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Returning 35 results for 'forearm'.
Magic Items
Wayfinder's Guide to Eberron
An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire
attunement period.
As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
Monsters
Waterdeep: Dragon Heist
Undermountain dissolved his left hand and forearm, and the lost appendage has been replaced with a heavy crossbow that attaches to the stump.Poison
equipment
This small shield is worn on the forearm. While worn, it gives you +1 to AC, and it can be used as a Martial Melee weapon with the Light property that deals 1d4 Bludgeoning damage.
magic-items
Crafted by the daelkyr, this gauntlet appears to be the forearm of a monstrous humanoid. When you attune to it, it surrounds your hand and forearm, fusing to your flesh.
When you make an Unarmed
equipment
This small shield is worn on the forearm. While worn, it gives you +1 to AC, and it can be used as a Martial Melee weapon with the Light property that deals 1d4 Bludgeoning damage.
magic-items
This punch knife style weapon is carved from a single chunk of superconductive dark violet metal that binds to the fist and forearm with black leather straps.
You gain a +2 bonus to attack rolls and
magic-items
This curious contraption is in fact a small, surreptitious Hand Crossbow that can be worn on a wrist or forearm without requiring a free hand to use it. In order to use the crossbow, you must also
Equipment
This mechanized shield retracts into a bracer worn on the forearm. With a quick motion, it can be expanded just as an opponent believes they’ve snuck a blow.
You can wear the Retractable
Shield as a bracer on your forearm, and it does not count as having that hand occupied while the shield is retracted. As a Reaction to an attack hitting you, you can extend the shield, giving you a bonus
Equipment
This mechanized shield retracts into a bracer worn on the forearm. With a quick motion, it can be expanded just as an opponent believes they’ve snuck a blow.
You can wear the Retractable
Shield as a bracer on your forearm, and it does not count as having that hand occupied while the shield is retracted. As a Reaction to an attack hitting you, you can extend the shield, giving you a bonus
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Noska Ur’gray Noska is a ruthless enforcer in the Xanathar Guild. A green slime in Undermountain dissolved his left hand and forearm, and the lost appendage has been replaced with a heavy crossbow
Magic Items
Storm King's Thunder
their materials and properties vary.
The Korolnor Scepter is a tapered mithral rod as thick and long as a dwarf’s forearm, with a small platinum knob at the bottom and a rounded disk adorned
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the
magic-items
closer to you and remains Grappled. Once this property is used, it can’t be used again until 12 hours have passed.
Limb Replacement. If you’re missing an arm or forearm, you can graft the