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Returning 25 results for 'force traces'.
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Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Wing Gusts"}. The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur must make a DC 20 Strength saving throw. On a failed save, a
aerosaur boasts a wingspan of nearly 200 feet. Elemental energy traces patterns like lightning across its scales, giving additional thunderous power to the beating of its enormous wings.
Dinosaurs
When
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
target with a simple or martial weapon, you can cause the target to take extra force damage equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus
, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest. Firearms Mastery. You have a mystical connection to firearms that traces back to the gods of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
target with a simple or martial weapon, you can cause the target to take extra force damage equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus
, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest. Firearms Mastery. You have a mystical connection to firearms that traces back to the gods of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
here and there like fangs. All movement in the rift is hampered by this difficult terrain. Due to wind force and eddying currents, attempts at levitation or flying cause movement in a random direction
other idea as to which path they should follow. Other than a few traces of giant footprints, the ice and wind-driven snow hide all traces of who or what uses the ledges to gain access to the caves. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
here and there like fangs. All movement in the rift is hampered by this difficult terrain. Due to wind force and eddying currents, attempts at levitation or flying cause movement in a random direction
other idea as to which path they should follow. Other than a few traces of giant footprints, the ice and wind-driven snow hide all traces of who or what uses the ledges to gain access to the caves. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and she craves its power. If she meets the characters, Xandala pretends to be Artus’s daughter and tries to convince them to help her find him. Her plan is to cast dominate person on Artus and force
him to give her the ring, then escape using her fly spell. Xandala’s magic traces back to a draconic bloodline, and parts of her skin are covered by a thin sheen of protective scales. She has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and she craves its power. If she meets the characters, Xandala pretends to be Artus’s daughter and tries to convince them to help her find him. Her plan is to cast dominate person on Artus and force
him to give her the ring, then escape using her fly spell. Xandala’s magic traces back to a draconic bloodline, and parts of her skin are covered by a thin sheen of protective scales. She has
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
cycle of life in a new form. Nonetheless, Dolurrh is a gloomy plane filled with the lingering traces of the dead. When Dolurrh is remote it is impossible to resurrect the dead. When it’s coterminous
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
destroyed almost all traces of the illithids’ astral domains. Only the mind flayers that had infiltrated the worlds of the Material Plane survived, and their safety was short-lived. Both the
, command, comprehend languages, sanctuary
2nd level (3 slots): crown of madness, phantasmal force, see invisibility
3rd level (3 slots): clairvoyance, fear, meld into stone
4th level (3 slots): confusion, stone shape
5th level (2 slots): scrying, telekinesis
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
cycle of life in a new form. Nonetheless, Dolurrh is a gloomy plane filled with the lingering traces of the dead. When Dolurrh is remote it is impossible to resurrect the dead. When it’s coterminous
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
destroyed almost all traces of the illithids’ astral domains. Only the mind flayers that had infiltrated the worlds of the Material Plane survived, and their safety was short-lived. Both the
, command, comprehend languages, sanctuary
2nd level (3 slots): crown of madness, phantasmal force, see invisibility
3rd level (3 slots): clairvoyance, fear, meld into stone
4th level (3 slots): confusion, stone shape
5th level (2 slots): scrying, telekinesis
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and other lands untouched by the rest of the world. Aerosaur A pterosaur the size of the most ancient dragons, an aerosaur boasts a wingspan of nearly 200 feet. Elemental energy traces patterns like
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and other lands untouched by the rest of the world. Aerosaur A pterosaur the size of the most ancient dragons, an aerosaur boasts a wingspan of nearly 200 feet. Elemental energy traces patterns like
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
notwithstanding, Dolurrh is a gloomy plane filled with the lingering traces of the dead. Dolurrh Manifest Zone Features d4 Feature 1 Bodies buried here reanimate in 1d4 days, possessed by restless spirits
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
notwithstanding, Dolurrh is a gloomy plane filled with the lingering traces of the dead. Dolurrh Manifest Zone Features d4 Feature 1 Bodies buried here reanimate in 1d4 days, possessed by restless spirits
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
DC 15 Dexterity check, or force open a trunk with a successful DC 12 Strength (Athletics) check. T3. Lounge Large cushioned chairs are set around this open space. Calming music fills the air, which
:
At will: minor illusion
3/day: phantasmal force
1/day each: fly, hypnotic pattern
T6. Kitchen This kitchen has long counters and numerous shelves full of pots, pans, and utensils. Metal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
DC 15 Dexterity check, or force open a trunk with a successful DC 12 Strength (Athletics) check. T3. Lounge Large cushioned chairs are set around this open space. Calming music fills the air, which
:
At will: minor illusion
3/day: phantasmal force
1/day each: fly, hypnotic pattern
T6. Kitchen This kitchen has long counters and numerous shelves full of pots, pans, and utensils. Metal
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creature that searches the wall and succeeds on a DC 20 Intelligence (Investigation) check can see the faintest traces of the runes’ light through the wall’s brickwork. The creature can trace those
, doing so with a successful DC 18 Dexterity (Sleight of Hand) check, or force open a locked door, which requires a successful DC 18 Strength (Athletics) check. V12a: Treasures. The door to this vault is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
party member, should it take a shine to the party. The other two chwingas are shy and suspicious of strangers. 4. Ruined Palace Traces of gold-colored plaster still cling to this dome in a few spots
of a Chultan warrior wielding a massive spear of force. The apparition is impervious to damage and spells, and it can’t be turned or controlled. It looms above Zalkoré until she dies or regains all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
party member, should it take a shine to the party. The other two chwingas are shy and suspicious of strangers. 4. Ruined Palace Traces of gold-colored plaster still cling to this dome in a few spots
of a Chultan warrior wielding a massive spear of force. The apparition is impervious to damage and spells, and it can’t be turned or controlled. It looms above Zalkoré until she dies or regains all
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creature that searches the wall and succeeds on a DC 20 Intelligence (Investigation) check can see the faintest traces of the runes’ light through the wall’s brickwork. The creature can trace those
, doing so with a successful DC 18 Dexterity (Sleight of Hand) check, or force open a locked door, which requires a successful DC 18 Strength (Athletics) check. V12a: Treasures. The door to this vault is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enter the cavern, the spirit and specters attack, eager to feed off the characters’ life force. Treasure. Scattered on the floor at the far end of the chamber are 480 gp, 800 sp, twenty assorted gems
magical force surrounds each pentacle, confining a creature within its bounds. Skeletons of creatures that never escaped the magical prisons dot the pentacles along the infinite hall. Fortunately for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enter the cavern, the spirit and specters attack, eager to feed off the characters’ life force. Treasure. Scattered on the floor at the far end of the chamber are 480 gp, 800 sp, twenty assorted gems
magical force surrounds each pentacle, confining a creature within its bounds. Skeletons of creatures that never escaped the magical prisons dot the pentacles along the infinite hall. Fortunately for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
creature can repeat the saving throw every 15 minutes. The glove atop the chest has traces of the poison resin on its fingertips — a fact obvious to anyone inspecting the glove. The five books are among the
encounter with great ferocity. If the characters decline the sahuagin’s offer of an alliance, it attacks them and tries to force its way past them to escape by way of the sea cave at area 49. It has no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
creature can repeat the saving throw every 15 minutes. The glove atop the chest has traces of the poison resin on its fingertips — a fact obvious to anyone inspecting the glove. The five books are among the
encounter with great ferocity. If the characters decline the sahuagin’s offer of an alliance, it attacks them and tries to force its way past them to escape by way of the sea cave at area 49. It has no