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Returning 35 results for 'gold rules'.
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Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Backgrounds
Ghosts of Saltmarsh
rattles me; I have a lie for every occasion.
5
I love gold but wonât cheat a friend.
6
I enjoy doing things others believe to be impossible.
7
I become wistful when I see the sun
âs Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. Iâll do nearly anything if it
Species
Fizban's Treasury of Dragons
Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragonsâbrass, bronze, copper, gold, and silverâwhose hues glint in their scales. Theirs is the fire of hearth and
character is a member of the human race or one of the gameâs fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation
Backgrounds
Ghosts of Saltmarsh
Wrestling. You fought in hand-to-hand combat with an immense lobster.
2
It Dragged the Boat. You nearly caught a fish of monstrous size that pulled your boat for miles.
3
Fins of Pure Gold
. You caught a sea animal whose fins were made of pure gold, but another fisher stole it.
4
Ghost Fish. You are haunted by a ghostly fish that only you can see.
5
Nemesis Clam. A large clam
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
is more valuable in the city than gold. Jiangshi haunt the streets of IâCath, tearing down whole districts and rebuilding them. Tsien Chiang rules the city from the Palace of Bones. By day, she drafts
plans to improve IâCath. By night, she rules over her peopleâs dreams. Tsien Chiangâs four supernatural daughters wander the city by day and gather at the Palace of Bones at night. The streets and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazardâindicates that a rule is part of a family of rules. The tags also have glossary entries. âYou.â The gameâs rulesâin this glossary and elsewhereâoften talk about
contains definitions of current rules terms only. Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules. AC Armor Class C Concentration CE Chaotic Evil CG
Compendium
- Sources->Dungeons & Dragons->Stranger Things
, and artwork worth 1,000 gold pieces, plus one magic item of your (the Dungeon Masterâs) choice from the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
, Attitude, Condition, or Hazardâindicates that a rule is part of a family of rules. The tags also have glossary entries. âYou.â The gameâs rulesâin this glossary and elsewhereâoften talk about
glossary contains definitions of current rules terms only. If youâre looking for a term from an earlier version of the fifth edition rules, consult the index. Abbreviations. The abbreviations listed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
engraved with images of falling coins. The archâs keystone has a tiny slot in it. This is one of Halasterâs magic gates (see âGatesâ), and its rules are as follows: Feeding a gold coin into the slot in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hospitality (see âRules of Conductâ in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Nibâs Cave A miser toils inside a cave, spinning his gold into gifts for those who visit him. When the characters happen upon Nibâs cave, read: Cozy torchlight radiates from a cave in the wooded
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules
of the game affect them differently. The most important of these rules is that Small characters have trouble wielding heavy weapons, as explained in chapter 5. Speed Your speed determines how far you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
youâll be invited to raise a glass to the Griffon; if youâre dressed in white and gold, the colors of the Hippogriff, youâd best be prepared to defend yourself.
If youâre new to Sharn, you might
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbiddenâthough over the years weâve certainly seen imaginative attempts to stretch the rules!
Dura
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Currency The straightforward terms âgold pieceâ (gp), âsilver pieceâ (sp), âcopper pieceâ (cp), âelectrum pieceâ (ep), and âplatinum pieceâ (pp) are used throughout the game rules for clarity. You
can imbue these denominations with more interesting descriptions in your game world. People give coins specific names, whether as plain as âdimeâ or lively as âgold double-eagle.â A country typically
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Arch Gate to Level 15 Ceiling. This chamber soars to a height of 30 feet.
Arch. A stone arch set into the south wall is decorated with gold-inlaid images of dragons in flight. Carved into the
object that weighs 500 pounds. Arch Gate The arch is one of Halasterâs gates (see âGatesâ). Its rules are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bludgeoning damage.
Rules for detecting and escaping the trap are as follows:
Detecting the Trap. The pit is poorly camouflaged. A character who examines the trapped area easily discovers the pit
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Optional Rules Here are some optional rules that you can use to reinforce the flavor of adventuring in Avernus. COMMERCE
When it comes to the souls of mortals, the Nine Hells is always open for
leading them to forfeit their souls. Because gold has been used for millennia in the Nine Hells, adventurers can find gold coins from civilizations long lost to history.
Silver is harmful to devils
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to these chambers can escape. 39a. Gold and Black Boudoir Light. The walls and ceiling are painted gold. Mounted to them are black iron sconces with continual flame spells cast on them. These fires
cast the entire room in bright, flickering light.
