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                        Returning 23 results for 'form tooth'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
                                                
                                            
                                                
                                                     pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
                                                
                                            
                                        
                                                     Monsters
                                                    Thieves’ Gallery
                                                    
                                                
                                            
                                                     she will fight tooth and nail for a cause she believes in.
Doric has joined the Emerald Enclave, a network of survivalists who tend to the balance between civilization and nature. When the Lord of
                                                
                                            
                                                
                                                     owlbear (see the Monster Manual).
Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     is held by Asteria.Multiattack. Euryale makes three attacks. If she is in serpent form, only one of these attacks can be Constrict.
Constrict (Serpent Form Only). Melee Weapon Attack: +11
                                                
                                            
                                                
                                                     turn.
Verdant Bolt (Medusa Form Only). Ranged Spell Attack: +11;{"diceNotation":"1d20+11", "rollType":"spell", "rollAction":"Verdant Bolt"} to hit, range 120 ft., one target. Hit: 18 (4d8
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     any who cross that planar boundary. If an invader enters the archon’s plane, the warden strikes with claw and tooth, using its powerful bite to magically mark the intruder, which the archon
                                                
                                            
                                                
                                                    , archons are wrathful combatants, manifesting the righteous vengeance of Mount Celestia to strike down the wicked.
Each archon’s form corresponds to its place within the Celestial hierarchy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
                                                
                                            
                                                
                                                     gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
                                                
                                            
                                                
                                                     gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     population. The Rat’s Nest is a tavern that caters to shifters, and the Bear’s Rest is an inn run by a family of shifters. Tooth & Nail is an apothecary specializing in the care of fangs and claws
                                                
                                            
                                                
                                                     wererats he had exposed, and in his honor the Church of the Silver Flame raised the shrine on this site. It’s said that any lycanthrope that enters the shrine will be forced into its true form. Pilgrims
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thieves’ Gallery
                                                    
                                                
                                            
                                                     has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but she will fight tooth and nail for a cause she believes in. Doric has joined the Emerald Enclave, a
                                                
                                            
                                                
                                                     Monster Manual).
 Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric reverts to her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , battling tooth and nail to protect her sister. Euryale has the petrifying gaze and venomous snaky hair of other medusas. But as an ancient and powerful druid, Euryale often adopts the form of a
                                                
                                            
                                                
                                                     appearance in serpent form, Euryale remains a healer and caretaker at heart. Adventure Hooks Euryale is a worthy ally or patron for an adventuring party and is a powerful druid with a wealth of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Talismans: Handbill advertising remarkable performances, rustic woodcut of hunting wolves, wolf’s tooth necklace Kartakass is a vast stage that serenades the ambitious with promises of fame. Performance is
                                                
                                            
                                                
                                                    , consider asking them the following questions.
  What artistic skill do you idealize or have a talent for? Is it a natural skill? Is it your family’s preferred art form? Did you learn it from an idol or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Oyaviggaton Arauthator’s iceberg lair rises from the sea to form a floating island. The portion of the berg above the water appears roughly triangular, with rounded corners. The plateau portion of
                                                
                                            
                                                
                                                     recognizes that the bones are mostly from whales and huge seals (or Captain Lerustah can supply that information). Any character who spends a few minutes examining the bones discovers tooth marks with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Oyaviggaton Arauthator’s iceberg lair rises from the sea to form a floating island. The portion of the berg above the water appears roughly triangular, with rounded corners. The plateau portion of
                                                
                                            
                                                
                                                     recognizes that the bones are mostly from whales and huge seals (or Captain Lerustah can supply that information). Any character who spends a few minutes examining the bones discovers tooth marks with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     shape, either by the moon or by other external factors. He prefers his human form, but explores different physical details as the mood strikes him. He’s rarely seen without his signature wide-brimmed
                                                
                                            
                                                
