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                        Returning 26 results for 'good rebuke'.
                    
                
                        
                            
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                                        gods rebuke
                                    
                                
                                    
                                        good reduce
                                    
                                
                                    
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                                        good refuse
                                    
                                
                                    
                                        gloom rebuke
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    
Athreos
protection from evil and good
Ephara
sanctuary
Erebos
inflict wounds
Heliod
guiding bolt
Iroas
heroism
Karametra
goodberry
Keranos
thunderous smite
                                                
                                            
                                                
                                                    
Klothys
entangle
Kruphix
dissonant whispers
Mogis
hellish rebuke
Nylea
faerie fire
Pharika
lesser restoration
Phenax
charm person
Purphoros
searing smite
Thassa
identify
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     isnât incapacitated.Fiendish Rebuke (3/Day). Immediately after a creature within 5 feet of Sythian hits him with an attack roll, Sythian forces that creature to make a DC 14 Constitution saving
                                                
                                            
                                                
                                                     throw. The creature takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Fiendish Rebuke", "rollDamageType":"fire"} fire damage on a failed saving throw, or half as much damage on a
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
                                                
                                            
                                                
                                                     at Infernal Rapture. If they possess a talent for sales, they might eventually obtain a business to run within the Wandering Emporium.Bludgeoning, Piercing, and Slashing from Nonmagical AttacksPiercing from Magic Weapons Wielded by Good Creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Expeditious Retreat
 Hellish Rebuke
 Illusory Script
 Protection from Evil and Good
 Unseen Servant
 2nd Level
 Darkness
 Enthrall
 Hold Person
 Invisibility
 Mirror Image
 Misty Step
 Ray of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Agathys
 Arms of Hadar
 Charm Person
 
  Comprehend Languages
 Expeditious Retreat
 Hellish Rebuke
Hex
 Illusory Script
 Protection from Evil and Good
 
  Unseen Servant
 Witch Bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     tariffs for civilizations in trouble. Similarly, visitors to the Radiant Citadel pay a toll to enter. Those who come with nothing except good will pay no fee. Those with big pockets and big hearts give
                                                
                                            
                                                
                                                     more according to their conscience rather than risk the rebuke of the cityâs guards. Rich and poor alike can instead offer something unique that might be to the liking of the Incarnates, such as a lost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     tariffs for civilizations in trouble. Similarly, visitors to the Radiant Citadel pay a toll to enter. Those who come with nothing except good will pay no fee. Those with big pockets and big hearts give
                                                
                                            
                                                
                                                     more according to their conscience rather than risk the rebuke of the cityâs guards. Rich and poor alike can instead offer something unique that might be to the liking of the Incarnates, such as a lost
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     a member of a cult devoted to an ancient demon who delights in violence and chaos. It just so happens that Rakdos loves a good show, and your highest aspiration is to please the Defiler, the Lord of
                                                
                                            
                                                
                                                    
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall, 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     charges daily at dawn. Helm of the Gods    God Spell 
     Athreos  protection from evil and good 
   Ephara  sanctuary 
   Erebos  inflict wounds 
   Heliod  guiding bolt 
   Iroas  heroism
                                                
                                            
                                                
                                                     
   Karametra  goodberry 
   Keranos  thunderous smite 
   Klothys  entangle 
   Kruphix  dissonant whispers 
   Mogis  hellish rebuke 
   Nylea  faerie fire 
   Pharika  lesser restoration 
   Phenax  charm person 
   Purphoros  searing smite 
   Thassa  identify
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Talisman of Pure Good Wondrous Item, Legendary (Requires Attunement by a Cleric or Paladin) This talisman is a mighty symbol of goodness. A Fiend or an Undead that touches the talisman takes 8d6
                                                
                                            
                                                
                                                     while you wear or hold it. Pure Rebuke. The talisman has 7 charges. While wearing or holding the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Talisman of Pure Good Wondrous Item, Legendary (Requires Attunement by a Cleric or Paladin) This talisman is a mighty symbol of goodness. A Fiend or an Undead that touches the talisman takes 8d6
                                                
                                            
                                                
                                                     while you wear or hold it. Pure Rebuke. The talisman has 7 charges. While wearing or holding the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Enchantment C Charm Person Enchantment â Comprehend Languages Divination R Detect Magic Divination C, R Expeditious Retreat Transmutation C Hellish Rebuke Evocation â Hex Enchantment C Illusory Script
                                                
                                            
                                                