Carpet and Cushions. Thick, wall-to-wall carpeting with alternating gold and black zigzagging patterns covers the floor, with a few soft, gold silk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
south wall is an organ whose pipes are carved out of stalagmites. Its bench and keys are made of polished gold and black marble. Two large copper kettle drums stand against the west wall. Resting atop
indentation with a sigil representing magic scribed into the palm. The rules for this arch are as follows: Casting the mage hand cantrip and pressing its spectral fingers into the keystoneâs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Shadowfell for several hours. While you were there, you sold some stolen dragonborn artifacts before returning to this plane and paddling home. 5 Gold-Hearted. You agreed to transport a family
escaping a war. The baby began to cry at a checkpoint, and you gave the guards all your gold to let you pass. The family never found out about this gesture. 6 Playing Both Sides. You once smuggled crates of
compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
Somerville
Rules Developers: Jeremy Crawford (lead), Makenzie De Armas, Ron Lundeen, Ben Petrisor, Patrick Renie
Editors: Adrian Ng Di Spaltro (lead), Judy Bauer, Michele Carter, James Wyatt
Art
, and Jarlaxle Baenre lead an armyâand a gold dragonâinto battle in this scintillating illustration from Dominik Mayer.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, the dragon ampersand, Playerâs
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
by their gold dwarf cousins. Shield dwarf crafters build to last, and each oneâs signature mark placed upon an enduring masterpiece serves as a way of gaining immortality. DWARF CLANS OF THE NORTH
, Worldthrone, Wyrmslayer, and Yund.
Some dwarves hail from the family that founded or rules a given clan, and so they use the clan name as their family name. Others are simply âofâ the clan, but bear the clan name with as much pride as their own surnames.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
drinking heavily, and they are poisoned (see the appendix in the Basic Rules for the effects of being poisoned). The Redbrands immediately recognize characters wearing scarlet cloaks as impostors
bet in the game. (Knocking over the table or mixing up all the enemiesâ loot is a great way to distract them for a short time.) The total amounts to 75 cp, 55 sp, 22 ep, 15 gp, and a gold earring set
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the pits with a standing jump or running jump (see the Playerâs Handbook for jumping rules), provided there are no broodguards lined up along the far side. Treasure Nahth has a crocodile skin pouch containing 28 gp and wears gold ceremonial bracers sculpted to resemble bats (150 gp for the pair).
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
have disrupted recent burials.
4 Investigate an alchemist who claims to have transmuted lead into goldâbut who might somehow be stealing it from the Underworld.
5 Refute the claim of a
Erebosâs most sacred rulesâby allowing a lost soul to escape, for exampleâErebos could transform into a campaign villain. The characters might then try to atone for their behavior or seek the protection of another god.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this lever nor the pit floor can be raised while the pit walls are closed. 36c. Arch Gate to Level 3 Arch. An arch is embedded in the northwest wall. Its keystone is carved to show a gold dragon
it, becoming visible as they do so.
Bunk Beds. Four stone bunk beds are pushed against the long walls of the room.
The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inhabited by the spirits of Iâjin or Kubazan receive advice when entering this area: Fickle Iâjin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is Iâjinâs favorite color
Nothing 71â75 Skeletal remains of an Omuan child 76â84 Minotaur that fights to the death 85â87 Blue crystal key 88â90 Gold crystal key 91â93 Purple crystal key 94â96 Green crystal key 97â99 Red crystal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Glasya, the rebellious daughter of Asmodeus, rules the place and oversees the punishments doled out to devils that stray from their assigned tasks. These lawbreakers are put on trial in Phlegethos, and if
unpredictable. She flaunts the rules of tradition and bends the law without breaking it. She delights in shocking others by springing gambits that catch them unaware. Mortals who go up against
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
such items are detailed in the Equipment section.
Instead of taking the gear given to you by your class and background, you can purchase your starting equipment. You have a number of gold pieces (gp
characterâs AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the archâs keystone.
Pallets. Six pallets lie spread out in the room.
The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows: Feeding a gold coin into the keystoneâs slot
waterproof zurkhwood tube, 25 pp in a spider silk pouch, and her spellbook, which has black leather covers traced with webs of gold. The book contains the following spells: alter self, cloudkill, Evardâs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
archâs gold inlay canât be removed. The rules of this gate are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An artistic rendering of a dragon, such as a
30. Halasterâs Handiwork The challenges that await adventurers in these areas can be directly attributed to the Mad Mage. 30a. Netherskullâs Biographer Arch. A stone arch decorated with gold-inlaid
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dragged the Boat. You nearly caught a fish of monstrous size that pulled your boat for miles. 3 Fins of Pure Gold. You caught a sea animal whose fins were made of pure gold, but another fisher stole it
take risks others might not. Fisher Ideals d6 Ideal 1 Camaraderie. Good people make even the longest voyage bearable. (Good) 2 Luck. Our luck depends on respecting its rules â now throw this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, quarrying Forge* A minerâs pick
Valkauna LN Oaths, birth, aging, death Grave,* Life A silver ewer
Vergadain N Luck, wealth Trickery Gold coin bearing a dwarfâs face
*Appears
improve a clanâs capabilities. Berronar Truesilver The Matron of Home and Hearth is the patron of family, honor, and law. She lays out the rules for managing a dwarf clan. Berronarâs code establishes the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gold piece cost by 50. A character can complete multiple items in a workweek if the itemsâ combined cost is 50 gp or lower. Items that cost more than 50 gp can be completed over longer periods of
process that involves one or more adventures to track down rare materials and the lore needed to create the item. Potions of healing and spell scrolls are exceptions to the following rules. For more






