from the Player’s Handbook can also be animated and use game statistics similar to those here. Animated Flying Sword Small Construct, Unaligned
 AC 17 Initiative +4 (14)
 HP 14 (4d6
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
                                                
                                            
                                                
                                                     or sacrifice hit points to gain one of the following benefits:
Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
Activate boosters to gain a flying speed of 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Aarakocra Any character with a passive Wisdom (Perception) score of 15 or higher spots 1d4 + 1 aarakocra flying overhead. These creatures are scouts from Kir Sabal or another aerie. They observe the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Animated Broom Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying
                                                
                                            
                                                
                                                     Score Mod Save 
    Str  10  +0  +0 
  Dex  17  +3  +3 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  1  −5  −5 
  Wis  5  −3  −3 
  Cha  1  −5  −5 
   
 Immunities Poison, Psychic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Strange Riders Later in the day (likely while the characters are on the streets or walls), the character with the highest passive Wisdom (Perception) score spots a dragonnel ridden by two figures
                                                
                                            
                                                
                                                     flying over the city toward the spires of Castle Kalaman. At a glance, the character doesn’t see any Dragon Army colors on the distant figures. The characters can learn more about these visitors by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     traverse the Astral Sea, a vehicle isn’t required. In the Astral Sea, a traveler can propel themself by thought alone. A creature can move in any direction at a flying speed in feet equal to 5 × its Intelligence score.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Animated Rug of Smothering Animated rugs of smothering might attack any creature that steps on them, or they might be passed off as superficially similar magic items, such as Carpets of Flying, and
                                                
                                            
                                                
                                                    )
 HP 27 (5d10)
 Speed 10 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  14  +2  +2 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  1  −5  −5 
  Wis  3  −4  −4 
  Cha  1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     score of gargoyles, and these flying couriers are a quick way to get a message across the city. If you spot a gargoyle you can flag it down, and it costs 5 gp to deliver a letter or small package.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Senses The Senses entry notes a creature’s passive Wisdom (Perception) score, as well as any special senses the creature might have, such as the following senses. Blindsight. A creature with
                                                
                                            
                                                
                                                    . Tremorsense can’t be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Skeletons Skeleton Medium Undead, Lawful Evil
 AC 14 Initiative +3 (13)
 HP 13 (2d8 + 4)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  10  +0  +0 
  Dex  16  +3  +3 
  Con  15  +2  +2
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  6  −2  −2 
  Wis  8  −1  −1 
  Cha  5  −3  −3 
   
 Vulnerabilities Bludgeoning
 Immunities Poison; Exhaustion, Poisoned
 Gear Shortbow, Shortsword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     tails bristling with detachable spikes. These monsters launch their tail spikes at their prey, skewering those on the ground or knocking flying creatures from the air. Despite their ravenous tendencies
                                                
                                            
                                                
                                                     vantage point in the sky.  Manticore Large Monstrosity, Lawful Evil
 AC 14 Initiative +3 (13)
 HP 68 (8d10 + 24)
 Speed 30 ft., Fly 50 ft.
    Ability Score Mod Save   Str 17 +3 +3 Dex 16 +3 +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     worse than joy-flying mages and stirges to worry about!
 —Sildar Hallwinter, retired member of the Waterdeep Griffon Cavalry
  Griffon Tales   1d6 Legends Claim That Griffons...   1 Attack anything
                                                
                                            
                                                
                                                    ., Fly 80 ft.
    Ability Score Mod Save   Str 18 +4 +4 Dex 15 +2 +2 Con 16 +3 +3     Ability Score Mod Save   Int 2 −4 −4 Wis 13 +1 +1 Cha 8 −1 −1   
 Skills Perception +5
 Senses Darkvision 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the thieves. If they don’t have a method of flying, Emad produces another carpet of flying and loans it to the characters. He is vocal about wanting both carpets and the samovar back. Each carpet of
                                                
                                            
                                                
                                                     flying from Emad’s shop measures 4 feet by 6 feet, has a capacity of 400 pounds, and has a flying speed of 60 feet. It can accommodate two Medium or Small creatures. After rolling initiative, each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     hit point, an Armor Class of 13, a flying speed of 60 feet, a Dexterity of 16 (+3), and a score of 1 (−5) in all other abilities, and it is immune to poison and psychic damage. It travels to within 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     hit point, an Armor Class of 13, a flying speed of 60 feet, a Dexterity of 16 (+3), and a score of 1 (−5) in all other abilities, and it is immune to poison and psychic damage. It travels to within 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
 Animated Flying Sword Small Construct, Unaligned
 AC 17 Initiative +4 (14)
 HP 14 (4d6)
 Speed 5 ft., Fly 50 ft. (hover)
     Ability Score Mod Save
                                                
                                            
                                                
