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Returning 22 results for 'freezing true'.
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freezing type
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Monsters
Bigby Presents: Glory of the Giants
rest.
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes three attacks using Greataxe, Freezing Ray, or a combination of them
.
Freezing Ray. Ranged Spell Attack: +10;{"diceNotation":"1d20+10", "rollType":"spell", "rollAction":"Freezing Ray"} to hit, range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4
Monsters
Fizban's Treasury of Dragons
Rays"} (reroll duplicates), each ray targeting one creature it can see within 60 feet of it:
1: Freezing Ray. The target must make a DC 14 Constitution saving throw. On a failed save, the target
beholder-like creature with draconic features.
An eyedrake resembles a winged draconic creature with no true limbs and a perpetually open mouth. Inside that mouth is a large eye that emits a breath
Monsters
Princes of the Apocalypse
pale and cloudy, and he loses the Air Form trait. He can remain in polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up
freezing cold; thunder rolls and lightning cracks; powerful gales bear heavy creatures and objects aloft and hurl them with incredible force; cyclones touch down randomly, obliterating whatever they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
area P22), which also ends the time-freezing magic throughout the palace. Touching Zybilna with a unicorn horn while speaking her true name, Natasha, which can be learned in the palace's costume room
description in appendix A for details), which ends the time-freezing magic throughout the palace. Touching Iggwilvâs Cauldron with a unicorn horn while reciting a poem called âThe Witch Queenâs Cauldronâ (see
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, leading their communities, or as advisers to jarlsâoften the true power behind the throne. They are usually devoted to Thrym. True to their name, these ice shapers manipulate the raw elemental
giant makes three attacks using Greataxe, Freezing Ray, or a combination of them.
Greataxe. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage plus 9 (2d8
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, motes of dust hang motionless in the air, flames stand perfectly still, and food remains unspoiled. Ending the Effect on Creatures One can use an action to end the time-freezing magic on a creature
by touching it with a unicorn horn while speaking the creatureâs true name. (Nicknames and aliases wonât work.) Zybilnaâs faithful butler, Thinnings (see area P15), learned this fact after spying on
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Transmutation C Otilukeâs Freezing Sphere Evocation â Sunbeam Evocation C True Seeing Divination M Level 7 Sorcerer Spells Spell School Special Delayed Blast Fireball Evocation C Etherealness
Evocation â Sorcerous Burst Evocation â Thunderclap Evocation â True Strike Divination â Level 1 Sorcerer Spells Spell School Special Burning Hands Evocation â Charm Person Enchantment â Chromatic Orb
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Transmutation C Otilukeâs Freezing Sphere Evocation â Sunbeam Evocation C True Seeing Divination M Level 7 Sorcerer Spells Spell School Special Delayed Blast Fireball Evocation C Etherealness
Evocation â Sorcerous Burst Evocation â Thunderclap Evocation â True Strike Divination â Level 1 Sorcerer Spells Spell School Special Burning Hands Evocation â Charm Person Enchantment â Chromatic Orb
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Otilukeâs Freezing Sphere Evocation â Ottoâs Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tashaâs Bubbling Cauldron Conjuration M True
â Thunderclap Evocation â Toll the Dead Necromancy â True Strike Divination â Level 1 Wizard Spells Spell School Special Alarm Abjuration R Burning Hands Evocation â Charm Person Enchantment
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
long enough, these fevered dreams can manifest as an eyedrakeâa beholder-like creature with draconic features. An eyedrake resembles a winged draconic creature with no true limbs and a perpetually open
Rays. The eyedrake shoots three of the following magical eye rays at random (reroll duplicates), each ray targeting one creature it can see within 60 feet of it:
1: Freezing Ray. The target must make a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cauldronâs time-freezing magic? Itâs not enough to know their true names, you know. Of course, my greater concern is that someone else finds the horn and uses it for exactly that purpose. What do you
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of beautiful musicâa melody so enchanting that it adds a bit of much-needed warmth to the otherwise freezing room. A black shroud covers a humanoid shape lying on a wooden table. The music does
creature on the table appears to be made from the body parts of the characters, which, of course, cannot be. Strahdâs will is playing a trick on them. If a character touches the horrid creature, its true
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
great Shaengarne river rushes through a deep canyon of rock and ice in a series of cascades and waterfalls, throwing up freezing froth as it bashes against massive spires of rock that rise from the
extensive deposits of iron in the hills surrounding their valley, and so named their city Ironmaster. Ironmaster proved true to its name, and the dwarves have been tunneling out under to tundra for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are all the same: the archdevil reached out to them in their minds as they were freezing to death, offering a second chance at life in exchange for their absolute devotion. After they agreed to follow
Levistus instructs the cultists, in no uncertain terms, to form an alliance with the party. For that to happen, one of the following statements must be true: One of the characters has the Runaway Author
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(Natasha). Doing so ends the time-freezing effect on her. Speaking the name Tasha, Zybilna, or Iggwilv doesnât work, since none of those is her true name. Destroying the cauldron frees not only Zybilna but
leader of Valorâs Call. Itâs obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up to three air elementals and loses 30 hit points for each elemental he
command. Temperatures fluctuate from blistering hot to freezing cold; thunder rolls and lightning cracks; powerful gales bear heavy creatures and objects aloft and hurl them with incredible force
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
river of fresh water from freezing. The river exits the cave through a 2œ-foot-wide fissure in the south wall, gaining speed as it moves through the narrow passage toward area M5. Any Medium or smaller
or raised. The true monster of the mine reveals itself M7. Bucket Lift Landing The mechanism creaks as the bucket lift descends to the floor of a small cave where two dusty tunnels lead in opposite
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Palace Garden Locations The following locations are keyed to the maps of the palace. If the characters explore one or more of these locations after ending the time-freezing effect on the palace
crypt. He wants the effect to be undone and to be restored to his true form. While in this form, he has resistance to all damage, but his speed is halved. Obal Obb, a headless dwarf (lawful good, male
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Any sinkholes remain where they are. Green Dragon The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty
their supernatural link to it. The thickets remain, but within 1d10 days, they become mundane plants and normal difficult terrain, losing their thorns. Red Dragon The most covetous of the true dragons
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attack and set fire to these lodges, but the orcs keep cutting down trees and rebuilding them. Icewind Dale Icewind Dale has snow, ice, and freezing temperatures in abundance. The sun never rises
in an endless tumult, like winter grinding its teeth in anticipation of its next freezing assault. Between these formidable obstacles lies windswept tundra dotted with settlements and the occasional
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see âTreasureâ below). It remains suspended in the air above the dais even if the statue on the dais is destroyed. Slaad Guardian. An invisible gray slaad in its true form appears near the dais when
was not affected by the time-freezing magic of Iggwilvâs Cauldron. It attacks any creature that has the tiny sphere in its possession, turning visible as it does so. If it obtains the sphere, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that she had some means to buy her way into the dragonâs good graces. The other giants split their loyalties: half of them followed the treacherous Aerstigga, while the other half remained true to
of rage. A campfire flickers on the ground between the frozen figures, somehow burning on the bare cave floor.
Challidax ambushed five would-be dragon slayers here, freezing them to death before






