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Returning 30 results for 'hand recovery'.
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hand recover
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Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
classes
Basic Rules (2014)
background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic
5th
6th
7th
8th
9th
1st
+2
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
&mdash
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Enchantment, make Charisma your next-best score. Second, choose the sage background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+2
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
—
—
—
2nd
+2
Arcane Tradition
3
3
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Enchantment, make Charisma your next-best score. Second, choose the sage background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+2
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
—
—
—
2nd
+2
Arcane Tradition
3
3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic missile, and
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
—
—
—
2nd
+2
Arcane Tradition
3
3
—
—
—
—
—
—
—
—
3rd
+2
—
3
4
2
—
—
—
—
—
—
—
4th
+2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic missile, and
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
—
—
—
2nd
+2
Arcane Tradition
3
3
—
—
—
—
—
—
—
—
3rd
+2
—
3
4
2
—
—
—
—
—
—
—
4th
+2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3/Day). If Halaster fails a saving throw, he can choose to
prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile, shield, silent image
2nd level (3 slots): arcane lock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3/Day). If Halaster fails a saving throw, he can choose to
prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile, shield, silent image
2nd level (3 slots): arcane lock
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
alliances with him, even though they know he is compelled not to lie to them. Mortals, on the other hand, know nothing of the situation and still offer their souls to him. His ability to scheme
within. The Price of Redemption Baalzebul and his agents recruit mortals that are desperate for redemption of some sort, perhaps the restoration of lost status or the recovery of resources that were
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and then knowingly leave it vulnerable to being stolen (or worse). A dwarf who loses an item to thievery pursues the item’s recovery or seeks vengeance against the thieves with the same fury that
to produce great works, it comes at a price. Dwarves value stability, repetition, and tradition above all else. Chaos and change cause distractions from the task at hand. Dwarves crave predictability
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
alliances with him, even though they know he is compelled not to lie to them. Mortals, on the other hand, know nothing of the situation and still offer their souls to him. His ability to scheme
within. The Price of Redemption Baalzebul and his agents recruit mortals that are desperate for redemption of some sort, perhaps the restoration of lost status or the recovery of resources that were
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
otherwise routine raid. Ilvara’s healing magic saved his life but couldn’t undo the terrible damage wrought by the ooze’s acid. With his once-handsome face melted and scarred, and his sword hand twisted and
her bed, Jorlan realized his recovery would never be sufficient to regain what he had lost. His heartbreak and loss has since become a virulent hatred for Ilvara and Shoor that slowly eats at him
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
otherwise routine raid. Ilvara’s healing magic saved his life but couldn’t undo the terrible damage wrought by the ooze’s acid. With his once-handsome face melted and scarred, and his sword hand twisted and
her bed, Jorlan realized his recovery would never be sufficient to regain what he had lost. His heartbreak and loss has since become a virulent hatred for Ilvara and Shoor that slowly eats at him
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and then knowingly leave it vulnerable to being stolen (or worse). A dwarf who loses an item to thievery pursues the item’s recovery or seeks vengeance against the thieves with the same fury that
to produce great works, it comes at a price. Dwarves value stability, repetition, and tradition above all else. Chaos and change cause distractions from the task at hand. Dwarves crave predictability
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Evocation — Mage Hand Conjuration — Ray of Frost Evocation — Level 1 Wizard Spells (Slots: 4) Spell School Special* Burning Hands Evocation — Comprehend Languages Divination R Detect Magic
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1: Arcane Recovery You can regain some of your magical
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Evocation — Mage Hand Conjuration — Ray of Frost Evocation — Level 1 Wizard Spells (Slots: 4) Spell School Special* Burning Hands Evocation — Comprehend Languages Divination R Detect Magic
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1: Arcane Recovery You can regain some of your magical
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dagger. The cursed dagger, decorated with the hand and eye symbol of Vecna, is hidden beneath the statue of St. Cuthbert in area M3. A character can spot it with a successful DC 17 Wisdom (Perception
the recovery. If the characters recover the statue without talking to the wizards, the mages attack the characters, demanding the statue be given to them. The mages fight until one of them falls. Iron
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dagger. The cursed dagger, decorated with the hand and eye symbol of Vecna, is hidden beneath the statue of St. Cuthbert in area M3. A character can spot it with a successful DC 17 Wisdom (Perception
the recovery. If the characters recover the statue without talking to the wizards, the mages attack the characters, demanding the statue be given to them. The mages fight until one of them falls. Iron
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Hellfire The characters see a charred humanoid corpse in the middle of the street, clutching a silvered longsword in its hand. When any creature moves within 5 feet of the corpse, a gout of hellfire
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Hellfire The characters see a charred humanoid corpse in the middle of the street, clutching a silvered longsword in its hand. When any creature moves within 5 feet of the corpse, a gout of hellfire
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
perfect assassins.” If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
. The exit to the south has a white gate that connects with the Forest of Recovery. 72. Ooze Duel This cavern bears minor signs of multiple combats.
Creatures. One Red Wizard transmuter (see appendix
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
perfect assassins.” If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
. The exit to the south has a white gate that connects with the Forest of Recovery. 72. Ooze Duel This cavern bears minor signs of multiple combats.
Creatures. One Red Wizard transmuter (see appendix
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hand) or Wisdom (Survival) check to preserve it in top condition for Kiorna’s purposes. On a failed check, the hide does not meet Kiorna’s standards but can still be sold for a lesser price. 12
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hand) or Wisdom (Survival) check to preserve it in top condition for Kiorna’s purposes. On a failed check, the hide does not meet Kiorna’s standards but can still be sold for a lesser price. 12
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
battered robot lays in this abandoned hallway. Small holes riddle the robot’s torso, and its interior sputters intermittently with electrical sparks. Hand tools are strewn about the floor nearby.
A
glinting within its chest compartment. Tools. The hand tools scattered around the robot make up a complete set of tinker’s tools formerly used by the robot to repair areas of the ship. The tools can be used
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
battered robot lays in this abandoned hallway. Small holes riddle the robot’s torso, and its interior sputters intermittently with electrical sparks. Hand tools are strewn about the floor nearby.
A
glinting within its chest compartment. Tools. The hand tools scattered around the robot make up a complete set of tinker’s tools formerly used by the robot to repair areas of the ship. The tools can be used