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Returning 12 results for 'gas stories for'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
guarding its young.
A catoblepas’s stink, like the stench of death mixed with swamp gas and skunk musk, gives it away as being much more ghastly than its appearance suggests. When it is on the
the creature has such a feared reputation that stories about it are ingrained in the popular culture. Any rumor of a catoblepas taking up residence nearby is taken to be a bad omen, even if the rumor is
Monsters
Eberron: Rising from the Last War
effect on itself on a success.
Poison Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Poison Breath"}. Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in
— an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
death mixed with swamp gas and skunk musk, gives it away as being much more ghastly than its appearance suggests. When it is on the attack, a catoblepas reveals the extent of its horrific nature. The
those seeking to avoid notice. Catoblepases in Folklore Ordinary folk rarely see a catoblepas, but the creature has such a feared reputation that stories about it are ingrained in the popular culture
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Especially if it’s guarding its young, a catoblepas attacks anyone that moves too close. Stench of Death. A catoblepas’s stink, like that of death mixed with swamp gas and skunk musk, gives it away as being
those seeking to avoid notice. Sinister Folklore. Ordinary folk rarely see a catoblepas, but the creature has such a feared reputation that stories about it are ingrained in the popular culture. Any
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, north, and southeast.
Breakaway Roof. Nakari has carefully weakened the roof of this cave so she can burrow through it quickly to reach the surface (see “Lair Features”). Laughing Gas. This area is
filled with magical laughing gas (see “Lair Features”). N10: Reception Cave This oddly shaped cave smells like candy and has exits to the west and southeast. An alcove in the northeast corner is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
blood-red marsh. Formed from hardened molten rock, the pillars alternate in spewing blazing streams of pyrophoric gas, providing light and heat to the town. Clustered buildings retreat from the
Torch The Torch Adventures table offers suggestions for encounters and stories in the gate-town. Torch Adventures d4 Adventure Hook 1 When a buyer stiffs the Stolen Glance, Zephesta hires the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Deconstruction. Structures in Xaos dissolve and re-form at random. Glass gymnasiums melt into metallic puddles that give way to brick taverns with belching smokestacks of poison gas, and so on. These
encounters and stories in the gate-town. Xaos Adventures d4 Adventure Hook 1 A team of four quadrones recruits the party on a rescue mission into the Cube. 2 Lazethon, a githzerai uniter (see Morte’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to those of genies: a diamond-skinned dao, a djinni of noble gas, a glacial marid, and an azure efreeti with a saber wreathed in blue flames. Known as the Storm Lords, the beings refuse entrance to
stories in the gate-town. Fortitude Adventures d4 Adventure Hook 1 A local politician (dwarf noble) pays the characters to dig up dirt on an opponent. 2 After a series of guilty admissions, black
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lady Illmarrow Lady Illmarrow is a legend—an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison Breath (Recharge 5–6). Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes
(13d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
nourishes all she touches and gives strength and health to her children. In my youth, my father, the pharaoh, would sit with me beside the spring and tell me stories of the river’s wonderful power
a DC 15 Intelligence (Investigation) check can tell that the corridor once contained a sleeping gas trap, but the trap was sprung ages ago. P10: Grand Hallway This hallway slopes down at a slight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
moment I will fill this room with deadly poisonous gas. You should leave now.” If attacked without warning, Renwick uses time stop, then casts cloudkill before taking his leave. (The lich has time
stop prepared instead of power word kill. His list of prepared spells is otherwise the same as the lich presented in the Monster Manual.) If the characters recognize Renwick (perhaps from the stories