                                                     hat; wolf’s tooth necklace; and violin, which he calls Bleeding Heart. Hungry for Fame. Despite being Darklord, Harkon Lukas numbers among the least feared of Kartakass’s people. He ever seeks to win
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Spite has an oni companion that assumes the form of a female half-ogre named Dumara. The oni’s real name is Kumar, and it has been in Spite’s company most of its life. It treats Spite like an older
                                                
                                            
                                                
                                                     another. Any object or creature able to fit in a tube (including characters in gaseous form) can be transported from one end to the other in a matter of seconds. If timing becomes important, assume that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    6. Lair of the Mummy Lord These caves form the lair of a duergar mummy lord named Gorka Tharn. Characters who cast spells in these areas or disturb the features of the caverns awaken the mummy lord
                                                
                                            
                                                
                                                    . Toothy Maw This 20-foot-high cavern resembles a tooth-filled maw because of its numerous stalactites and stalagmites. The plentiful rock formations make it difficult for large and cumbersome
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     direction.
 “Halt, criminal!” demands one of the peacekeepers, a squinting human with a gold front tooth. “You’re under arrest for violating the laws of the multiverse. We can do this the easy way
                                                
                                            
                                                
                                                     disguises. Faces of Farrow. In addition to their true form (a neutral, elf spy), Farrow regularly dons the following disguises, replacing their game statistics with those of a Sigil faction agent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Well Cracked horn Kayalithica Flint Rock Mithral spear tip Sansuri Grandfather Tree Electrum nose-ring Guh Great Worm Cavern Broken shield Storvald Morgur’s Mound Gold-plated tooth Zalto One Stone Magic
                                                
                                            
                                                
                                                     teleportation in their possession, no bas-reliefs form when they pay tribute to the oracle. Upon receiving one or more giant relics, the oracle says, in Giant, “Your path is clear. Use the conch to reach the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     serpentine form moving in the darkness. The dragon takes full advantage of her aquatic environment and never offers an easy target to enemies. She begins combat at a range of 20 to 30 feet, raising only
                                                
                                            
                                                
                                                     Black Lake to the Dark Mere on the east side of the Stone Tooth. The submerged passage is about 700 feet long.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     tooth (see “Ancient Relic”). Once the party finds the relic, further excavations yield nothing of consequence or value. Ancient Relic The character unearths a gold-plated fire giant’s tooth, which is
                                                
                                            
                                                
                                                     an ancient relic of giantkind. The tooth is nonmagical and small enough to fit in the hand of a human. Suggested Encounter When the tooth is lifted from the hole, the ground trembles as four animated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     arrive at the Stone Tooth), they take up residence here. Add four orcs to this room after their return. 6. Prisoner Cave The orcs occasionally capture miners, settlers, and merchants traveling through
                                                
                                            
                                                
                                                     the main cooking fire of the tribe. A crevice in its ceiling winds up through the rock to the natural chimney on the hilltop above (see “The Stone Tooth” above). A large, smoky fire crackles in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    The Glitterhame  Below the Mountain Door lies the Glitterhame, a large series of natural caverns in the heart of the Stone Tooth. The caverns are beautiful: the walls sparkle and glisten with flecks
                                                
                                            
                                                
                                                     with a particularly virulent form of mold. A character can identify the threat with a successful DC 10 Intelligence (Nature) or Wisdom (Survival) check. If either skeleton is touched, the mold ejects a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     coming within 3 feet of them, causes dozens of them to break open. Three sahuagin hatchling swarms (see appendix C) form and rush to attack warm-blooded characters. The sound of their offspring being
                                                
                                            
                                                
                                                     room are tiled a medium gray, while the ceiling has white tiles. There is a table in the center of the room with a small bench beside it. A single four-inch-long shark tooth sits on the table.
 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     someone opens the door and is able to see what lies beyond, read: A ten-foot-square entrance expands to the east to form a room of considerable size.
 The short corridor that leads into area 26 is the
                                                
                                            
                                                
                                                     training through narrowed eyes. Another lizardfolk stands near the leader, dressed in a kelp-colored robe and holding a long, polished tooth.
 Othokent, Irhtos (lizardfolk subchief), and two lizardfolk
                                                
                                            
                                        






