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Returning 35 results for 'flying tells'.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
drover drinking at the Watchful Knight, tells this tale to anyone who listens. If the characters ask about warriors on flying monsters or giant vultures, they gain an additional rumor: Halrud Ponden
, the townmaster and chief lawkeeper of Beliard, looks nervous as he tells the characters about warriors in blue armor and white cloaks flying on monsters or giant vultures have been seen near Feathergale
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see Speed in the Basic Rules. All creatures have a walking speed; those that have no form of ground
of its movement to move through sand, earth, mud, or ice. It can’t burrow through solid rock unless it has a special trait that allows it to do so. Fly. A creature that has a flying speed can use all
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
drover drinking at the Watchful Knight, tells this tale to anyone who listens. If the characters ask about warriors on flying monsters or giant vultures, they gain an additional rumor: Halrud Ponden
, the townmaster and chief lawkeeper of Beliard, looks nervous as he tells the characters about warriors in blue armor and white cloaks flying on monsters or giant vultures have been seen near Feathergale
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see the Basic Rules. All creatures have a walking speed; creatures that have no form of ground-based
vertical surfaces. The creature doesn’t need to spend extra movement to climb. Fly. A creature that has a flying speed can use its movement to fly. If a flying creature is knocked prone, has its speed
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see the Basic Rules. All creatures have a walking speed; creatures that have no form of ground-based
vertical surfaces. The creature doesn’t need to spend extra movement to climb. Fly. A creature that has a flying speed can use its movement to fly. If a flying creature is knocked prone, has its speed
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see Speed in the Basic Rules. All creatures have a walking speed; those that have no form of ground
of its movement to move through sand, earth, mud, or ice. It can’t burrow through solid rock unless it has a special trait that allows it to do so. Fly. A creature that has a flying speed can use all
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see the Basic Rules. All creatures have a walking speed; those that have no form of ground-based
movement to move on vertical surfaces. The creature doesn’t need to spend extra movement to climb. Fly. A creature that has a flying speed can use all or part of its movement to fly. If the creature is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Speed A monster’s speed tells you how far it can move on its turn. For more information on speed, see the Player’s Handbook. All creatures have a walking speed, simply called the monster’s speed
speed can use all or part of its movement to move on vertical surfaces. The monster doesn’t need to spend extra movement to climb. Fly A monster that has a flying speed can use all or part of its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Speed A monster’s speed tells you how far it can move on its turn. For more information on speed, see the Player’s Handbook. All creatures have a walking speed, simply called the monster’s speed
speed can use all or part of its movement to move on vertical surfaces. The monster doesn’t need to spend extra movement to climb. Fly A monster that has a flying speed can use all or part of its
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see the Basic Rules. All creatures have a walking speed; those that have no form of ground-based
movement to move on vertical surfaces. The creature doesn’t need to spend extra movement to climb. Fly. A creature that has a flying speed can use all or part of its movement to fly. If the creature is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speed A monster's speed tells you how far it can move on its turn. All creatures have a walking speed, simply called the monster's speed. Creatures that have no form of ground-based locomotion have a
vertical surfaces. The monster doesn't need to spend extra movement to climb. Fly A monster that has a flying speed can use all or part of its movement to fly. Some monsters have the ability to hover, which
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speed A monster's speed tells you how far it can move on its turn. All creatures have a walking speed, simply called the monster's speed. Creatures that have no form of ground-based locomotion have a
vertical surfaces. The monster doesn't need to spend extra movement to climb. Fly A monster that has a flying speed can use all or part of its movement to fly. Some monsters have the ability to hover, which
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, either contact provides them with mounts. If the characters are working with Artavazda, the pari grants each character access to a pegasus from the Brightguard’s stables. Artavazda tells the
, flying low to stay out of view. In both cases, the characters’ ally encourages the party not to leave for the Pedestal of Judgment until the following dusk.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, either contact provides them with mounts. If the characters are working with Artavazda, the pari grants each character access to a pegasus from the Brightguard’s stables. Artavazda tells the
, flying low to stay out of view. In both cases, the characters’ ally encourages the party not to leave for the Pedestal of Judgment until the following dusk.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hall surrounded by a fifteen-foot wall with a sturdy wooden gate. Stables, a tower, barracks, and storage buildings are enclosed within the protective wall. A banner flying an emblem of a crossed
Order of the Gauntlet. Ushien is happy to meet with any adventurers that turn up on her doorstep. She tells the characters that the delegates from Mirabar never showed up at Summit Hall, and that her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hall surrounded by a fifteen-foot wall with a sturdy wooden gate. Stables, a tower, barracks, and storage buildings are enclosed within the protective wall. A banner flying an emblem of a crossed
Order of the Gauntlet. Ushien is happy to meet with any adventurers that turn up on her doorstep. She tells the characters that the delegates from Mirabar never showed up at Summit Hall, and that her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
signals (see the sidebar at the start of the chapter). If that is not sufficient, she tells them that the cult has an enormous hoard of valuables in a flying castle hidden nearby—but not for long. If
under Rezmir’s command are using a cloud giant’s flying castle to expedite the delivery. Talis offers to help the characters get aboard Skyreach Castle before it departs (see chapter 8) and provides them
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