                                                    Animated Objects Animated Armor Medium Construct, Unaligned
 AC 18 Initiative +2 (12)
 HP 33 (6d8 + 6)
 Speed 25 ft.
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  11  +0  +0 
  Con
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Chasme Demon of Betrayal and Sycophancy Habitat: Planar (Abyss); Treasure: Relics Flying forth from the Abyss, chasmes resemble horse-size flies. They incapacitate foes by producing a mind-numbing
                                                
                                            
                                                
                                                     (Demon), Chaotic Evil
 AC 15 Initiative +5 (15)
 HP 78 (12d10 + 12)
 Speed 20 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  15  +2  +2 
  Dex  15  +2  +5 
  Con  12  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the Dragon has been seen with flying ships of its own. Still, among the small number of factions and organizations known to possess or build airships, Acquisitions Incorporated might be the best known
                                                
                                            
                                                
                                                     Incorporated, including Omin Dran himself? Does the mess, in fact, employ a terrifying ghostly chef? The answers lie below decks, where few have had the opportunity to learn the truth.
 Flying Battle Vehicle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     (22d10 + 176)
 Speed 50 ft., Fly 150 ft. (hover)
     Ability Score Mod Save 
    Str  26  +8  +8 
  Dex  22  +6  +6 
  Con  26  +8  +8 
      Ability Score Mod Save 
    Int  25  +7  +7
                                                
                                            
                                                
                                                    .
 Magic Resistance. The solar has Advantage on saving throws against spells and other magical effects.
 Actions
 Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Senses The Senses entry notes a monster's passive Wisdom (Perception) score, as well as any special senses the monster might have. Special senses are described below. Blindsight A monster with
                                                
                                            
                                                
                                                     can't be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense. Truesight A monster with truesight can, out to a specific range, see in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Wisdom (Perception) score of 12 or higher notices folk on the street pointing at the sky. If asked, the people say an owl has been flying over the district during daylight—a strange portent on the Night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     nonthreatening. They fish in the vicinity for the better part of an hour, then head back toward Lonelywood with their catch. 
   13  The characters encounter a keelboat flying the Targos flag. It has 1d6 fishers
                                                
                                            
                                                
                                                     lake, makes a tail attack against one random character in the boat, and dives back into the frigid water. A character with a passive Wisdom (Perception) score of 13 or higher is not surprised by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
 Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
                                                
                                            
                                                
                                                     the Ability Score Increase trait.
 Devil’s Tongue. You know the vicious mockery cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Senses The Senses entry notes a monster’s passive Wisdom (Perception) score, as well as any special senses the monster might have. Special senses are described below. Blindsight A monster with
                                                
                                            
                                                
                                                     can’t be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs and umber hulks, have this special sense. Truesight A monster with truesight can, out to a specific
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . It pauses before the figure, who climbs onto the undead terror’s back. Together, they rise into the air and circle the city before flying south and out of sight.
 The character with the highest
                                                
                                            
                                                
                                                     passive Wisdom (Perception) score recognizes the Undead dragon’s rider from Kalaman’s catacombs—this is the knight Lord Soth, whose image they saw there. The temple the characters see is detailed in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Aasimar Traits Your aasimar character has the following racial traits. Ability Score Increase. Your Charisma score increases by 2. Age. Aasimar mature at the same rate as humans, but they can live up
                                                
                                            
                                                
                                                     urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     surrounded by a series of mechanical devices that function as Ioun stones, which add to its vast knowledge. The enhanced sphinx is a gynosphinx, with these changes: Its Intelligence score is 24 (+7). It
                                                
                                            
                                                
                                                     demands that the characters pay the toll to cross: either one character’s Intelligence score permanently decreases by 1, or two characters each have another ability score of their choice permanently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     — Blood hawks 16–20 — Cannibals 21–25 01–15 Chwinga 26–30 — Dimetrodons 31–35 — Dolphins — 16–30 Eblis 36–40 — Flail snail 41–45 — Flying snakes 46–50 31–40 Geonids 51–55 — Giant lizards 56–60
                                                
                                            
                                                
                                                     birds are common sights on the island. They feed on flying snakes, and tortles hunt them for sport. Blood hawks appear only during the day, and a typical encounter consists of 2d6 blood hawks that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     regenerative ability?” Whatever their answers, she ultimately agrees to come along. This random encounter happens only once. If this result comes up again, treat it as no encounter. Flying Swords Out of the
                                                
                                            
                                                
                                                     gloom flies a rusty blade, followed by another! If more than two flying swords are encountered, the others aren’t far behind. These weapons drift about the castle and attack intruders within range of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     forth in the wind.
 If Trinket, Bauble, and Charm’s rain cloud balloon (see chapter 2) is tethered to the balcony and the characters have not already seen it or destroyed it, add: An enormous flying
                                                
                                            
                                                
                                                    . The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. If Charm’s shadow stole the magic spool of thread from Bavlorna’s cottage
                                                
                                            
                                        






