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Returning 5 results for 'gibberish moves'.
Other Suggestions:
gibberish more
gibberish monks
gibbering moves
gibberish mages
gibberish move
Compendium
- Sources->Dungeons & Dragons->Rrakkma
disadvantage.
At the beginning of combat, the star spawn hulk moves toward the gith and attacks in melee, while the star spawn seer uses its Psychic Orb attack directly on the star spawn hulk, relying
the adventurers. That said, if they would like to speak with the creature on their turn, they get back a gibberish reply and their next saving throw against confusion is made with disadvantage.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
whispers and throwing in some mad cackles and bits of gibberish. Also be sure to mention that the creature isn’t actually talking but rather filling the characters’ heads with its foul murmurings and
rigged to collapse when a creature weighing more than 50 pounds moves across it. A character next to the bridge can discern that the construction is faulty with a successful DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
thin web of slime, lead down to areas B66 and area B67. A creature that moves over a pit must succeed on a DC 15 Dexterity saving throw or slide down the chute, landing with the prone condition in an
four beds. If a creature disturbs a cocoon or moves within 10 feet of it, the cocoon bursts. Each creature within 10 feet of a bursting cocoon must succeed on a DC 13 Dexterity saving throw or take 9
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
must succeed on a DC 12 Wisdom saving throw or suffer one of the following effects, rolled randomly. 2d4 Eye Ray 2–3 Charm. For its turn, the target moves toward its nearest ally and attacks with a
weapon or a cantrip. The target can’t check for danger as it moves. 4–5 Telekinesis. The target is pushed 5 feet in a random direction and falls prone. 6–7 Slow. Until the start of its next turn, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
orb is part of the mystic circle trap. Mystic Circle Trap. The circles are magical but misleadingly so. A successful DC 15 Intelligence (Arcana) check reveals that hidden among gibberish runes are
, even though it can’t escape the area. Place the demon on the ceiling above a random teleportation trigger point in the maze (roll a d20). Once the demon notices the characters, it moves toward characters