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                        Returning 35 results for 'great slime'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , and you gain the following benefits:
Great Strength. Your Strength becomes 20 unless it is already 20 or higher.
Icy Touch. Any melee spell attack you make with the hand and any melee attack made
                                                
                                            
                                                
                                                     damage on a failed save or half as much damage on a successful one. A creature reduced to 0 Hit Points by this damage is transformed into green slime (see chapter 3) that covers the ground in its
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     that the alkilith isnât ordinary slime or fungus.
Foment Confusion. Any creature that isnât a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom
                                                
                                            
                                                
                                                     which even nastier demons can invade.
The appearance of an alkilith in the world heralds a great wrongness and an imminent catastrophe. An alkilith searches for an aperture such as a window or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Gears of Hate Features Aboleth Slime Puddles of viscid gray slime cover the floor in some areas, as marked on map 5.5. These areas are difficult terrain, and any creature that starts its turn in a
                                                
                                            
                                                
                                                     puddle of slime or comes into contact with it for the first time on a turn takes 5 (1d10) psychic damage. A slime puddle is destroyed if it takes any cold, radiant, or necrotic damage. It is immune to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the old kings and queens ruled. All of it has been transformed by the presence of the Pudding King. The walls of this great cavern are covered in slime â dripping, sickening green slime. Echoes of
                                                
                                            
                                                
                                                     while reaching out with grasping pseudopods. The sphereâs surface, like the cave walls, is covered with slime. Black slime swirls with yellow and gray slime in a disgusting soup, the unearthly patterns in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     into a paradise. Cynidicea peaked with the reign of King Alendria and Queen Zanobis. After the deaths of these last great monarchs, the Cynidiceans honored them by erecting a massive step pyramid that
                                                
                                            
                                                
                                                     protuberance, Zargon devoured the workers and slew the garrisons that followed, drowning them in torrents of slime. Rather than face the grim reality confronting them, some Cynidiceans began to view
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Para-elemental Planes The regions where the Elemental Planes collide and their elemental substances overlap are called Paraelemental Planes. Plane of Ash On the Plane of Ash, also called the Great
                                                
                                            
                                                
                                                     Frostfellâs monsters and bitter cold make it a dangerous place to travel. Most planar voyagers keep to the air, braving the powerful winds and driving snow to avoid setting foot on the great glacier. Plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     highest mountains. Most visitors to the plane arrive by way of caves and caverns that honeycomb the mountains. The largest cavern beneath the mountains, called the Great Dismal Delve or the Sevenfold
                                                
                                            
                                                
                                                     Mazework, is home to the capital city of the dao, the City of Jewels. The dao take great pride in their wealth and send teams across the plane in search of new veins of ore and gemstones to exploit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     alignment is Neutral Evil, and you gain the following benefits: Great Strength. Your Strength becomes 20 unless it is already 20 or higher. Icy Touch. Any melee spell attack you make with the hand and
                                                
                                            
                                                
                                                     failed save or half as much damage on a successful one. A creature reduced to 0 Hit Points by this damage is transformed into green slime (see chapter 3) that covers the ground in its space, each 5-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Kobold Strength in Numbers. Kobolds are egg-laying creatures. They mature quickly and can live to be âgreat wyrmsâ more than a century old. However, many kobolds perish before they reach the end of
                                                
                                            
                                                
                                                     might connect to a spring-loaded trap that hurls clay pots of flesh-eating green slime or flings crates of venomous giant centipedes at intruders. The Lost God. In addition to the dragons they revere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     distance. Thousands of smaller fungi cling to the main stalk, which itself splits into several lesser stalks, each long enough with a cap big enough to be the top of a great tower. The cavern floor
                                                
                                            
                                                
                                                     lumps are occupied by what appear to be gricks, nothics, and giant spiders. This is the Great Garden of Rot, nourished both by the creatures subsumed within it and the faerzress pervading this cavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     eroded the stone in a spectacular way, creating a natural frieze that resembles a hunched male human leaning down to pick up a staff while a great blue dragon sneaks up behind him. Halasterâs
                                                
                                            
                                                
                                                     the cavern in Common, the tentacles disappear, and the trap canât trigger again for 1 hour. 8d. Golden Haungharassk Slime. A thin layer of slime covers the walls and floor of this 20-foot-high cavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     invade. The appearance of an alkilith in the world heralds a great wrongness and an imminent catastrophe. An alkilith searches for an aperture such as a window or a door around which it can take root
                                                
                                            
                                                