                                                     Illusion R, M Protection from Evil and Good Abjuration C, M Speak with Animals Divination R Tashaâs Hideous Laughter Enchantment C Unseen Servant Conjuration R Witch Bolt Evocation C   Level 2 Warlock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Enchantment C Charm Person Enchantment â Comprehend Languages Divination R Detect Magic Divination C, R Expeditious Retreat Transmutation C Hellish Rebuke Evocation â Hex Enchantment C Illusory Script
                                                
                                            
                                                
                                                     Illusion R, M Protection from Evil and Good Abjuration C, M Speak with Animals Divination R Tashaâs Hideous Laughter Enchantment C Unseen Servant Conjuration R Witch Bolt Evocation C   Level 2 Warlock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     Humanoid (Druid), Neutral Good
 Armor Class 14 (leather armor)
 Hit Points 104 (16d8 + 32)
 Speed 30 ft.
  STR
 12 (+1)
 DEX
 16 (+3)
 CON
 14 (+2)
 INT
 16 (+3)
 WIS
 19 (+4)
 CHA
 10
                                                
                                            
                                                
                                                     her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
 Reactions
 Fiery Rebuke (3/Day). When Doric is damaged by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the
                                                
                                            
                                                
                                                     your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     good or ill. Perhaps a villain the hero slew now exists as a broken misera, giving mute testament to the heroâs success. Characters who overcame their personal flaws might even be confronted with
                                                
                                            
                                                
                                                     symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    -proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
 Medium humanoid (any race), any non-good alignment
 Armor Class 20 (bonecraft armor)
 Hit Points 84 (13d8 + 26
                                                
                                            
                                                
                                                     14, +6 to hit with spell attacks). It has the following paladin spells prepared:
 1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite
 2nd level (3 slots): branding smite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     (spell save DC 17):
 At will: detect magic, dispel magic, mending (as an action)
 1/day each: plane shift (self only), protection from evil and good
 Reactions
 The hexton can take up to three
                                                
                                            
                                                
                                                    . If the spell is 4th level or higher, the hexton makes an Intelligence check (DC 10 + the spellâs level). On a success, the spell fails and has no effect.
 Lightning Rebuke. When a creature within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     protecting their flocks and making their crops more abundant. Alseid
 Medium fey, chaotic good
 Armor Class 15 (natural armor)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 15 (+2)
 
  DEX
 10
                                                
                                            
                                                
                                                     bolt (see âActionsâ below)
 3/day: burning hands
 1/day each: hellish rebuke (see âReactionsâ below), scorching ray
 Invisible in Fire. The oread is invisible while fully immersed in fire.
 Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , Insight +9, Perception +9
 Damage Vulnerabilities piercing from magic weapons wielded by good creatures
 Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
 Senses
                                                
                                            
                                                
                                                     person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
 1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
 Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic damage, each
                                                
                                            
                                                
                                                     just keep reminding myself that the gods delight in the variety of their creations, new wonders are revealed every day, and the multiverse is much larger than I can imagine. And thatâs a good thing!
 âBigby
 Excellent. But these trolls are loathsome.
 âDiancastra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     entryway to the inner sanctum delivers a fiery rebuke to intruders. Trigger. Anyone who steps on the mosaic causes fire to erupt from it. Those who openly wear holy symbols of Pyremius donât trigger this
                                                
                                            
                                                
                                                    , you fall down!
And you get hurt! Thatâs the best part.
 Poison Needle Simple trap (level 1â4, deadly threat) A tiny, poisoned needle hidden in a lock is a good way to discourage thieves from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
                                                
                                            
                                                
                                                     tried to find out why and was caught. He can provide his rescuers with the following useful information: âSylvira Savikas is a sage who operates out of Candlekeep. A good friend of mine! Sheâs been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     and is destroyed.
 Reactions
 Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
                                                
                                            
                                                
                                                     body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     quarters, good food, and free rein to do as it wishes, in which case it holds its power at bay. 
 Hobgoblins have learned how to guard against the appearance of a nilbog: the crudest, most obnoxious
                                                
                                            
                                                
                                                     goblin in the host is given the title of jester. This goblin lounges in a hobgoblin warlordâs command center, free to behave as it wishes without risk of punishment or rebuke. For more information on nilbogs, see chapter 3 of this book.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, âRebuke the dead, open the way.â Within 5 feet of the door, the air is
                                                
                                            
                                                
                                                     of good quality, in a pantry accessible through two doors. The stockpile includes five pints of oil, along with a few small barrels labeled âElf Puddingâ in Goblin. 39. Dragon Haze Several torches
                                                
                                            
                                        






