Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 30 results for 'forging tall'.
Other Suggestions:
forging table
forcing tall
farming tall
foraging tall
foreign tall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondel The most dominant feature within the city, Narbondel is a 1,000-foot-tall column of rock that helps support the cavern ceiling. At the same time each day, the city’s Archmage (or a
forging alliances 6 Melarn Zhindia Melarn Devoted to rooting out drow apostates, particularly within the nobility 7 Vandree Fiirnel’ther Vandree Vicious and vindictive house determined to rise to the top
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondel The most dominant feature within the city, Narbondel is a 1,000-foot-tall column of rock that helps support the cavern ceiling. At the same time each day, the city’s Archmage (or a
forging alliances 6 Melarn Zhindia Melarn Devoted to rooting out drow apostates, particularly within the nobility 7 Vandree Fiirnel’ther Vandree Vicious and vindictive house determined to rise to the top
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondel The most dominant feature within the city, Narbondel is a 1,000-foot-tall column of rock that helps support the cavern ceiling. At the same time each day, the city’s Archmage (or a
forging alliances 6 Melarn Zhindia Melarn Devoted to rooting out drow apostates, particularly within the nobility 7 Vandree Fiirnel’ther Vandree Vicious and vindictive house determined to rise to the top
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
where a giant stands among his or her ilk. Traditionally, storm giants have stood at the top of the ordning. Tall and powerful, they struggle to keep the weaker races of giants from despoiling the
, warmongering fire giants and the merciless, predatory frost giants. Fire giants rank themselves by their forging skill, whereas frost giants rank themselves by their martial prowess. Near the bottom of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
where a giant stands among his or her ilk. Traditionally, storm giants have stood at the top of the ordning. Tall and powerful, they struggle to keep the weaker races of giants from despoiling the
, warmongering fire giants and the merciless, predatory frost giants. Fire giants rank themselves by their forging skill, whereas frost giants rank themselves by their martial prowess. Near the bottom of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
where a giant stands among his or her ilk. Traditionally, storm giants have stood at the top of the ordning. Tall and powerful, they struggle to keep the weaker races of giants from despoiling the
, warmongering fire giants and the merciless, predatory frost giants. Fire giants rank themselves by their forging skill, whereas frost giants rank themselves by their martial prowess. Near the bottom of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3.2: Derwyth's Homestead View Player Version H1: Yard Whether led by the eagles or by forging a path through the thicket, the characters likely enter the homestead via the yard. When they arrive, read
of compacted earth and grass. Birch trees stand tall in the center of the yard.
If Avri and Ivo are present, the eagles tell the characters Derwyth is currently out gathering food, but she should
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3.2: Derwyth's Homestead View Player Version H1: Yard Whether led by the eagles or by forging a path through the thicket, the characters likely enter the homestead via the yard. When they arrive, read
of compacted earth and grass. Birch trees stand tall in the center of the yard.
If Avri and Ivo are present, the eagles tell the characters Derwyth is currently out gathering food, but she should
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3.2: Derwyth's Homestead View Player Version H1: Yard Whether led by the eagles or by forging a path through the thicket, the characters likely enter the homestead via the yard. When they arrive, read
of compacted earth and grass. Birch trees stand tall in the center of the yard.