                                                     discern that the alkilith isnât ordinary slime or fungus.
 Foment Confusion. Any creature that isnât a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     invade. Symptoms of Doom. The appearance of an alkilith in the world heralds a great wrongness and an imminent catastrophe. An alkilith searches for an aperture such as a window or a door around
                                                
                                            
                                                
                                                     indistinguishable from an ordinary slime or fungus.
 Foment Madness. Any creature that isnât a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     threads of destiny and possibility for omens presaging the resurgence of the giantsâ once-great civilization. The irruption of the demon lords into the Underdark has sent powerful ripples of
                                                
                                            
                                                
                                                    -forked symbols of Demogorgon, the excessive growth and rot of Zuggtmoy, visions obscured and clouded by the slime of Juiblex, and so on. She gladly helps any characters who can offer clarity in what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hag) are found in great profusion. Beasts that have an Intelligence score of 2 or lower are charmed by the hag and directed to be aggressive toward intruders in the area. Strange carved figurines
                                                
                                            
                                                
                                                     1 mile of her lair: Most surfaces are covered by a thin film of slime, which is slick and sticks to anything that touches it. Currents and tides are exceptionally strong and treacherous. Any ability
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     Machine of Lum the Mad. Yet with Lumâs eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
                                                
                                            
                                                
                                                    .
Silver Wire. The Infernal Machineâs great size makes it largely immobile. To make ongoing use of the machine (such as while adventuring), it can be connected to its attuned user by a silver wire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     kobold dragonshield is a champion of its race. Almost all dragonshields begin life as normal kobolds, then are chosen by a dragon and invested with great powers for the purpose of protecting the
                                                
                                            
                                                
                                                    , thereâs a 50 percent chance that the swarm disperses.
 4. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     great apeâs. Suckered tentacles take the place of his arms. His saurian lower torso ends in webbed and clawed feet, and a forked tail whose whip-like tips are armed with cruel blades. The Prince of
                                                
                                            
                                                
                                                     cone of slime striated with veins of black and green. Baleful red eyes swim within its gelatinous body, while dripping pseudopods of ooze lash out hungrily at any creature they can reach. Lolth The Demon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     being alone once again. You feel a great hunger seize him. He experiences visions that pass into your vision, showing what appears as a paradise to him but an oozing nightmare for all others.
 The
                                                
                                            
                                                
                                                     great hunger speaks to him, his already broken mind a shield against the hungerâs shattering power. That power seems to recognize and acknowledge something in the gnome that will serve it well. The great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    6. Moaâs Shrine This shrine perches on a pinnacle of rock high above the great rift (area 5). A column of rock rises 200 feet above the lava. A walled ruin overgrown with palms perches on the summit
                                                
                                            
                                                
                                                     stepping on a pit cover causes it to swing open and falls in unless it succeeds on a DC 15 Dexterity saving throw. Each pit is 10 feet deep and has a patch of green slime (see chapter 5 of the Dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     toward an underground river far below.
 The Glitterhame is now home to a band of troglodytes, dangerous reptilian creatures that haunt underground places. The troglodytes and Great Ulfeâs tribe
                                                
                                            
                                                
                                                     maintain an uneasy peace, although skirmishes occur. The troglodytes usually use the old orc tunnel (see area 21) to hunt on the surface and leave the orcs alone. In return, Great Ulfeâs followers rarely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     zombies that rush to consume entrants. B36: Slime Fountain This malodorous chamber is dominated by a polluted fountain sculpted into a five-foot-tall ziggurat. A spout atop the fountain dribbles yellow
                                                
                                            
                                                
                                                    -brown slime into a pool of burping sludge. A dwarfâs shriveled corpse slumps over the poolâs edge.
 Constructed to honor the zigguratâs architect, this fountain draws from a contaminated reservoir
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the room. Broken crockery is scattered about, along with chunks of food.
 The great hall of the fortress once served as a defensive position as well as a gathering place. Windows. The east windows
                                                
                                            
                                                
                                                     ruined linens and brackish water. The containers themselves are rotted and untrustworthy as well. Green Slime. The hermits discovered deadly green slime in this area shortly after taking over the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . 25. Slimy Cavern This uneven, naturally formed cavern is about twenty feet in diameter.
 Two patches of green slime (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide) hang at a point
                                                
                                            
                                                
