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Returning 21 results for 'forcing tell'.
Other Suggestions:
forcing tall
forcing tells
facing tell
forcing tend
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
to tell other pieces of your own story. Below are just a few examples of what you could do: After the cleansing of the influence of the Cult of Talos from the Wayside Inn, Martisha needs to reassess
from the swamp might threaten to interrupt the blessing ceremony. Further odd happenings might resume at the Thalivar’s Tower, forcing the characters to investigate again. More supernatural hauntings
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
best friends, the son and daughter of two of the fishers who are still out in the water.) This pronouncement sends the collected townsfolk into a panic again, forcing the guard Yorrum to put spear to
soldiers from the town comes to tell them that it is safe. Until then, no one is going anywhere. Valdi seems unsure what to do, as no one here (except Sgt. Yorrum) is much of a fighter. At this point
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from a volume in their master’s library, they disguised themselves in rags to beg for pretty things. When their master learned of their greed, he stripped away their wings as punishment, forcing them
any creature it surprised.
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest The lake around the creaky docks is frozen, forcing fishers to pull their rowboats up onto the ice. Standing between a pair of boats is a stout humanoid in cold weather clothing. A
into a damned ice floe! I ain’t gotten around to repairin’ the gunwale yet, but she floats just fine.”
A character who succeeds on a DC 11 Wisdom (Insight) check can tell that Grynsk is lying. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters her captive bugbear, which is happy to tell the characters everything it knows in exchange for staying alive. It tells how the bugbears were employed by the Six and ordered to round up twenty
, each channeling a unique version of the establishment — and forcing the characters to face off against the effects of the dark magic churning within.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
for damages they might describe. When they’re done speaking, Gar will explain his newly found devotion to Umberlee, including his “resurrection” and newly discovered purpose. He’ll even tell the
the room, the coral attempts to grow up and around them, forcing them to make a DC 18 Strength saving throw or be restrained. A character who is restrained by the coral can use their action to make a DC
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
notice. If they were to do as the loyalists tell them, then perhaps this fish-reeking pile of a town could become something respectable. Eliander Fireborn Eliander (LN male human gladiator) fought in
on alert and forcing Eliander to call out the militia. The traditionalists chafe under his orders. 11–12 A mass breakout allows a crew of smugglers to escape the dungeons, increasing tension in town
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Evermeet What I tell you now is truth as pure as Garl’s nugget, and the only reason I’ve written it in a book for all to see is that no one else shall ever achieve the feat: I stowed away on a ship
along? I felt a little bad about taking advantage of the elf’s blindness and forcing him to leave behind some of his baggage, but it was the opportunity of a lifetime! I overheard it said by the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contain the clan’s history—four scrolls per case. The scrolls are in Dwarvish, the written language of giants. A character who can speak Dwarvish or Giant realizes that these writings tell the history of
. Fireplace. A character who closely observes the fire can, with a successful DC 15 Intelligence (Arcana) check, tell that it’s a fire elemental. Zikran summoned the elemental and trapped it inside the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
throw or become infected with sight rot (detailed in the Dungeon Master’s Guide). A character who examines the skin and succeeds on a DC 14 Intelligence (Nature) check can tell it comes from a
magical device Chimagua once used to influence the dreams of Atagua’s people. The power of the Drought Elder has corrupted the stone, forcing Chimagua into a deathly slumber and accelerating the planar
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
line of defense against these varied threats. In recent years, they have mobilized against the rising threats of Iuz and Elemental Evil, forcing them to broaden the scope of their operations into
cinders from the nearby Hellfurnaces. Land of Black Ice. Those who have ventured far north of the Burneal Forest tell of a strange phenomenon. Instead of normal stark-white snow and translucent blue
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
in the Riverveins tunnels along with a chest full of valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie
out of the city, forcing them out the Basilisk Gate in the middle of the night and taxing them for the privilege. Desperate and weary, the refugees finally found succor in a caravansary run by a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
the south came sailing into Gray Harbor. Rather than opening their doors to the foreigners, the people of Baldur’s Gate quickly hustled them out of the city, forcing them out the Basilisk Gate in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suggests they end the conflict by bringing him the cloak of the Wyrmdoom chieftain, either by killing Ogolai and taking it from her or by forcing Ogolai to surrender it. Arn aims to use the characters
who succeeds on a DC 15 Intelligence (History) check can determine that the oldest carvings are roughly 400 years old and the newest ones are quite recent. The earliest carvings tell the story of how
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, collapsed tunnels forcing the characters to take side passages, weak areas exposed by the earthquake and threatening to collapse, and so on. To successfully navigate this area, the characters must
) check can tell that the goblin is watching the group with trepidation. If the characters let Gorkoh know they see him, he quickly steps forth. The goblin emerges from behind a stalagmite and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tantalizing rumors or uncover valuable information.
Information Source. If the adventurers let Miklos tell stories of his past exploits or agree to help him play a prank on his rivals, he can steer
and a mustache. Sental is usually incorruptible, but he is under great stress. The rulers of Stoink, a fortified town in the Bandit Kingdoms, have captured Sental’s brother Sarek and are forcing the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the characters question the cloud giants about their motives, they summarize the information in “The Ordning” and “King Hekaton and His Daughters” sections in the introduction. They also tell characters
mountains, forcing flying creatures away or causing them to veer suddenly and crash against the rocks. Starmetal Hills The Starmetal Hills are a range of rocky knolls between Neverwinter Wood and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the arrow slit is Holger, a thug who commands the gatehouse. Holger is a high-strung martinet, and no one in the gatehouse likes him. Holger decides whether to open the gate, tell the characters to
present for during the talk with Grimjaw. Development If the characters leave Rivergard after killing Grimjaw or forcing him to flee, any remaining cultists abandon the keep over the next day or two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are bricked up, and the heavy oaken doors on the ground floor are barred from within. Forcing them open requires a successful DC 27 Strength check. If the characters knock on these doors, Amrath
on a DC 15 Intelligence (Arcana) check can tell that the engraved lines adorning its outer surface are carefully designed to channel magical energy. Casting an identify spell on the boulder allows one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
padlock securing a swinging gate. Inside, a number of prisoners huddle on miserable straw pallets.
The cage door leading into each of these pens is locked. Jurth (in area M18) holds the key. Forcing
them out of the monastery. They know that Jurth carries the keys to the pens, and that he can be found in the guardroom to the north (area M18). If questioned, they tell stories of raiders wearing