signals (see the sidebar at the start of the chapter). If that is not sufficient, she tells them that the cult has an enormous hoard of valuables in a flying castle hidden nearby—but not for long. If
under Rezmir’s command are using a cloud giant’s flying castle to expedite the delivery. Talis offers to help the characters get aboard Skyreach Castle before it departs (see chapter 8) and provides them
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
from Sincerity and rudely tells visitors to go away. He attacks if his wagon is broken into or if he’s presented with evidence that he’s involved with Sincerity’s crimes—such as the fact that her
. A character presents multiple compelling circumstances—like locals noticing colored lights that could belong to Sincerity’s sunflies and her sunflies flying to Uncle Longteeth’s wagon—and succeeds on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
from Sincerity and rudely tells visitors to go away. He attacks if his wagon is broken into or if he’s presented with evidence that he’s involved with Sincerity’s crimes—such as the fact that her
. A character presents multiple compelling circumstances—like locals noticing colored lights that could belong to Sincerity’s sunflies and her sunflies flying to Uncle Longteeth’s wagon—and succeeds on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stationed inside the gatehouse, one in each tower. Four guards (male and female humans) man the adjacent walls. If the characters are seen flying or climbing over the walls, the guards assume that the
wine for days, and the next delivery is long overdue. If the characters force their way into town using magic or strength of arms, Dmitri tells his guards to stand down, hoping to avoid bloodshed, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Zephyros, a friendly cloud giant wizard, offers to transport them to their destination with the aid of his flying tower. En route, the characters fend off a group of evil air cultists as well as a Lords
adventurers complete the oracle’s quest, it tells them what must be done to end the giant threat. As the characters leave the temple for the last time, Iymrith appears and attacks them. Harshnag holds the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Zephyros, a friendly cloud giant wizard, offers to transport them to their destination with the aid of his flying tower. En route, the characters fend off a group of evil air cultists as well as a Lords
adventurers complete the oracle’s quest, it tells them what must be done to end the giant threat. As the characters leave the temple for the last time, Iymrith appears and attacks them. Harshnag holds the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
regenerative ability?” Whatever their answers, she ultimately agrees to come along. This random encounter happens only once. If this result comes up again, treat it as no encounter. Flying Swords Out of the
gloom flies a rusty blade, followed by another! If more than two flying swords are encountered, the others aren’t far behind. These weapons drift about the castle and attack intruders within range of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stationed inside the gatehouse, one in each tower. Four guards (male and female humans) man the adjacent walls. If the characters are seen flying or climbing over the walls, the guards assume that the
wine for days, and the next delivery is long overdue. If the characters force their way into town using magic or strength of arms, Dmitri tells his guards to stand down, hoping to avoid bloodshed, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
regenerative ability?” Whatever their answers, she ultimately agrees to come along. This random encounter happens only once. If this result comes up again, treat it as no encounter. Flying Swords Out of the
gloom flies a rusty blade, followed by another! If more than two flying swords are encountered, the others aren’t far behind. These weapons drift about the castle and attack intruders within range of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mountain of gold. He tells the keepers to leave him alone with the adventurers, hissing that any invisible lurkers will be turned to ash. Once alone, he asks the characters their names, backgrounds
fire opals, ten 500 gp peridots, thirty 100 gp garnets, a gourd containing oil of sharpness, a potion of flying, a potion of longevity, and a potion of supreme healing. The magic items are buried
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
explains the Threshold of the Heavens is where the city’s flying magic was controlled. She won’t accompany the characters into the city, but she gives them a basic overview of its geography (see the
it before. If the characters don’t ask about it, she senses its presence. In either case, she tells them it’s Sarlamir’s dragonlance, which Paladine cursed after the knight slew the gold dragon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mountain of gold. He tells the keepers to leave him alone with the adventurers, hissing that any invisible lurkers will be turned to ash. Once alone, he asks the characters their names, backgrounds
fire opals, ten 500 gp peridots, thirty 100 gp garnets, a gourd containing oil of sharpness, a potion of flying, a potion of longevity, and a potion of supreme healing. The magic items are buried
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the bowls spread their leaves like wings and take flight in all directions like insects. There are fifty flying fruits in all. A character more than 20 feet off the ground—such as one climbing a palm
tree, flying, or leaping into the air—can use an action to try to snatch a flying fruit from the air, doing so with a successful DC 18 Dexterity (Sleight of Hand) check. Alternatively, a character
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
explains the Threshold of the Heavens is where the city’s flying magic was controlled. She won’t accompany the characters into the city, but she gives them a basic overview of its geography (see the
it before. If the characters don’t ask about it, she senses its presence. In either case, she tells them it’s Sarlamir’s dragonlance, which Paladine cursed after the knight slew the gold dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cursory investigation turned up little of interest. Unbeknownst to him, several free-willed Undead linger here. S2: Entry The tunnels that wind through the foundation of the flying citadel rise via a
confounding Lord Soth’s plans and imparts the following information: Lord Soth lurks in the ruins above. He’s using the Cataclysmic fire from Kalaman’s catacombs to control the flying citadel and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the bowls spread their leaves like wings and take flight in all directions like insects. There are fifty flying fruits in all. A character more than 20 feet off the ground—such as one climbing a palm
tree, flying, or leaping into the air—can use an action to try to snatch a flying fruit from the air, doing so with a successful DC 18 Dexterity (Sleight of Hand) check. Alternatively, a character