                                                     great villain. He speaks of himself in the third person and exhibits narcissistic tendencies.
 28. Sloping Passage The incline of the passage is perceptibly greater in this area. Coarse matting has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     gray stone is filled with square vats made of the same material. At the center of the chamber, a great fountain spews black liquid that lands in a wide stone pool. Trenches cut into the floor run from
                                                
                                            
                                                
                                                     immortality.â He greets them and honors their âgreat sacrifice.â The Ooze Master knows if White Maw has been killed (though not who did it), and vows to use the charactersâ power, once it is consumed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    : Abandoned Room A greenish, viscous slime covers the floor and walls of this bare room. In the middle lies a single decomposing corpse in blue robes and a brass mask.
 The walls and floors of this
                                                
                                            
                                                
                                                     room are covered in patches of hazardous green slime (see the Dungeon Masterâs Guide). A dwarf member of the Guardians of Gorm perished here weeks ago. The slime has been slowly digesting the body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     action, causing it to turn into slime that flows away over 1 minute. A hole in the roof 30 feet above the statue of Sune (see below) offers another way in, and is just big enough for a Medium creature to
                                                
                                            
                                                
                                                     to strike back against the hags, they sealed her in the shrine, hoping that its great mirrors would turn her to stone. For fear of petrifying herself, Sylvarie destroyed the shrineâs mirrors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     proved too great, and Darius assassinated his brother. Demetriusâs vengeful spirit now resides within the softly glowing robe. Secret Doors. The north wall hides two secret doors to areas B45 and B47
                                                
                                            
                                                
                                                     adventure). It features the following events: Early Cynidiceans construct a great stone city. King Alendria and Queen Zanobis reign, and the city prospers. A ziggurat is raised in the monarchsâ honor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , which it keeps to itself. It offers to help characters who agree not to harm it or the beholder.
 X23. Antechamber of Madness This great hall has the following features: A kuo-toa whip and six kuo-toa
                                                
                                            
                                                
                                                     middle of the hall. The floor is littered with bones and covered with a thin layer of sticky, translucent slime. Kuo-toa. These insane creatures are under the control of the mind flayer in area X24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     vegetation might be its work.
 Kyrzin. The cults of the Prince of Slime are based in the Shadow Marches and are infamous for cultivating gibbering beasts. Kyrzin creates sentient slimes that can enter
                                                
                                            
                                                
                                                    , but tunnels also connect its realm to Xenâdrik. Adventurers can potentially cross great distances quickly by passing through a daelkyrâs domain. Unfathomable Evil. The daelkyr are utterly alien, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     worth 50 gp each, and a sealed scroll tube with a Spell Scroll of Raise Dead. AdriĂĄn Ibarra Lugo  A spirit of hunger emerges from a wall of calcified corpses to devour the souls of the living G3: Great
                                                
                                            
                                                
                                                     attack. Slippery Floor. The dripping water renders the uneven floor slick with mud and slime. A creature that moves faster than half its speed along the floor must succeed on a DC 15 Dexterity saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     pounds. It moves apishly along the ground, but it climbs with great speed and agility. Barlgura
 Large fiend (demon), chaotic evil
 Armor Class 15 (natural armor)
 Hit Points 68 (8d10 + 24)
 Speed 40
                                                
                                            
                                                
                                                     turn, not both, and canât take reactions
  Glabrezu A glabrezu takes great pleasure in destroying mortals through temptation, and these creatures are among the few demons to offer their service to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     art installation. Desperate, Kwalish constructed another planar gateway while imprisoned in the temple, then opened a portal to the 222nd layer of the Abyss â Juiblexâs Slime Pits. A flood of ooze
                                                
                                            
                                                
                                                     trade for needed materials, and creatures in the market might know or remember him.) 3 An ornate diadem worn by a great lady of court A grand ball is attended by numerous glass armatures engaged in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     brainâs intent. From across great distances, it implants subconscious suggestions or subtly influences dreams to compel creatures toward a course of action that benefits its grand plan.
 When its
                                                
                                            
                                                
                                                    , enabling its brain to be extracted. The brain and the staff are then planted in the ulitharidâs corpse, causing it to dissolve into ichor. This psionically potent slime helps to fuel the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     acid, leaving thin layers of hide that enhance its skeletal appearance. A black dragonâs head is marked by spikes and horns. Its tongue is flat with a forked tip, drooling slime whose acidic scent adds
                                                
                                            
                                                
                                                     great pleasure in lording its power over humanoids and other lesser creatures. A blue dragon is a patient and methodical combatant. When fighting on its own terms, it turns combat into an extended affair
                                                
                                            
                                        






