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Returning 35 results for 'half relate'.
Other Suggestions:
have relate
half remote
half recite
half replace
half related
Monsters
The Book of Many Things
DC 13 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Price of Defiance", "rollDamageType":"radiant"} radiant damage on a failed save, or half as
inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
have their own ways of describing the realm’s features, the half-lucid ramblings of those who dream of the domain stretch to name and relate several prominent sites.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
have their own ways of describing the realm’s features, the half-lucid ramblings of those who dream of the domain stretch to name and relate several prominent sites.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
doesn’t remember the message’s contents, it retains the ability to interpret the cipher—though, possibly in piecemeal or half-accurate terms. Deciphering the mask is an elaborate process, and keeping
, sharing disjointed half-memories and dreamy opinions about its surroundings. On a success, the eidolon reveals a snippet of the cipher’s meaning. What the eidolon reveals is a worthy secret … and one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The swamp and the overgrown hills beyond are difficult terrain. At a normal pace, it takes the party a full day to reach Bathalang Puno (24 miles away), or half a day to reach Sorrow’s Zenith (12
random character. Creatures in this sphere must succeed on a DC 15 Constitution saving throw, taking 21 (6d6) poison damage on a failure, or half as much on a success. The miasma is stationary and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The swamp and the overgrown hills beyond are difficult terrain. At a normal pace, it takes the party a full day to reach Bathalang Puno (24 miles away), or half a day to reach Sorrow’s Zenith (12
random character. Creatures in this sphere must succeed on a DC 15 Constitution saving throw, taking 21 (6d6) poison damage on a failure, or half as much on a success. The miasma is stationary and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
doesn’t remember the message’s contents, it retains the ability to interpret the cipher—though, possibly in piecemeal or half-accurate terms. Deciphering the mask is an elaborate process, and keeping
, sharing disjointed half-memories and dreamy opinions about its surroundings. On a success, the eidolon reveals a snippet of the cipher’s meaning. What the eidolon reveals is a worthy secret … and one
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with them, these hunters can relate how the camp dissolved within hours after the discovery of the captured half-elf’s escape. Crates carried from the cave were loaded onto wagons or animals and hauled
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with them, these hunters can relate how the camp dissolved within hours after the discovery of the captured half-elf’s escape. Crates carried from the cave were loaded onto wagons or animals and hauled
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
Defiance. When the living portent is damaged by a creature that it can see within 120 feet of itself, radiant power sears the creature. The creature must make a DC 13 Constitution saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
Defiance. When the living portent is damaged by a creature that it can see within 120 feet of itself, radiant power sears the creature. The creature must make a DC 13 Constitution saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
-pointed star
Erathis, goddess of civilization and invention
LN
Knowledge
Upper half of a clockwork gear
Gruumsh, god of destruction
CE
Tempest, War
Triangular eye with bony protrusions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
-pointed star
Erathis, goddess of civilization and invention
LN
Knowledge
Upper half of a clockwork gear
Gruumsh, god of destruction
CE
Tempest, War
Triangular eye with bony protrusions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
15 Dexterity saving throw, taking 35 (10d6) piercing damage on a failed save, or half as much damage on a successful one. Midbattle Deductions During the battle, a character can spend an action to
doesn’t intend her harm. Unbeknownst to the character, the fake Luggik is using telepathy to relate information to this spy mid-battle. If called out for this, the fake Luggik appears at the map’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
15 Dexterity saving throw, taking 35 (10d6) piercing damage on a failed save, or half as much damage on a successful one. Midbattle Deductions During the battle, a character can spend an action to
doesn’t intend her harm. Unbeknownst to the character, the fake Luggik is using telepathy to relate information to this spy mid-battle. If called out for this, the fake Luggik appears at the map’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
during a long rest, one of them experiences a waking vision that plays out like an ambient haunt. These nightmares gradually reveal details from the “Story Overview.” Relate these specifics to the
character experiencing the nightmare, embellishing them or presenting them as intense but half-remembered visions. Characters might witness any of the following events: A warlord in a skull-shaped helmet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
chamber appears to be a small alcove, protected by a half-dome with the open end facing toward the door in the east wall. This alcove is set in a recessed, shallow, tiled well, one foot deep and ten feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
chamber appears to be a small alcove, protected by a half-dome with the open end facing toward the door in the east wall. This alcove is set in a recessed, shallow, tiled well, one foot deep and ten feet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
during a long rest, one of them experiences a waking vision that plays out like an ambient haunt. These nightmares gradually reveal details from the “Story Overview.” Relate these specifics to the
character experiencing the nightmare, embellishing them or presenting them as intense but half-remembered visions. Characters might witness any of the following events: A warlord in a skull-shaped helmet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) fire damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Deep Crow
The only warning you’ll get is that fearsome, far-off caw, echoing from the darkness like
.
