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Returning 7 results for 'handed hits'.
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Magic Items
Dungeon Master’s Guide
This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a Critical Hit.
Weapons
Adamantine Greatclub
1d8 Bludgeoning
Two-Handed
Push
Adamantine Handaxe
1d6 Slashing
Light, Thrown (Range 20/60)
Vex
Adamantine Javelin
1d6 Piercing
Thrown (Range 30/120)
Slow
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
when an attacker hits with it as well as the type of that damage. Properties. Any properties a weapon has are listed in the Properties column. Each property is defined in the “Properties” section
Bludgeoning Two-Handed Push 10 lb. 2 SP Handaxe 1d6 Slashing Light, Thrown (Range 20/60) Vex 2 lb. 5 GP Javelin 1d6 Piercing Thrown (Range 30/120) Slow 2 lb. 5 SP Light Hammer 1d4 Bludgeoning Light, Thrown
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
when an attacker hits with it as well as the type of that damage. Properties. Any properties a weapon has are listed in the Properties column. Each property is defined in the “Properties” section
Bludgeoning Two-Handed Push 10 lb. 2 SP Handaxe 1d6 Slashing Light, Thrown (Range 20/60) Vex 2 lb. 5 GP Javelin 1d6 Piercing Thrown (Range 30/120) Slow 2 lb. 5 SP Light Hammer 1d4 Bludgeoning Light, Thrown
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, deflecting opponents’ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
light that flit about like moths.
Golem. Swinging ineffectually at the lights is a stone golem that has stone mallets at the end of its arms instead of hands.
The hammer-handed golem is carved to
resemble Halaster (see “Stonecloaks”) and is hostile toward any creature that doesn’t look like the Mad Mage. When the golem hits a creature with one of its mallets, the target must succeed on a DC 17
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can
, you can’t use the feature again until you finish a long rest. Armor of Hexes At 10th level, your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
struck by these fish, which deal no damage. Whenever a fish hits a traveler and flops onto the bridge, it’s a local custom (and considered good luck) to toss the fish back into the river. Once a home
Damaran human mage), a retired adventurer and well-paid puppet of the Zhentarim who enjoys the power that has been handed to him. Through Zazrek, the Black Network maintains an invisible stranglehold on