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                        Returning 18 results for 'forces tomes'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     harness arcane energy to destroy. Many armies employ evokers to rain destruction down on enemy forces.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world
                                                
                                            
                                                
                                                     searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     makes an attack roll against it, the enchanter forces the attacker to make a DC 14 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other
                                                
                                            
                                                
                                                     world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     many Lorehold students bury themselves in old tomes, others take a more cavalier approach to their studies and travel the world to see history made before their eyes. Their magic can range from spells
                                                
                                            
                                                
                                                     Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical study divide between those who see history as
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     arcane artifacts and speaking with long-dead adventurers to uncover secrets lost to time.
Though many Lorehold students bury themselves in old tomes, others take a more cavalier approach to their
                                                
                                            
                                                
                                                     sometimes just bashing things with a glowing scroll.
Lorehold Scholars
The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    .
Afflict Despair. When a creature that the baernaloth can see within 60 feet of itself hits with an attack roll or succeeds on a saving throw, the baernaloth forces the creature to reroll the d20 and use
                                                
                                            
                                                
                                                     the Books of Keepingâancient tomes detailing the true names of the first yugolothsâreport no mention of baernaloths within. Some posit that these enigmatic yugoloths were created by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into
                                                
                                            
                                                
                                                     the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into
                                                
                                            
                                                
                                                     the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to incorporate elements from other realms. Perhaps you want to use a published adventure that involves Tiamat or the forces of the Abyss meddling in the affairs of the world. In such a case, it could
                                                
                                            
                                                
                                                     for everyone involved. In the Great Wheel, Asmodeus is an ancient threat, with well-established cults, lines of tieflings, and a long history of meddling that sages might uncover in dusty old tomes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     fifty feet outside the gates. An intangible ward forces creatures that can fly naturally to either land or circumnavigate Candlekeep altogether. Ordinary birds are unaffected by this ward, and a clever
                                                
                                            
                                                
                                                     Candlekeep, the Keeper of Tomes (see âThe Avowedâ later in this section) can activate a mythalâan exceptional, unbreakable magical effectâthat envelops all of Candlekeep in a protective shield through which nothing but air and sound can pass.  Birdâs-eye View of Candlekeep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     and power, including at least three tomes of rare spells. The possibility of recovering those books is part of what drew Maccath the Crimson to the Sea of Moving Ice. Arauthatorâs iceberg lair serves
                                                
                                            
                                                
                                                     primarily as a meeting ground for him and his mate, the ancient white dragon Arveiaturace (âthe White Wyrmâ). She is aware of the cultâs activity but has been reluctant to join forces with it, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     and power, including at least three tomes of rare spells. The possibility of recovering those books is part of what drew Maccath the Crimson to the Sea of Moving Ice. Arauthatorâs iceberg lair serves
                                                
                                            
                                                
                                                     primarily as a meeting ground for him and his mate, the ancient white dragon Arveiaturace (âthe White Wyrmâ). She is aware of the cultâs activity but has been reluctant to join forces with it, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    -like eyes. Sages endlessly debate the nature of baernaloths, and the Books of Keepingâ ancient tomes detailing the true names of the first yugolothsâreport no mention of baernaloths within. Some
                                                
                                            
                                                
                                                     roll or succeeds on a saving throw, the baernaloth forces the creature to reroll the d20 and use the new result.
 Inescapable Pain. When the baernaloth is damaged by another creature, that creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Wizards Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create
                                                
                                            
                                                
                                                     a visible creature within 30 feet of the enchanter makes an attack roll against it, the enchanter forces the attacker to make a DC 14 Wisdom saving throw. On a failed save, the attacker redirects the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
                                                
                                            
                                                
                                                     secrets lost to time. Though many Lorehold students bury themselves in old tomes, others take a more cavalier approach to their studies and travel the world to see history made before their eyes. Their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     wooden shelves, filled with a scattering of tomes and scrolls, line the north and east walls, and a rough-hewn desk stands in the center of the chamber. Fungus on the ceiling provides light
                                                
                                            
                                                
                                                     forces of the cavern down on the characters. But if the goblins do call, four twig blights arrive from area 55 and attack. Investigating. Any character who gazes into area 55 and succeeds on a DC 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Casivus. Casivus has guarded this shrine since long before Lord Sothâs forces arrived, and it chafes at the evil doings of Teremini and her minions. The naga is initially indifferent to the
                                                
                                            
                                                
                                                     a simple sleeping mat and a bookcase full of grim tomes of little value. Two doors exit the tower and connect to the wall walk outside.
 Black Moonlight Mirror. A circular opening in the floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     drinking a potion of greater healing (see âTreasureâ). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a
                                                
                                            
                                                
                                                     tomes that used to run in neat, orderly rows. When the cultists arrived here, they discovered the patch of brown mold that has taken up residence here. After unsuccessfully trying to burn it (which caused
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of the authorâs successes in the field of diplomacy. The Occult Properties of Gemstones by Archmage Tenser (10 gp). This book is another of Tenserâs tomes on his favorite subject (wealth) and follows
                                                
                                            
                                                
                                                     the cell, or by a character who makes a successful DC 12 Dexterity check using thievesâ tools. Before the grill is accessed, any character who forces open the door must succeed on a DC 12 Dexterity
                                                
                                            
                                        