Unknown and Inscrutable. The mindset of these intelligent yet alien creatures is a mystery, but some who have encountered them relate that they are quick to hold a grudge. For years. Of even greater
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, although she doesn’t know it. If captured, she can relate that a short, cloaked humanoid came to her in Neverwinter Wood two days ago, hiring her to bring her pack of jackals to Phandalin and search
beneath the rubble. Carefully pulling away the rocks reveals a half-orc buried under smashed and still-smoldering masonry. This is Gildha Duhn, majordomo of the Company of the Golden Mongoose franchise
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, although she doesn’t know it. If captured, she can relate that a short, cloaked humanoid came to her in Neverwinter Wood two days ago, hiring her to bring her pack of jackals to Phandalin and search
beneath the rubble. Carefully pulling away the rocks reveals a half-orc buried under smashed and still-smoldering masonry. This is Gildha Duhn, majordomo of the Company of the Golden Mongoose franchise
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) fire damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Deep Crow
The only warning you’ll get is that fearsome, far-off caw, echoing from the darkness like
.
Unknown and Inscrutable. The mindset of these intelligent yet alien creatures is a mystery, but some who have encountered them relate that they are quick to hold a grudge. For years. Of even greater
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
(half hit points, disadvantage on attack rolls and ability checks). They do not attack the party and flee the fortress at the first opportunity. The slaves do not join or otherwise aid the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
(half hit points, disadvantage on attack rolls and ability checks). They do not attack the party and flee the fortress at the first opportunity. The slaves do not join or otherwise aid the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deck. On the table sits a silver jug half full of a red liquid; with it are three pewter mugs. Around the table are set three upright wooden chairs, and an unlit hooded lantern hangs from the
assortment of fruit, a silver carafe half full of a light red liquid, and a silver goblet. Set at the table are two upright wooden chairs and a padded leather chair.
On the deck toward the stern is a wooden
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deck. On the table sits a silver jug half full of a red liquid; with it are three pewter mugs. Around the table are set three upright wooden chairs, and an unlit hooded lantern hangs from the
assortment of fruit, a silver carafe half full of a light red liquid, and a silver goblet. Set at the table are two upright wooden chairs and a padded leather chair.
On the deck toward the stern is a wooden
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that she had some means to buy her way into the dragon’s good graces. The other giants split their loyalties: half of them followed the treacherous Aerstigga, while the other half remained true to
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that she had some means to buy her way into the dragon’s good graces. The other giants split their loyalties: half of them followed the treacherous Aerstigga, while the other half remained true to
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatics, but her domineering nature makes her little more than a bully. The tables are covered with half-finished missives in Undercommon. These missives are all addressed to leaders of other
information it has in exchange for its life. Ahooshathan can relate the following points: Far Realm Rifts. The rift here is one of three leading to different Far Realm locations. The fanatics put a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in this room for half an hour to dine together in silence. At mealtimes, twelve Sacred Stone monks eat here, along with Hellenrae, the Black Earth priest Qarbo, and the two Black Earth guards who
at half their normal hit points. If confronted by individuals she believes to be new recruits, Hellenrae calls them out and tests them personally in hand-to-hand combat. She chooses one character at a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in this room for half an hour to dine together in silence. At mealtimes, twelve Sacred Stone monks eat here, along with Hellenrae, the Black Earth priest Qarbo, and the two Black Earth guards who
at half their normal hit points. If confronted by individuals she believes to be new recruits, Hellenrae calls them out and tests them personally in hand-to-hand combat. She chooses one character at a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatics, but her domineering nature makes her little more than a bully. The tables are covered with half-finished missives in Undercommon. These missives are all addressed to leaders of other
information it has in exchange for its life. Ahooshathan can relate the following points: Far Realm Rifts. The rift here is one of three leading to different Far Realm locations. The fanatics put a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. If it loses half or more of its hit points, the harpsichord is too damaged to play music. Reducing the harpsichord to 0 hit points destroys it and causes eight pieces of wreckage to magically spring
. If the lamias are attacked, they defend themselves until at least one of them loses half of their hit points or more, whereupon they touch the mirror in this chamber and return to the Abyss. If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. If it loses half or more of its hit points, the harpsichord is too damaged to play music. Reducing the harpsichord to 0 hit points destroys it and causes eight pieces of wreckage to magically spring
. If the lamias are attacked, they defend themselves until at least one of them loses half of their hit points or more, whereupon they touch the mirror in this chamber and return to the Abyss. If the