If Avri and Ivo are present, the eagles tell the characters Derwyth is currently out gathering food, but she should
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spirits exclusive to the Underdark. 4a. Drow Fungi Grove This is where the drow cultivate edible and poisonous fungi. In the heart of the fungi grove is a stunted zurkhwood mushroom, 20 feet tall
warehouse until Sirak Mazelor returns. The drow chief negotiator and her entourage have gone to the Zhentarim enclave (area 7) to meet with representatives of the Black Network, in the hopes of forging an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spirits exclusive to the Underdark. 4a. Drow Fungi Grove This is where the drow cultivate edible and poisonous fungi. In the heart of the fungi grove is a stunted zurkhwood mushroom, 20 feet tall
warehouse until Sirak Mazelor returns. The drow chief negotiator and her entourage have gone to the Zhentarim enclave (area 7) to meet with representatives of the Black Network, in the hopes of forging an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spirits exclusive to the Underdark. 4a. Drow Fungi Grove This is where the drow cultivate edible and poisonous fungi. In the heart of the fungi grove is a stunted zurkhwood mushroom, 20 feet tall
warehouse until Sirak Mazelor returns. The drow chief negotiator and her entourage have gone to the Zhentarim enclave (area 7) to meet with representatives of the Black Network, in the hopes of forging an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
torture, a large cask of dwarven ale, a barrel of fresh water, and a wooden trunk bound in iron and fitted with an iron padlock. The trunk is 9 feet tall, 12 feet long, and 8 feet wide, and it weighs 750
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
torture, a large cask of dwarven ale, a barrel of fresh water, and a wooden trunk bound in iron and fitted with an iron padlock. The trunk is 9 feet tall, 12 feet long, and 8 feet wide, and it weighs 750
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
torture, a large cask of dwarven ale, a barrel of fresh water, and a wooden trunk bound in iron and fitted with an iron padlock. The trunk is 9 feet tall, 12 feet long, and 8 feet wide, and it weighs 750
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Violet flames engulf this room, dancing across walls with faded mosaics of blacksmiths forging gleaming weapons. Bars seal off alcoves to the north and south. To the west, weapons hang on the walls. A
meet in area R6). R6: Shrine of the Honored A statue of a saluting Knight of Solamnia stands in this room, along with two tall marble slabs etched with text. All three crackle with violet flames, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Violet flames engulf this room, dancing across walls with faded mosaics of blacksmiths forging gleaming weapons. Bars seal off alcoves to the north and south. To the west, weapons hang on the walls. A
meet in area R6). R6: Shrine of the Honored A statue of a saluting Knight of Solamnia stands in this room, along with two tall marble slabs etched with text. All three crackle with violet flames, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Violet flames engulf this room, dancing across walls with faded mosaics of blacksmiths forging gleaming weapons. Bars seal off alcoves to the north and south. To the west, weapons hang on the walls. A
meet in area R6). R6: Shrine of the Honored A statue of a saluting Knight of Solamnia stands in this room, along with two tall marble slabs etched with text. All three crackle with violet flames, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
perimeter guards, without giving away the fact that a tribe of goblins lives nearby. Hunters take up guard posts in tall trees and atop high rocky outcrops from where they can view the terrain while
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
perimeter guards, without giving away the fact that a tribe of goblins lives nearby. Hunters take up guard posts in tall trees and atop high rocky outcrops from where they can view the terrain while
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
perimeter guards, without giving away the fact that a tribe of goblins lives nearby. Hunters take up guard posts in tall trees and atop high rocky outcrops from where they can view the terrain while
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
, he is here in place of one stonemelder. Three nothics watch from the shadows, ready to provide arcane insight during the forging process. The nothics are unwilling servants and flee toward area G16
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
, he is here in place of one stonemelder. Three nothics watch from the shadows, ready to provide arcane insight during the forging process. The nothics are unwilling servants and flee toward area G16
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
, he is here in place of one stonemelder. Three nothics watch from the shadows, ready to provide arcane insight during the forging process. The nothics are unwilling servants and flee toward area G16
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
The door is unlocked. Simply opening the door, without making any other
earthenware pots, jars, plates and cups, five drinking mugs, and woven baskets. Against the west and east walls are tall wooden cupboards
The five lizardfolk commoners (see appendix C) fight only if
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
The door is unlocked. Simply opening the door, without making any other
earthenware pots, jars, plates and cups, five drinking mugs, and woven baskets. Against the west and east walls are tall wooden cupboards
The five lizardfolk commoners (see appendix C) fight only if
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
The door is unlocked. Simply opening the door, without making any other
earthenware pots, jars, plates and cups, five drinking mugs, and woven baskets. Against the west and east walls are tall wooden cupboards
The five lizardfolk commoners (see appendix C) fight only if
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, dusty blue tiles, and the walls are dressed with polished marble. Large doors of iron-bound oak exit to the northwest and northeast.
Three cast bronze statues, almost ten feet tall, stand by the west
shape on an old anvil.
Creatures. Two duergar smiths are forging a blade at the forge in the center of the south wall. The work is overseen by Snurrevin, a duergar with the following changes, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, dusty blue tiles, and the walls are dressed with polished marble. Large doors of iron-bound oak exit to the northwest and northeast.
Three cast bronze statues, almost ten feet tall, stand by the west
shape on an old anvil.
Creatures. Two duergar smiths are forging a blade at the forge in the center of the south wall. The work is overseen by Snurrevin, a duergar with the following changes, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, dusty blue tiles, and the walls are dressed with polished marble. Large doors of iron-bound oak exit to the northwest and northeast.
Three cast bronze statues, almost ten feet tall, stand by the west
shape on an old anvil.
Creatures. Two duergar smiths are forging a blade at the forge in the center of the south wall. The work is overseen by Snurrevin, a duergar with the following changes, which