Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'good forged'.
Other Suggestions:
good forces
good forge
good force
Magic Items
Dungeon Master’s Guide
Whelm is a powerful weapon forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
Hurl. Whelm has the
.
Supernatural Awareness. While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can cast Detect Evil and Good or Locate
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the
"} bludgeoning damage.To protect sites they deem holy, gods often rely on eidolons, ghostly spirits bound to safeguard a sacred place. Forged from the souls of those with unwavering devotion, eidolons stalk
Monsters
The Wild Beyond the Witchlight
to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.Skylla, who sometimes goes by the alias Charmay, forged a
feel beholden to stay on good terms with her vile spawn, the hags of the Hourglass Coven.”
Flaw. “I don't have a single friend I can count on.”
Combat Notes
Skylla is not an
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
from evil and good
2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon
3rd level (3 slots): create food and water, speak with dead, spirit guardians
4th level (3 slots
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder
magic-items
the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits:
Sentience. The weapon is a sentient, Neutral Good weapon with an Intelligence of 8, a
telepathically.
Personality. Forged by Huzzah the Maddening, the weapon believes itself to be all-powerful and expects perfection from its wielder. The weapon is unwise and has no patience for its wielder